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Post Info TOPIC: Friday Feature: Beast Master expertise


Sage

Status: Offline
Posts: 4047
Date: May 19, 2007
Friday Feature: Beast Master expertise


ee_beastmaster.jpg

The Beast Master Expertise System is an exciting feature new to Star Wars Galaxies in Chapter 6: Masters of the Wild. These are creature-centric abilities available to all players, regardless of profession or level, through a third expertise tree.

Beast Masters can choose to focus on growing and incubating custom creatures, training their creature and using them to aid in combat, or both. No matter which path the beginning Beast Master chooses, the first step is always the same: the Incubation expertise.

Walk on the Wild Side

Any player who wishes to have a new beast pet must spend a point to learn the Incubation expertise. The Beast Master can't hatch an egg or call a beast without knowing this basic skill. Open the Expertise window by pressing U on the keyboard, select the Beast Mastery tab, and choose the Incubation expertise at the top to begin wrangling wild beasts.

Next, the fledgling Beast Master can use the Extract DNA skill to harvest DNA cores from creatures. This DNA, combined with enzymes, is grown in an incubator to create an egg.

incu_process.jpg

This is the only time a beast can be given to a new master, so keep the baby creature safe in its egg until it reaches its new owner! The creature inside the egg can be developed into a mount, or hatched to begin its life at the Beast Master's side.

Once the beast has hatched, the datapad shows information about the beast that can be used to monitor its happiness, skills, bonuses, and more.

bm_datapad.jpg

The datapad also shows the amount of available skill points for training new skills, how many points can be used per skill, and how many have already been spent.

Let's take a look at the different ways to explore the Beast Master Expertise System to develop the incubation process as well as your newly hatched creature.

Beast Raising and Engineering Skills

The right side of the Beast Mastery Expertise tree focuses on raising and engineering new beasts.

beast_raising_tree.jpg

These skills allow the Beast Master to keep their pet happy, teach the beast tricks, create a mount, and also affect the incubation period.

bmexp_incubation.jpg Incubation: This is your first step in starting your journey as a Beast Master! This ability allows you to use an Incubator to bio-engineer new beasts. You will also receive the "Extract DNA" and "Revive Beast" commands when you learn this skill.
bmexp_empathy.jpg Beast Empathy: Learn this skill to improve your ability to keep your beasts happy. Your creature's happiness can range from furious to ecstatic and has a direct impact on its loyalty and how quickly it gains levels. This ability is important to any Beast Master, regardless of the ways they put their creatures to work.
  bmexp_incqual.jpg

Incubation Quality: Beast Masters who enjoy making the best creatures during the incubation process will want to spend points in this skill, which can provide up to a 20% bonus to your enzyme qualities. Increasing the quality of enzymes can affect the points available for the beast's stats during incubation.

You must spend three points in Beast Empathy to learn this ability.

    bmexp_geneng.jpg

Genetic Engineering: Grants a bonus to Genetic Engineering. Learning this skill gives the Beast Master a bonus toward the effect of hydrolase enzymes during the refining process of incubation.

Train in Incubation Quality three times in order to take advantage of this bonus.

bmexp_pettricks.jpg Stupid Pet Tricks: You can teach an old beast new tricks two, to be exact! Beasts under your control will do tricks at your command when you spend a point on the Stupid Pet Tricks ability. Pet tricks aren't just for show. Some pets enjoy performing tricks for their master so much that it can improve their happiness.
  bmexp_dnaharv.jpg DNA Harvesting: Once your beast has learned some new tricks, you're ready to use this skill to receive a bonus to DNA harvesting. Learning this ability increases your chance to obtain higher quality DNA from a creature in the wild. Every 10 points will give you a 5% bonus to the minimum quality of the DNA you are extracting.
pet_trick.jpg
bmexp_createmount.jpg

Create Mount: Experienced Beast Masters who have taught their pet a trick or two can then use their skills to teach a beast to become a mount. The Create Mount ability allows you to make an incubated egg into a mount. Use the radial menu on the unhatched egg and select "Convert Egg into Mount" to create the mount.

Beasts such as the Bantha, Bol, Bolotaur, Brackaset, Carrion Spat, Cu Pa , Dewback, Eopie, Falumpaset, Graul, Kaadu, Kashyyyk Bantha, Rancor, Tulrus, Varactyl, and more can become mounts. (Some of these beasts are only obtainable through mutations.)

Remember, creature mounts must be sold to another player as an egg.

You must spend one point in Stupid Pet Tricks to gain access to this ability.

  bmexp_incproc.jpg Incubation Processing Time: Train this skill to reduce the time required to incubate and hatch a beast. If you spend three points in this expertise, combined with a high quality incubator, the time between incubation sessions can be decreased by as many as 12 hours. You must learn the ability Create Mount before you can spend points in this skill.

mount_rancor.jpg

Beast Combat Skills

The left side of the Beast Mastery Expertise tree focuses on beast combat. With these skills, your beast can open new slots for additional skills, increase their attack skills or defensive skills, and more.

beast_combat_tree.jpg

Beast Masters focusing on combat will also find it useful to train in Beast Empathy on the right side of the tree to keep their beast happy.

bmexp_attack.jpg Attack!: You can command a beast under your control to attack anything you are able to attack yourself. Choosing this skill automatically adds the Attack button to the Pet Toolbar.
bmexp_creaknow.jpg

Creature Knowledge: Learn this ability to gather detailed knowledge about a creature. This skill allows you to study creatures in the wild for chance to discover special abilities that can then be taught to your beast. Beasts can only learn from creatures of a similar type; for example, a narglatch can't learn abilities from a rancor.

You must have the Attack ability in order to spend a point in Creature Knowledge .

bmexp_enskillacq.jpg

Enhanced Skill Acquisition: This skill improves your chance to learn abilities that you may use to train your pet while you are studying another creature.

You must learn Creature Knowledge before you can gain this expertise.

bmexp_soothing.jpg

Soothing Comfort: Learn this skill to soothe your savage beast. The Soothing Comfort ability removes a harmful effect, state, or damage over time effect from your creature.

You must spend four points in Enhanced Skill Acquisition before using this ability.

  bmexp_swiftrec.jpg

Swift Recovery: Choose this skill to reduce the amount of time it takes to revive your beast from incapacitation.

You must learn Soothing Comfort before you can train this ability.

  bmexp_mending.jpg Mending: After learning Swift Recovery, train this expertise to use the ability Heal Beast to restore health to your injured creature.
    bmexp_addcombat.jpg Additional Combat Command:You may teach your beasts an additional combat command once you have chosen this expertise. This skill unlocks a slot on the Pet Toolbar. If your pet has enough ability points, and you have learned a new ability by studying a creature in the wild, your beast can fill that slot with a new combat ability.
bmexp_excepnutri.jpg

Exceptional Nutrition: Select this ability to increase the Health of all beasts under your control by up to 100%.

You must have acquired Soothing Comfort in order to add this expertise.

  bmexp_excepnutri.jpg Improved Pet Recovery: Once your pet has benefited from two ranks of Exceptional Nutrition , learn this expertise to increases the amount of Health your beast receives when you revive it from incapacitation.
    bmexp_addcombat.jpg

Additional Combat Command: You may teach your beasts an additional combat command once you have chosen this expertise.

You must learn Improved Pet Recovery to unlock this slot on the Pet Toolbar.

bmexp_dextrain.jpg Dexterity Training: Learn this skill to increases the attack speed of beasts under your control by up to 100%. You must spend two points in Exceptional Nutrition to add this boost.
  bmexp_specsup.jpg

Specialized Supplements: This ability increases the Health and Action regeneration rate of your beast by up to 100%.

Put two points in Dexterity Training in order to obtain this bonus.

    bmexp_addcombat.jpg

Additional Combat Command: You may teach your beasts an additional combat command once you have chosen this expertise.

You must learn Specialized Supplements to unlock this slot on the Pet Toolbar.

bmexp_fortitude.jpg

Fortitude: Choose this skill to boost your pet's defense and increase the armor of beasts under your control by 100%.

Spend two points in the Dexterity Training expertise to add this increase.

  bmexp_savagery.jpg

Savagery: Increase the damage caused by beasts under your control by 100% by adding this expertise.

Place three points in Fortitude to unlock this bonus.

    bmexp_harmonious.jpg

Harmonious Understanding: Beast Masters who are ready to explore their beast's full potential will benefit greatly from this skill. By learning this ability, you and your beast are able to anticipate each other's needs. This ability reduces your damage reduction penalty when controlling a beast.

Spend three points in Savagery to begin creating this bond with your beast.



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Wielder of the sunglasses

Status: Offline
Posts: 1691
Date: May 20, 2007

looking good

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Beer is not the answer, Beer is the question, "Yes" is the answer.

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