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Post Info TOPIC: Friday feature: Jedi expertise


Sage

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Posts: 4047
Date: Apr 19, 2008
Friday feature: Jedi expertise


"A Jedi's strength flows from the Force." - Yoda

The expertise system gives Jedi a choice of the path they wish to follow in the universe of Star Wars Galaxies. Choose a side and your role as a Jedi with the Path tree in the expertise system, now with several new abilities added in Game Update 3.

Choose Your Path

The left side of the Path expertise tree represents the light side of the Force and the right side of the tree embodies the dark side. The light side centers on calm and forethought to improve defensive capabilities, while the fury and passion of the dark side focuses on offensive powers.

A Jedi stance is required for abilities on the left side of the tree, and a Jedi focus is required to use the abilities on the right side of the tree.

Jedi who are not completely taken over by one side or the other may still choose abilities of both sides. Although Jedi are free to choose between the two sides of the Force, abilities and passive bonuses cannot be used while in the opposite stance or focus.

Light Side of the Force  

Through careful meditation and study of the light side of the Force, a Jedi can slow down enemies, increase damage and lightsaber skills, support his or her allies, and more.

Cautious Nature: When using a Jedi stance, Constitution increased by 10 per point spent, and Glancing Blow is increased by 1% per point spent.

There are no requirements for learning this expertise.


 

Saber Shackle: Saber Shackle adds a 25% chance per point spent to snare and a 2% chance per point spent to root a target with Saber Throw while in a stance.

You must train four points in Path and four points in Cautious Nature to add this expertise.

 

Reactive Response: Each damaging strike on the Jedi increases that Jedi's action by 2% per point spent when using a Jedi stance.

You must spend eight points in Path and four points in Saber Shackle to add this bonus.

 

Force Clarity: Adds a 5% chance to strike twice with a lightsaber.

You must have invested twelve points in Path and two points in Reactive Response to add this bonus.
 

Anticipate Aggression: All damage dealt to Jedi reduced by 4% per point spent when using a Jedi stance.

You must have sixteen points in Path and one point in Force Clarity to train this expertise.

Riposte: A maneuver that has a 25% chance per point spent to counterattack a melee or ranged attack when an opponent misses within a 5m range. It can only be performed while in a stance.

Eight points in Path and four points in Cautious Nature are required to learn how to riposte.
 

Saber Reflect: A defensive state of mind that allows for reflecting melee and ranged attacks partially back on the attacker when parried within a 64m range. It can only be performed in a stance.

You must have invested twelve points in Path and two points in Riposte to train in Saber Reflect.

 

Improved Saber Reflect: Increases Saber Reflect damage by 33% per point spent as well as a 16% chance per point for Force Alacrity to activate. It can only be performed in a stance.

A skilled Jedi with sixteen points in Path and one point in Saber Reflect can train this ability.

Perceptive Sentinel: Increases critical hit defense by 1% per point spent and an additional 1% critical hit defense for PvP per point spent. It can only be performed in a stance.

Four points in Path and four points in Cautious Nature are required for a Jedi to learn this expertise.
 

Forsake Fear: For 10 seconds, the Jedi and all members of the Jedi's party regenerate an extra 6% of their action per second. Combat damage does not interrupt this meditative state.

You must spend eight points in Path and four points in Perceptive Sentinel to train this skill.
 

Hermetic Touch: Self heals gain the ability to cure and temporarily become immune to all damage over time attacks when using a Jedi stance.

Twelve points in Path and one point in Forsake Fear are required to learn this ability.

Soothing Aura: Self heals are increased by 25% per point spent when using a Jedi stance.

You must invest sixteen points in Path and one point in Hermetic Touch to learn this expertise.

Jedi Mind Trick

Jedi of both the light side and the dark side can exert their control on the weak-willed through the Jedi Mind Trick and the Cloud Minds line of expertise.

Cloud Minds: Grants the ability to use Mind Trick. Mind Trick briefly confuses opponents in the area and they no longer see the Jedi as a threat.

You must spend eight points in Path to be able to learn the Jedi Mind Trick.


 

Expansive Trickery: Increases the radius for Cloud Minds by two meters per point spent.

Twelve points in Path and one point in Cloud Minds are required to train this expertise.

 

Lethargy: The duration of Mind Trick and Cloud Mind debuffs are increased by two seconds for every point spent.

You must invest sixteen points in Path and three points in Expansive Trickery to learn this skill.

 

Dark Side of the Force

A Jedi ruled by passion can embrace the power of the dark side to wield Force lightning, drain health from opponents, increase the damage he or she inflicts, and more.

Remorseless Nature: Stamina is increased by 10 per point spent when using a Jedi focus.

There are no requirements to learn this expertise.


 

Brutality: Critical strikes are increased by 1% per point spent when using a Jedi focus.

Four points in Path and four points in Remorseless Nature are required for this expertise.

 

Dark Lightning: Grants the ability to use Dark Lightning attacks. Force Shock channels the Force into an electric shock that sends electricity burning through your opponent.

You must train eight points in Path and four points in Brutality to wield Dark Lightning.

 

Maelstrom: Grants the ability to use Maelstrom attacks, which are a cone effect lightning attack.

You must spend twelve points in Path and one point in Dark Lightning to learn this ability.

Wracking Energy: Increases Force Lightning, Force Maelstrom, and Force Drain armor penetration by 25% per point spent. Adds a snare to Force Lightning and increases duration of the snare by two seconds per point spent.

You must invest sixteen points in Path and one point in Maelstrom.
 

Tempt Hatred: A Jedi gains 2% of action (per point spent) from damage by tempting hatred in an opponent while in a focus.

Eight points in Path and four points in Remorseless nature are necessary for learning this ability.
 

Force Drain: Allows a Jedi to gain the ability to drain health from opponents while in a Jedi focus. This attack cannot be parried.

You must spend twelve points in Path and two points in Tempt Hatred to train this ability.

Improved Force Drain: Improves the health returned on a successful Force Drain by 33% per point spent.

Sixteen points spent in Path and one point in Force Drain are required for this expertise.

Ruthless Precision: Allows cruel, calculated strikes to increase damage by 2% (per point spent) to an opponent while in a focus.

Four points in Path and four points in Remorseless Nature are the prerequisites for this expertise.

 

Force Choke: Grants the ability to use Force Choke attacks.

You must spend eight points in Path and four points in Ruthless Precision to learn this ability.

 

Improved Force Choke: Force Choke's damage is increased by 10% per point spent and Force Choke's damage over time component is increased by 10% per point spent.

Twelve points in Path and one in Force Choke are required to train this skill.

Strangulation: Reduces a target's damage output by 5% per point while under the effects of Strangulation.

You must invest sixteen points in Path and two points in Improved Force Choke to learn this ability.
 

In Game Update 3, expertise points for Jedi will be cleared and you begin with a blank slate. Your decisions and the path you choose will determine your fate in the galaxy!



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