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Post Info TOPIC: Friday Feature: Tech Specs - Rifles


Sage

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Posts: 4047
Date: Apr 16, 2007
Friday Feature: Tech Specs - Rifles


techspecs_rifle_hdr.jpg

"Hokey religions and ancient weapons are no match for a good blaster at your side, kid."

Han Solo, " Star Wars: A New Hope "

Rifles are long-range weapons designed to attack enemies at the maximum possible combat range in Star Wars Galaxies. The high-damage values and long-firing distance comes at the cost of a slower firing rate.

Currently, bounty hunters' have the best expertise for rifle bonuses, but rifles can be effective for any combat profession. They can be used tactically by group members to lay down cover fire and sniper attacks while group members on the front-line engage the enemy.

Let these technical specs be your guide to find out if rifles are a good choice for your character.

rifle1.jpg

Rifle Basics

Be sure to take a moment and examine the weapons you're interested in using. You can find all a weapon's details by clicking on it in your inventory and "examining" it with the radial menu, or by looking at the details of the item on the bazaar.

Once you have looked over the weapon details, it helps if you take a moment to compare it with the expertise abilities your character has, and the abilities you're considering purchasing in the future through the Profession Expertise System. Things you will want to consider are the amount of damage, damage type, special weapon effects and related expertise abilities.

rifleaction3.jpg

Here are some additional tips on understanding weapon details in the examine window:


Skill Mods:
Here you can find out any additional skill modifiers the weapon may have.

Combat Level Required: This item displays the level that your character must be to use the weapon.

Required Profession: If there are any profession or species restrictions, they will be listed here.



Damage:
In this category, you can find all the details about the weapon's damage capabilities, including the damage type, category, base DPS, elemental damage, etc.



Other Stats:
Here you can find the weapon's range, special effects and other information.

break_c_3.jpg

 

Weapon Categories

Rifles can be found throughout the galaxy in different ways. There are four basic categories: crafted weapons, looted weapons, quest rewards and Galactic Civil War weapons.

  • Crafted Weapons: Crafted weapons are hand-made or manufactured by munitions experts. You can purchase them throughout the galaxy by visiting the bazaar. Some are for sale on the open market, but to find the really excellent hardware, click the tab that says "vendor search." You can search vendors throughout the galaxy and find shops with a wide range of available goods, as long as you are willing to travel to buy them.

Each type of crafted weapon varies based on the quality of the item and any modifiers that might be built into the weapon by the crafter. Also, they currently have one socket for item upgrades created through the reverse engineering system.

  • Looted Weapons: There are two types of looted weapons. Basic looted weapons have been recovered from your enemies after combat and can be found throughout the galaxy. Special looted weapons are recovered from specific enemies. These are mostly found on Kashyyyk and Mustafar.
  • Quest Weapons: Quest weapons are rewards for completing specific quests.
  • Galactic Civil War Weapons: Galactic Civil War weapons can be purchased from faction recruiters based on points you have scored in the war. If you've scored enough points, you can visit a faction recruiter and there will be a new dialogue box available so you can purchase these new
    weapons.


rifle2.jpg



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Sage

Status: Offline
Posts: 4047
Date: Apr 16, 2007

Crafted and Quest Rifles

Here are the basic technical specs for most of the crafted and quest reward rifles:





rifle4.jpg

Additional Intel: Crafted and Quest Rifles

Here are some tips on understanding the rifle tech specs:

  • The damage ranges listed above are base damages ranges. The final damage range for crafted weapons is affected by the quality of the weapon, the trader's level when they created it, the weapon's skill modifiers and any additional components used to craft the weapon.
  • The Min DMG Range describes the minimum possible range of base damage the weapon is capable of.
  • The Max DMG Range describes the maximum possible range of base damage the weapon is capable of.
  • Standard looted rifle damages are not represented above. You can find that information in the table below.

brk_1.jpg

rifleaction2.jpg


Looted Weapons

On your adventures around the galaxy, you can loot weapons from your defeated enemies. As part of our rifle specs, here are the potential damage ranges for basic looted weapons. When you recover a rifle, the possible damage it can inflict will fall between the Min Dmg range and Max Dmg range listed below by combat level.




rifle4.jpg

Additional Intel: Looted Rifles

Here are some tips on understanding basic looted weapons:

  • Looted rifles all have a range of up to 65 meters and a speed of 0.8.
  • You can find any profession, level or species restrictions by examining the weapon.

rifle5.jpg

Additional Intel: All Rifles

  • When you choose your rifle, you will want to consider what attributes your character has, your character's profession expertise, and all of the skill modifiers affecting your character (wearables, items, jewelry, etc).
  • If you want to understand Elemental Combat better, click to read the feature, "Elemental Combat."

rifleaction1.jpg


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Member

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Posts: 13
Date: Apr 16, 2007

nice info :) makin a 2nd char that is a spy. for fun ill make hir use a rifle thou they favour carb/melee

-- Edited by rebor at 15:39, 2007-04-16

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Member

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Posts: 13
Date: Apr 16, 2007

nevermind. she met Mr. Delete

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Sage

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Posts: 4047
Date: Apr 16, 2007

hehe

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Starky's cool name when he comes up with one

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Posts: 1269
Date: Apr 18, 2007

I think spys should have rifles espiecially with abilities like snipe, dumb fools at soe putting carb in expertise :(

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Mando/Medic all round Imp Destroyer :worship:

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