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Post Info TOPIC: City Plan update


City Planner

Status: Offline
Posts: 299
Date: Aug 25, 2007
City Plan update


As you all know, we've been hard at work sorting the city into an ordered, more attractive place to visit and live in.

Hopefully, attached to this post (or linked from it) is the latest 'map merger' comprising of the existing town layout (in purple) and the planned town layout (in light green), showing buildings already in place where both colours add up to a dark green, and houses that need moving clearly visible in purple.

This should allow you all to see what myself and Pendarric have been working toward over the last few weeks, and we thank everyone for their support and patience as we harass people to move their property here and there.

The names of areas on the map are the 'working titles' of the regions so Pendarric and I know what each other is talking about while we discussed different regions.

You will notice that gardens and factories are not on this map. Once we get the city in working order, we will start trying different gardens in different places to see how they all look. The plan it to use every available slot in our city for gardens, statues etc. Factories we would like to keep all behind the bunkers to the East, but tidy them up into same-size lines. there will also be space for more South of the bunkers too.

This plan is still being modified, changed and improved, taking onboard every suggestion we get. So please, take 5 minutes to look at this map, and wander around town having a good look at where we live, and please post any suggestions/comments.

~Z~



-- Edited by zach at 18:45, 2007-08-25

-- Edited by zach at 18:46, 2007-08-25

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City Planner

Status: Offline
Posts: 299
Date: Aug 25, 2007

update on 'hit list' houses to move:

sizzle = tents in main square
sikki/ewelab = large in north south passage
tale = medical centre
faye = small in northern grid
nixy = med in northern grid (garden slot)
rasner/vlad = large in northern grid
nixy + oblivius +don'rol= small in mos cash
ewelab = factory in mos cash
kh'aris + borgen +cazie = smalls in bunker city
"La Fortezza", MnN, two foxes = bunker in mil.mile relocation
ec-udrow + amia + audrie +betth + "abode of awaken" in mil.mile 2nd row
elrica/alanna = med in vista drop
naschimento = GH in KS square
einia = bunker in KS square
rebor = 2x small in KS square
souti walo = misaligned bunker

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Wielder of the sunglasses

Status: Offline
Posts: 1691
Date: Aug 25, 2007

The 1 large House ( Mine) and those 2 small Houses above KS Square should be removed, it ruins it abit, ill move the large house to where that bunker is now if the bunker is moved, then you just have to worry about that small house

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Forum Troller

Status: Offline
Posts: 1122
Date: Aug 26, 2007

where do you want my bunker MnN located?
Good looking map and layout btw

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City Planner

Status: Offline
Posts: 299
Date: Aug 27, 2007

any of the light green bunker slots martyn

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Weird Blue

Status: Offline
Posts: 352
Date: Aug 30, 2007

Does look great till now :)

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Wielder of the sunglasses

Status: Offline
Posts: 1691
Date: Aug 30, 2007

Maybe Bunker City should be called....The Underground :D

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Beer is not the answer, Beer is the question, "Yes" is the answer.



Sage

Status: Offline
Posts: 4047
Date: Aug 31, 2007

Nilky wrote:

Does look great till now :)




 ello stranger


give Nixy a whap from me :D

 



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City Planner

Status: Offline
Posts: 299
Date: Aug 31, 2007

...and then get here to log in quick while the 'free' offer is still on, and move some houses!

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Sage

Status: Offline
Posts: 4047
Date: Aug 31, 2007

free offer ends today

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Wielder of the sunglasses

Status: Offline
Posts: 1691
Date: Aug 31, 2007

thought it was 30th or september?

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Beer is not the answer, Beer is the question, "Yes" is the answer.



Sage

Status: Offline
Posts: 4047
Date: Aug 31, 2007

mebbe, I wasn't taking much notice

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Weird Blue

Status: Offline
Posts: 352
Date: Aug 31, 2007

zach wrote:

update on 'hit list' houses to move:

sizzle = tents in main square
sikki/ewelab = large in north south passage
tale = medical centre
faye = small in northern grid
nixy = med in northern grid (garden slot)
rasner/vlad = large in northern grid
nixy + oblivius +don'rol= small in mos cash
ewelab = factory in mos cash
kh'aris + borgen +cazie = smalls in bunker city
"La Fortezza", MnN, two foxes = bunker in mil.mile relocation
ec-udrow + amia + audrie +betth + "abode of awaken" in mil.mile 2nd row
elrica/alanna = med in vista drop
naschimento = GH in KS square
einia = bunker in KS square
rebor = 2x small in KS square
souti walo = misaligned bunker




 As far as i can read only Nixy's houses are in the way not mine...

And euhm if i would see her again i would whap her....

didnt met since ages now :P



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Sage

Status: Offline
Posts: 4047
Date: Aug 31, 2007

ah well, I tried to get 'her' on msn but no joy.

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