Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: Chapter 6 test centre notes


Sage

Status: Offline
Posts: 4047
Date: Apr 26, 2007
Chapter 6 test centre notes


Storyteller:
Enhance your player-driven stories and adventures with a new series of props, effects, and customizable NPCs! Obtain storyteller tokens from the storyteller NPC to begin telling your story. Only those players invited by you into your story can participate. To learn more, use the storyteller button in your command browser to list all the commands!

Beast Master:
Beast Master Expertise is an exciting new feature coming to Star Wars Galaxies in Chapter 6. These are new creature-centric abilities available to all players, regardless of profession or level, through a third expertise tree. Harvest DNA from the wild, obtain/craft enzymes, and incubate your fully customizable creature! Adventure in the wilds to learn abilities and level up your pet. See the Friday Feature posted on April 20th for detailed instructions on Incubation.

Beast Incubation:
Players are limited to one active incubator unit per player. Incubators must be placed in a player structure to activate. Picking up the Incubator unit will cleanse any active experiments. The length of time between experimentation sessions is based on Incubator Functionality rating and purchased expertise boxes.

Beast Loyalty And Happiness:
Make sure your pet is kept happy through craftable foods, tricks, and planetary travels. Keeping your pet happy in the long term will enable it to learn more abilities.

Beast ToolBar:
All Beast commands that your beast is eligible for will auto populate onto the pet toolbar. Right click on an ability to make it an auto-repeating attack. The Beast will perform if it has enough action and the cool-down has expired. Two Beast dispositions on this bar toggle your pet between defending you if attacked and ignoring attacks on the master. You must have training in Beast Master to use any ability beyond stay and follow.

Beast Leveling:
Beasts level on the master gaining combat experience. A kill must con green or higher for the Beast to gain experience. If you wish to keep your pet at their current growth level, use the radial option to toggle Beast experience gain off.

Beast Death:
If your beast perishes in combat use the "revive beast" ability granted in the first expertise box of Beast Master.

Creature Mounts:
Calling a creature mount will now place you upon its back automatically. Dismounting from a creature mount will now auto-store the mount.

Legacy Pets:
All legacy pets in player datapads now have an option to "stuff" them for display in your home. Stuffed pets may also be used in the Incubation process if you wish them to live again. Stuffed pets receive bonuses in the Incubation process.

Wild Creature Special Abilities:
Going hand-in-hand with the new Beast Master system, wild creatures have new specials attacks and combat abilities. Some of these abilities are learnable by the player when attacking these creatures. These abilities can then be trained to your Beast if they have the appropriate number of skill points and are of the correct creature type. Be wary going into the wilds!

Rebel Theme Park:
New adventures await those who work for the rebel alliance! Visit C3P0 on Corellia to begin them.

Foraging:
Foraging has been added back to Star Wars Galaxies. Currently, foraging can only give you bait for fishing.

Rules of foraging:
After attempting to forage in a location, you must move at least 5m to another location before attempting forage again.After a successful forage, you cannot forage in that spot again, this session (per character).You have a 50% chance to get bait and a 50% chance to get nothing.Bait of the same type should now stack in your inventory, as you gather them.
Treasure Maps
The major differences between this version of treasure maps and the treasure map functionality available to players at retail in 2003 are the following:
The enemies scale to the combat level of the player attempting to extract the treasure unless the player is below/above the map max level.The enemies scale in number and combat level based on the player attempting to extract the treasure while in a group.The treasure extracted is actually valuable to players between the treasure min/max levels.Credits are not part of the extracted treasure and nothing is divided between the player and other group members (unless manually traded).

Content - Azure Cabal
Look for your contact at the Cantina in Theed

Mounts/Vehicles

Mounts/vehicles: You can no longer call a mount or vehicle while rooted.
Vehicles: You can no longer enter a vehicle while rooted


-- Edited by Jibblett at 09:59, 2007-04-26

-- Edited by Jibblett at 09:59, 2007-04-26

__________________


Sage

Status: Offline
Posts: 4047
Date: Apr 27, 2007

Storyteller updates:
Storyteller prop for the second half of the damaged transport is now the correct object. When changing a storyteller npc's combat level, they will no longer change in scale. The storyteller now gets a message letting them know when someone accepts an invitation to their story. A storyteller may now set the combat level for an npc on the token and when that npc is created, it will be set to the specified combat level. Once a combat level is set, you can see the token's current level in the examine window. Storyteller Npcs will be stationary on creation. They may be toggled between stationary and loitering. Any combat storyteller npc may now be switch to become a flavor npc. Note that this cannot be reversed. Fixed a typo on the sky battle effect tokens: b-xing is now b-wing and x-xing is now x-wing. Storyteller vendors will now spawn at the entrance to theaters in NPC cities.

Rebel Theme Park
:
The Ithorian Scientist - typo fixed: removed extra word "what".

Beast Master
:
You can now forage on multiple planets again Extract DNA and Train Pet will only be visible to Beast Master Added System Messages explaining why DNA cannot be removed from incubator Fixed bug disallowing DNA to be removed if you cancel your first session Updated Expertise tooltips for "incubation quality", "DNA harvesting", and "incubation processing time". Legacy pets that are not mounts should not be callable. Fixed issue preventing DNA Extraction on dead creatures when in auto-target mode. You can now convert your old BE deeds into DNA for your incubator. Added Check to Extract DNA command that checks if you are a beast master

Publish Gift:
Fixed a typo on the description of Wim Magwit's Magic Painting Controller.

Art
:
Updated mutant jax textures Updated mutated cupa textures

Client UI
:
Fixed client crash that could happen when viewing certain manufactoring schematics in your datapad. Added skin to Pet Toolbar Right clicking a pet ability on the Pet Toolbar sets it to auto repeat Added graphic to Pet Toolbar to denote if pet is in Passive or Defensive mode


-- Edited by Jibblett at 06:30, 2007-04-27

__________________


Sage

Status: Offline
Posts: 4047
Date: Apr 27, 2007

chapter gift

A painting controller you drop in your house and it cycles through a few different paintings at regular time intervals.
Sounds.. interesting

__________________


Forum Troller

Status: Offline
Posts: 1122
Date: Apr 27, 2007

sounds like a intresting update

but....
Beast Master:
Beast Master Expertise is an exciting new feature   new? lets say a new variation on a previous deleted proffesion

__________________


Sage

Status: Offline
Posts: 4047
Date: Apr 27, 2007

Storyteller:
If a player is in someone's story, examining them will provide the storyteller's nameAdjusted cost of combat NPCsFlavor NPCs can now be toggled between stationary and loiteringStoryteller combat NPCs now equip their weapon when createdFactional storyteller combat NPCs will no longer attack factional enemies who are not part of their storyStoryteller combat NPCs will now stop attacking players that leave their story

Commando:
Cryoban grenade 2 was attempting to use a glop particle effect, which didn't exist. Changed to use a cryoban grenade and particle effect

Expertise:
Entertainer "Artiste" expertise background image should now appear properly

Forage:

You can no longer forage while movingAdded Sound/Graphic to Geothermal surveying actionFixed a bug allowing you to forage in the same place over and over again

Beast Mastery:
Added an error message when you try to transfer your Beast's control deviceForced Beasts to Store when you respec'ed your expertiseFixed bug with Eggs able to hatch in your bankCan no longer extract DNA when your inventory is fullFixed bug with being able to Extract DNA at any distance

UI:

Modified target displays on ground HUD to use less spaceStatus icons for targets or yourself in the ground HUD will now display mouseover information if you hover anywhere on them, instead of only the bottom portion of the icons


-- Edited by Jibblett at 22:59, 2007-04-27

__________________


Member

Status: Offline
Posts: 13
Date: Apr 28, 2007

Martijn wrote:

sounds like a intresting update

but....
Beast Master:
Beast Master Expertise is an exciting new feature   new? lets say a new variation on a previous deleted proffesion



Yes I completely agree with that, I was a beastmaster once. had 3 rancors doing diffrent things.  made a cu-pa once that was really fierce and nasty for common killstuff. Been there done that.



__________________
You will choke on this furball
Page 1 of 1  sorted by
 
Quick Reply

Please log in to post quick replies.

Post to Digg Post to Del.icio.us


Create your own FREE Forum
Report Abuse
Powered by ActiveBoard