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Post Info TOPIC: Game Update 5 on Live 29th July


Sage

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Posts: 4047
Date: Jul 29, 2008
Game Update 5 on Live 29th July


Star Wars Galaxies: Game Update 5 - 07/28/2008

On Tuesday, July 29, at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time. (Please note that this may be a longer period than normal due to the new systems included in this update.)

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
11:00 AM GMT / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.

Star Wars Galaxies: Game Update 5
Publish Notes, July 29, 2008

Highlights:

  • Integrated voice chat, in-game web browser, beast master and munitions trader updates, Create a Painting contest winners, and the 60 month veteran reward.

Integrated Voice Chat:

  • With the release of Game Update 5, fully integrated voice chat can now be found in Star Wars Galaxies. Voice chat can now be used to chat with your guild and groups at no additional cost.

  • The integration of the in-game voice chat brings several brand new UI elements: the Voice Bar, the Voice Users Window, and a new voice tab in the Options window.
  • After a user joins a group or a guild, they are automatically given access to the associated channel and it will appear in the Voice Bar Channel Selection List. When they leave the group or guild, the channel is removed from their list and they will be disconnected if they were in the channel at the time.
  • Users can also invite other players to their own private chat channels using the radial menu or /voice invite command.

In-Game Web Browser:

  • An in-game web browser has been added. Use the command /browser to open the web browser within in the game.
  • Clicking 'Help' in the game menu uses the web browser to send you to the customer service web site.
  • /browser also takes in an optional URL parameter. i.e. /browser www.StarWarsGalaxies.com
  • /url sends your currently OPENED browser to the specified URL. i.e. /url www.StarWarsGalaxies.com

60 Month Veteran Reward:

  • Players who have played Star Wars Galaxies for 60 months can choose a hover chair as their 60 month veteran reward. The hover chair is a one-person vehicle that gets its owner around in style! The vehicle cannot be used inside structures.

New In-Game Paintings:

  • Congratulations to Zel of Bloodfin and Guillemette of Bria, the winners of the Create a Painting contest! Visit Navari Trik outside of the Mos Eisley cantina to claim the two winning paintings.
  • These paintings are tradeable but each character can only receive one Rebel and one Imperial painting.
  • Characters must be at least 15 days old to claim the paintings.
  • These paintings are only available during Game Update 5, so log in and talk to Navari today!

Game Play:

  • Nightsister Energy Lance schematics and Nightsister Vibro Units are once again dropping from creatures in the galaxy.
  • Weapon augmentation and weapon enhancement components are dropping from creatures in the galaxy.
  • Looted weapon drop rates have been reduced.
  • All looted weapon draft schematics should convert to granting the player a cored version of the weapon schematic upon logging in to Game Update 5.
  • Looted non-schematic weapons have had their damage ranges decreased slightly.
  • Weapons that existed prior to Game Update 5 have not been changed or converted, but many looted weapons can be dismantled into tradable draft schematics that can be used in the new crafting system.
    • Most non-lightsaber, non-cored, and non-profession granted weapons can now be converted into a limited use schematic so they can be used in the new system.
    • Use the radial menu on the weapon in the inventory and select Deconstruct. You must confirm your decision to dismantle your weapon. The schematics are tradeable and can be given to a Munitions Trader to create a new, cored weapon.
    • Bio-linked weapons can only be deconstructed if you are the one it is bio-linked to.
  • Most temporary items will now display how long before they get destroyed when you examine them.
  • Unpacked structures will now fit to the terrain the same way as when created from a deed.
  • Using the food Kommerken Steak will now give the player advantages to finding a Treasure Map while foraging.

User Interface:

  • When you examine an item that contains Stat modifiers (luck, precision, stamina, strength, constitution, and agility), those stats now appear in their own block labeled Stat Mods.
  • The Network Status window is now lockable.
  • The Character tab now displays the correct birth date of the character.
  • The Birth Planet field has been removed from the Character tab.
  • SWG now recognizes up to 8 mouse buttons for keybindings.
  • OK and Cancel buttons should position themselves properly when the window is resized.
  • Buttons in the Control tab of the Options window should behave properly when the window is resized.
  • Fixed tooltips for Keymap and Reset Defaults buttons in the Control tab of the Options window.
  • Added missing tooltips for Reset Defaults buttons in Terrain and Keymap tabs of the options window.

Beast Master:

  • Mutation chances have been slightly increased.
  • A collection that grants a beast dye kit has been added.

  • Titles for Beast Mastery expertise have been added.
    • For the first point of expertise: "Beast Handler"
    • For Harmonious Understanding 3: "Beast Master"
    • For Incubation Processing Time 3: "Merase Master"
    • For DNA Harvesting 3: "Chief Geneticist"
  • Eggs now use their type name to identify them in inventory.
  • The ability to stuff a beast has been added.

  • The countdown timer for reviving a pet is no longer interrupted by movement.
  • Beasts may now be stored after combat without having to wait.
  • Beasts may now be called in combat.
  • Beast food can now be double-clicked to feed a pet.
  • The happiness expertise Beast Empathy now correctly affects beast happiness.
  • The happiness maximum has been increased to 50 instead of 25. This gives a 50% bonus to experience gain when happiness is maxed instead of 25%.
  • The loyalty gain/loss bonus from pet happiness has been increased from 25% to 50%.
  • It is no longer possible to lose beast happiness due to combat.
  • Beast movement speed has been increased and added a modifier to not lower their speed on slopes.
  • Added incubation time reduction modifier (minute based) for reverse engineering.
  • Chubas were considered wolves and are now frogs. All old commands they learned stay on them until they are removed. Frog commands can now be trained on them.
  • Condor Dragons were considered giraffes and are now griffins. All old commands they learned stay on them until they are removed. Griffin commands can now be trained on them.
  • Added the new command group "Kick" for horses and camels. The kick command does considerable damage and has a one second stun associated with it.
  • Added a new line of attacks called "Spit". Frogs and camel type beasts may train this ability.
  • Frog type beasts now can train the "Bite" line of attacks.
  • Beast incubator gauges now behave properly.
  • Isomerase and Lyase enzymes now have their color as a prefix to their name for easier sorting in the Bazaar.
  • Enzymes have been split up into three different game object types for faster searching on a Bazaar terminal.
  • Exotic attachments that give beast experience bonuses now modify the result of happiness and supplements, in addition to the base experience bonus.
  • Beast experience bonuses from exotic attachments now show up in the character's skill mods summary page.
  • Bolster Armor now displays its added value to the beast's armor in its examine window.

Munitions Traders:

  • The process to craft all weapons has been updated.
    • Cores, similar to cores used when armorsmithing, are new crafted subcomponents used to select the level of the weapon the trader is crafting.
    • Core levels range from level 18-90, depending on the core type, and the level determines the weapon stats.
    • Core levels are determined in the first experimentation session. Selecting the level cannot be undone, so choose carefully!
    • Elemental damage type is determined at the core level. Munitions Traders can craft the elemental type into the core to place it into weapons that don't have an element type defined.
    • All new crafted weapons are now bio-linked.

  • Several new sub-components have been added and existing sub-components can be used in crafting the cores and weapons.
  • Looted melee and ranged enhancements have been added as option components to weapon cores. These give bonuses to crit chance.
  • Looted melee and ranged augmentations have been added as optional components to weapon cores. These augmentations give bonuses to attributes.
  • All permanently learned looted drafted schematics auto-update themselves to new versions with cores upon logging in the first time in Game Update 5.
  • NPCs who grant schematics as rewards now grant the cored version of the weapon schematics.
  • Chest Plates can now have stat modifiers crafted into them.
  • 100 points of weapon experimentation are now granted at skill box Munition Fundamentals VI.
  • 100 points of weapon assembly are now granted at skill box Munition Fundamentals VI.
  • Removed all experimentation/assembly skills granted after box Munition Fundamentals VI.
  • Added new armor schematics for Marauder Assault Armor and Marauder Recon Armor. Seek out a Marauder named Macchbraus in the wilds of Endor to learn more about these schematics.

  • Removed all craftable grenade schematics.
  • Slightly decreased the minimum and maximum damage of the Guardian Lightning Cannon.
  • Increased factory crate size on weapon components.
  • Altered all sub 64m Rifles max range to 64.
  • Altered all sub 35m Pistols to be at least 35m.
  • Altered all sub 45m Carbines to be at least 45m.
  • Added Acid Stream Launcher to the profession wheel.
  • Added loot components to the following draft schematics:
    • Geo Sword Core
      • Scythe Blade
      • Black Sun Executioner's Hack
      • Wookiee Toothpick 
    • Geo Cube
      • Geo Reinforcement Core
      • Kaminoan Great Staff
    • Nak'tra Crystal
      • Nak'tra Crystal Rifle

Engineering Traders:

  • Removed all portions of player weapon crafting from Engineer Traders.
  • A new decorative knife schematic has been added.
  • Altered badges granted at Master to reflect Master Merchant and Master Droid Engineer.

Traders:

  • When you are in a room containing a crafting station, an icon showing that station displays in the buff list. This is used to help determine what station to use with what tool.
  • An icon displays for each station in the same area as you.
  • The icon clears when you leave the crafting station area.
  • The icon clears when you pick up or remove all of that station type from the area.
  • Bio-linked items can now be reverse engineered.

Officer:

  • /groupWaypoint is now on a 1 second cooldown.

Bounty Hunter and Commando:

  • Armor Break has been improved to remove 6% armor against players and 600 armor against NPC's per debuff in a stack.

Bounty Hunter:

  • The cooldown on Ambush has been lowered to 6 seconds.

Commando:

  • All heavy weapons types will now properly execute a passive Damage over Time application.
  • Heavy weapon damage modifiers will now correctly apply to ground targeting and directional heavy weapons.  

Storyteller:

  • Reduced the price of most storyteller tokens.
  • Added a few new songs to the jukebox.

Unlocked Character Slots:

  • If your account has an unlocked slot, you can use the following procedures to manage the unlocked slot.
  • If you currently have an unoccupied unlocked slot, whenever you start the client, at the character selection screen, a message will be displayed with instructions on how to use the /occupyUnlockedSlot command to make any existing normal slot character into an unlocked slot character, thus freeing up a normal character slot on the galaxy. This message will only be displayed once, and will be displayed again the next time you restart the client.
  • If you wish to make an unlocked slot character into a normal slot character, thus allowing you to put another normal slot character into the unlocked slot, thus freeing up a normal character slot on that galaxy, log in the unlocked slot character, and run the /vacateUnlockedSlot command.
  • You can log in the current unlocked slot character and run the "/swapUnlockedSlot <character name>" command to make the current unlocked slot character a normal character and make the specified normal character (on the same account and on the same galaxy) the unlocked slot character.
  • The /occupyUnlockedSlot, /vacateUnlockedSlot, and /swapUnlockedSlot commands share a 24 hour cooldown.


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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Jul 29, 2008

So glad the March To Restuss painting won for the rebs. There was a load of votes for the other one which was far inferior (IMHO).


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Guild support

Status: Offline
Posts: 1315
Date: Jul 29, 2008

NEL Schematics drop again good thing i never bought one for a ****load of money.


all by all looks like a good update.

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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Jul 29, 2008

let's wait and see if it works first.
not that I'm cynical at all you understand!!
LOL.


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Guild support

Status: Offline
Posts: 1315
Date: Jul 29, 2008

well the days that a update ruined more then it fixed are gone, (omg did she really just say that ......JINX)but your right lets get the server up first.


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Sage

Status: Offline
Posts: 4047
Date: Jul 29, 2008

the voicechat is very clear, much clearer than I was getting on vent, so all good so far

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Guild support

Status: Offline
Posts: 1315
Date: Jul 30, 2008

i don't hear a thing :D

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Sage

Status: Offline
Posts: 4047
Date: Jul 30, 2008

its been turned off due to some poeple having crashes / not being able to get it to work

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Senior Member

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Posts: 100
Date: Jul 30, 2008

Saber dps also seems to have been increased with the munitions upgrade.  My main 5th gen has gone from 1127 dps to 1305 dps (damage is the same).

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Lightsaber Wielding Maniac

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Posts: 645
Date: Aug 2, 2008

I'm really liking the in game voice chat.
Well apart from some strange noises coming from Pendarric!!


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Sage

Status: Offline
Posts: 4047
Date: Aug 5, 2008

On Tuesday, August 5, at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time. (Please note that this may be a longer period than normal due to the new systems included in this update.)

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
11:00 AM GMT / 12:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.

Star Wars Galaxies: Game Update 5.2
Publish Notes, August 5, 2008

Game Play:

  • Marauder Battle Armor bracers are now customizable again.

Beast Master:

  • Beasts no longer lose loyalty if they're unhappy. Beasts only lose loyalty if they die or are hungry.

Voice Chat:

  • All in-game chat will not be interrupted if a game server crashes.


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Sage

Status: Offline
Posts: 4047
Date: Aug 5, 2008

If you deconstruct a bio-linked weapon / item, when it is remade from the schematic, it will still be biolinked to the original owner.
You cannot deconstruct items that are bio-link pending.

Stops thievery, but also stops crafters buying bio-link stuff, re-making, and selling on.

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Onion

Status: Offline
Posts: 545
Date: Aug 9, 2008

I agree with it in a way. It's not meant a 'work around' of the bio link system.
Its just a way to let people improve their BL stuff.

Bio linked stuff should remain bio linked (as far as SOE are concerned)

Working as intended ! :D

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Sage

Status: Offline
Posts: 4047
Date: Aug 12, 2008

Star Wars Galaxies: Game Update 5.3
Publish Notes, August 12, 2008

Integrated Voice Chat (Station Voice):

  • Implemented optimizations for the in-game voice chat system.


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Sage

Status: Offline
Posts: 4047
Date: Aug 19, 2008

Voice Chat Maintenance August 19, 2008 - 08/18/2008

In-game voice chat (Station Voice) will be down for maintenance on Tuesday, August 19, at 11:00 PM PDT. The estimated voice chat downtime is approximately one hour. The game servers should be unaffected during this maintenance period and no server downtime is expected. We appreciate your patience during this maintenance period.

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Sage

Status: Offline
Posts: 4047
Date: Aug 19, 2008

On Tuesday, August 19, at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time. Please note that this will be a longer period than normal due to the new systems included in this update.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
11:00 AM GMT / 12:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.

Star Wars Galaxies: Game Update 5.4
Publish Notes, August 19, 2008

Star Wars Galaxies Trading Card Game: Champions of the Force

  • The Star Wars Galaxies Trading Card Game has started the first round of closed beta.
  • The game is accessed by selecting "Card Game" in the game menu or by typing /tcg in the command line. These commands are visible to all players, but only registered Fan Faire attendees can acccess the game.

This phase of closed beta is for Fan Faire attendees only. Beginning on Thursday, August 21, the most active Test Center players will also gain access to the beta. If you are part of this group, you will be informed of your access status via in-game email on Thursday, August 21, after 12:00 PM CDT.

If you are part of these beta phases, you will also receive a special loot card! Rewards for the early adopters range from the Rebel or Imperial Life Support Flight Suit (your choice of one per account/non-tradeable) and other awesome items that can all be claimed in the Star Wars Galaxies game. (Please note that the Flight Suit can only be claimed in the Star Wars Galaxies MMO, not the Trading Card Game.)



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Starky's cool name when he comes up with one

Status: Offline
Posts: 1269
Date: Aug 19, 2008

it's taking ageeeee's :(

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Sage

Status: Offline
Posts: 4047
Date: Aug 21, 2008

Star Wars Galaxies: Game Update 5.5 - 08/20/2008

On Thursday, August 21, at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
11:00 AM GMT / 12:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.

Star Wars Galaxies: Game Update 5.5
Publish Notes, August 21, 2008

Star Wars Galaxies Trading Card Game: Champions of the Force

  • The Star Wars Galaxies Trading Card Game has started the second round of early access beta.
  • If you are able to play during this early access period, you will receive an in-game email from the sender "Star Wars Galaxies". You will only receive this email once on the first character you log in after the servers become available.
  • The game is accessed by selecting "Card Game" in the game menu or by typing /tcg in the command line. These commands are visible to all players, but only those who are invited can access the game.

Items:

  • Players are no longer able to place a greeter in a house other than the house and room where the greeter terminal resides.

 



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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Aug 21, 2008

I envisage a lot more server downtime as they tweak this.
The card game dashboard does look good tho.

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Sage

Status: Offline
Posts: 4047
Date: Aug 21, 2008

I don't get why they couldn't just launch this on test centre and tweak it there instead of impacting everyone else's normal game play.

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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Aug 21, 2008

Ah but that would make sense.
Who knows why SOE do anything they do. It is really stupid running a beta on the live servers tho.
Has the server speed increased at all because I noticed after the initial update that the server was running like a bag of spanners.

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Sage

Status: Offline
Posts: 4047
Date: Aug 21, 2008

plus, it might just be me, my swg client crashes every time I logout

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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Aug 21, 2008

I've only logged on the once since the update so I can't comment.
I have heard of a few problems off of others tho, but more to do with logging on.
Silly question, but have you run the full scan from the SWG dashboard on startup?
You may have got a corrupt/incomplete update.


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Sage

Status: Offline
Posts: 4047
Date: Aug 21, 2008

aye, done full scan and stuff, I just checked the forums and it seems that the client crash on logout is a fault thats happening with Vista.

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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Aug 21, 2008

Ah yeah. Didn't know you was using that.
Best advice I can give is what I suggested to Zach.
Uninstall the bag of spanners that is Vista and reinstall XP. For all it's problems at least XP sort of works a little bit. You don't know what you've got till it's gone :)


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City Planner

Status: Offline
Posts: 299
Date: Aug 21, 2008

erm, that wasn't to me....

~Z~

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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Aug 21, 2008

Sorry Zach that was Audie wasn't it.
My bad :)

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Wielder of the sunglasses

Status: Offline
Posts: 1691
Date: Aug 22, 2008

well only had 1 problem with vista so far and thats the updating od swg, but i think i fixed that anyways :D

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Forum Troller

Status: Offline
Posts: 1122
Date: Aug 22, 2008

Vista aint as bad as most plp want to beleive smile.gif

I work with it for ages now and havent had any mayor issues that i didnt cause myself. smile.gif"


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Starky's cool name when he comes up with one

Status: Offline
Posts: 1269
Date: Aug 22, 2008

yeah i get a crash everytime I log out on vista, dosnt really matter as im logging out!

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