I want to start out by thanking everyone for starting the month out with a bang (pun intended) by taking part in our House Pack-Up event. In the first hour of the event alone you destroyed a combined total of over 30,000 structures! Furthermore, since the start of the event you have knocked down over 300,000 structures. In the words of Lord Vader, “Most impressive.”
So this month heralds the arrival of Update 8: Player Associations and Player Cities. This is the first city update since player cities launched in our game once upon a time and we’re all very excited about that. In addition to the new UI for both PAs and Cities, new city gardens, and a mountain of bug fixes/improvements, Update 8 also features four new collections, overhead map customization capabilities, and an increase to the group xp modifier.
Up next is Update 9: Structures and Domestics. I’m proud to announce that this update will introduce three frequently requested structure features; new houses, houses that can be custom painted, and houses with windows. First off, we’re introducing two completely new houses into the game that can be crafted by structure traders. One is a small house and one is a medium house; the small house is pictured below.
Both of these new houses feature windows and they can be colored. Structure traders will also be able to craft six windowed/colorable houses that are based on existing house floorplans.
Other things to watch out for in Update 9 include updates to existing food buffs and “Barn-Lite”. Barn-Lite is for all the players who want the TCG Barn but have not yet been able to obtain one. Barn-Lite is an object that can be crafted by a structure trader and then placed in any structure to give it a maximum beast storage capacity of 12 beasts (depending on how well it’s crafted).
People asked last month why I didn’t write about anything beyond the current update and the subsequent update. The primary reason for this is that things can change very rapidly and the team needs to be nimble enough to respond. I don’t want to put certain information out there only to have things change and then see the backlash of, “they promised x, y, z and now we’re not getting any of that”. In fact, not giving any information on future updates in the last Producer Note actually worked out very well because there have indeed been changes to the production schedule since then. The player desires on the forums, coupled with the actual PvP metrics that we pulled, have inspired us to change our plans and devote an entire update to PvP. I’m not going to give a timeframe or specific plans in this Producer Note (I should have some details in the next one) but a PvP Update is something that is actively in development right now.
Now onto the other big topic of late: GCW. The update mentioned above is a PvP-specific update and not the full GCW update that some have been asking for. I do want to say that we are exploring options for a full GCW update and it is something that we would definitely like to do. To that end, we will be opening an official thread regarding our GCW plans in the Private Senate Forum and will be working directly with the Senators to gather focused feedback as we move into development on that update. We do not want full GCW proposals written up for us. We’ve seen a lot of them and, while some are good, they’re not exactly what we’re looking for at this point in the process. Senators, we will be asking focused questions for you to gather feedback on every week or two. Details are minimal right now but I will state that what we have in mind will affect all aspects and professions in the game (crafters, pilots, combat professions, entertainers, etc).
Finally, as was mentioned in my last Producer Note, if you haven’t opted-in for Star Wars Galaxies emails, I suggest you do it now. We have something special coming. It’s taken a little longer to prepare the announcement than anticipated but we should be announcing it any time now.
-Dotanuki
p.s. If you hadn't seen, today is Valara's last day with SOE. I want to personally thank her for all the help and support she gave me the entire time she was here. She was an excellent Community Manager and will be deeply missed by the entire Dev team.
every time you get a mail from SOE about galaxies or TCG or whatever it will have a code on it.
You redeem this code on your account screen the same way you would register an expansion. Each code gives you access to an in-game item which you get via the /claim interface When you have 3 such items you can 'combine' them to make a 4th item, apparently.
Would be good if SOE actually bothered to sort out their emailing system because some people (myself included) are not getting them even though we have been signed up and verified for months.
__________________
<Please insert something witty of your own choosing here>
Thank you for all the nice comments on the April Fool’s event. That was a last minute brainchild of Adeptstain and Loche and we were really pleased by all the feedback. Loche and I even went out to the Naboo location in the middle of the day and helped a group of folks take down a few of those pesky broken toys. It was a great to see a lot of people who had already received the title hanging out helping other players get it too. We had a really good time with everyone. Luckily, Dr. Fool’s toys have been contained (for the time being) thanks to the citizens of the galaxy and things are back to normal.
“That’s great, Dotanuki, but what other exciting things are happening around the galaxy?”
At the top of the “new and exciting” list is the upcoming release of Update 9. This hit Test Center last Tuesday so please check it out if you want an early sneak peek. By now people have realized that the feature of the large house I teased about in a couple posts last month is a deck at the top of the building that can be decorated. The artists did a really nice job looking at the player request and doing whatever they could to fulfill them.
We have heard the early feedback that you would like a simplified means of packing/unpacking/positioning the items in your existing structure(s) to make moving into your new house a bit more convenient. See topic here… http://forums.station.sony.com/swg/...topic_id=891274
We are still exploring options that will allow players to retain the positioning of their décor. This will take the interior decorator work out of moving from a small Naboo house to a small Naboo house with windows (that can be colored). We will try to get something in their to ease the packing/unpacking process as well but that is a lot more complicated and may not make the release. Even if you do have to pack and move your stuff manually, at least you won’t get the backache you’d get from moving all your stuff in real life.
While we’re on the subject of structures, have you ever been playing and wondered, “What the heck did I do with [insert item name here]?” With the introduction of Update 9 your structure terminal will receive a powerful “find item” tool that will allow you to list the contents of your structure and bring any of those items to yourself instantly. Of course, if you’re the type of person who plays and wonders, “Where the heck did I place my [insert structure name here]?” you’ll always have the /findstructure command to fall back on.
Other features found in Update 9 include expanded palettes for select clothing, improved food buffs, and changes to some of the “lesser used (starship) chassis”.
“So, Dotanuki”, you may ask, “What is in store for us with Update 10?”
I’m happy to announce that Update 10 will be the PvP update mentioned in my last Producer Note. This update will feature a handful of new battlefields across the galaxy that you can use to wage war on other players of the opposite faction. Battles will be timed and the number of participants limited. Players (and groups) will be able to queue up for these battlefields from anywhere in the galaxy and will be “called” when the battlefield is ready for them to begin. Per usual, the details are subject to change.
Participation on each of these battlefields will yield some really excellent rewards. We will be introducing two new armor sets; one Rebel and one Imperial. Here’s a glimpse at the Rebel SpecForce armor that will be one of the incentives for taking part in these PvP battles.
The best part is that both of these armor sets will work for all species in the game and will be fully deconstructable so that improved versions may be crafted.
Furthermore, we have an entire new suite of weapons available as rewards for battlefield participants. Want to swing around a MagnaGuard staff around? That’s your new polearm. How about wielding a WESTAR-34? That’s your new blaster pistol. The update will also feature a new rifle, carbine, heavy weapon, sword, two-handed sword, knuckler, and lightsaber hilt. As with the armor, all will be deconstructable.
“That’s awesome, Dotanuki! What’s going to happen after Update 10?”
Information beyond Update 10 is still being kept close to the vest. In June we have some preliminary plans in place for Empire Day. It will be a more interactive event than it was last year and the interactivity will likely be GCW based. More information will be revealed next month.
Additionally, for all the Droid Engineers out there, we hear you. Droid Engineers will receive an update this year but that’s the only information I have to share at this time.
Finally, Fan Faire will return to Las Vegas from June 25th through June 28th; this time at Bally’s. You can expect announcements for what to expect beyond June at the event. I’m looking forward to seeing everyone there!