June 5, 2007 is Structure Demolition Day on all planets in Star Wars Galaxies. Tired of the Rebel Alliance using abandoned structures as bases and safe houses, the Empire is instituting a galaxy-wide effort to remove deserted buildings.
Structure Demolition Day is Coming!
Demolition begins on June 5 and lasts until Darth Vader's calculated plan is carried out. If you value your house, hall, or other structure, now is the time to re-claim it before the first strikes of the demolition team reverberate throughout the galaxy. Reclaim in-game structures on or before May 29, 2007.
Whether you're a member of the Empire or a part of the Rebel Alliance, all eager citizens can benefit from destroying a condemned building targeted for demolition. Not only is this your chance to obtain rewards that can be used towards the purchase of rare items for your collection, but who doesn't like to blow stuff up?
All Condemned Buildings Must Go
Any house, factory, or player association hall that has been abandoned by its owner (since April 16, 2006), has been targeted by the Galactic Vacant Building Demolitions Crew for destruction. The Empire has decreed that these buildings cannot be accessed and must be destroyed. The building sign is marked in red as "Abandoned" to indicate the structure can be demolished.
Civic structures (player city buildings) and harvesters are not part of the Empire's plans. However, cities can lose registered citizens when residents' houses are destroyed. If a city loses the required rank needed for a structure, then the affected structures are removed but not specifically as part of the House Pack-Up effort.
Be a Part of the Wrecking Crew
Journey across the galaxy beginning on June 5, 2007 to find and destroy the identified vacant structures.
Once you see the sign with the red "Abandoned" text, click the radial menu and choose "Structure Management > Pack Up This Building" to initiate the bombing by the Galactic Vacant Building Demolitions Crew.
The ships of this very efficient crew will swoop in immediately and remove the structure before your very eyes!
Once a building has been demolished, it is packed up and placed into the owner's datapad. The structure will be available when the owner returns to the galaxy (upon account re-activation). Any vendors in the packed up house are also placed into the owner's datapad.
Demolition Rewards
Citizens who call on the Galactic Vacant Building Demolitions Crew are well-rewarded for their efforts.
Civilians who mark ten buildings for destruction receive the Junior Wrecking Crew Worker Badge. Hard-working citizens who clear out 100 abandoned structures are recognized for their destructive talents with the Wrecking Crew Manager Extraordinaire badge.
Not only can you receive badges, but for each successful destruction of an abandoned structure, you receive one reward point.
Reward points are redeemable at the Lucky Despot in Mos Eisley for in-game items that can be used for decoration.
Prizes include an Imperial painting, a Rebel painting, an INS-444 Holo-Pet Droid, CLE-004 Holo-Pet Droid, Xeno furniture, and other luxury items.
Set out in the galaxy beginning June 5, 2007 and get to work, or get out there now and save your structures!
We have decided to postpone for one week the House Pack-Up event until Tuesday, June 12th. We still have a few open bugs with vendor pack-up (vendor pack-up working completely is one of the requirements for this event). While these problems are edge cases, meaning that they would happen only in odd circumstances, they are still possible and we certainly do not want to have folks lose their stuff during this event. I know that many guilds and other groups have been planning there strategies for the event, so I wanted to give folks a heads-up now to give them time to adjust their plans.
We will be adding an new step to the overall process as well. We plan on Thursday next week to 'unabandon' all structures belonging to those players that have resubscribed during the special trial period. This should give people plenty of time to check their structures and be sure that there are no errors in the houses to be packed. We are also planning to release a hotfix next Tuesday, June 5th, which address some of the current issues on live.
Once again, we are sorry that we need to postpone the event for a bit, and I hope that people can adjust their plans accordingly. We will always strive to error on the side of caution when dealing with things as important as player items in the game.
As I posted in the announcement forum, We decided to postpone the Pack-up Event scheduled for Next Tuesday. I wanted to give some of the details here that would have made the announcement too wordy for the average player. There are two main things that are required to make house pack-up really work. Obviously all items in the house need to get into the packed player's datapad, but our game has many types of containment chains that all need to be working when a item is packed to make sure all contained items are also packed as well. Then there are a number of DB contortions to get it all working correctly, and some of those involve race conditions that meant that operations may happen in the wrong order and cause corruption of the DB. This all stems from the fact that the player whose house is packed is not online. We have solved these issues in most cases and are close on all the cases we could come up with. We think we have been pretty exhaustive in imagining all of the different possibilities that could arise, but in the end, you never know with an MMO until it is live. That is why we decided to go with the initial test on the old TestCenter.
We will still be pushing a hotfix next Tuesday to address some live issues and add some refinements to the game. We have also been smashing a ton of bugs during the bug-bash we have been doing for the last couple of weeks and we will be releasing that to the TestCenters soon along with the previously discussed changes to the Elite spawns in non-high adventure areas, improvements to the loots tables, and some other interesting surprises. These will be released to live as a chapter update as well (6.n), but we want to get plenty of testing on these before committing them to the live game.
We are very pleased with the success of C6 and the great player response. As you have probably noticed, server populations have been rising steadily for quite some time now, and there are a ton of new players and returning vets in the game. We will continue to strive for high quality chapters and updates to the game that bring about these types of positive player growth. And we will continue to work with the community to identify key areas for improvements in the game.