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Post Info TOPIC: Senate Proposal: Medic ressing


Sage

Status: Offline
Posts: 4047
Date: Mar 31, 2009
Senate Proposal: Medic ressing


 

Original thread:  http://forums.station.sony.com/swg/posts/list.m?topic_id=887563


Currently, the Medic community is displeased with the state of resuscitation (or more commonly known as rez) abilities. The incentive in PVP to accept these rez's is low, at best, for these reasons:

  1. Standing up at low health and action in the middle of a firestorm of AOE fire is not smart, especially when you can clone and come back
  2. When cloning, you have an option to buff up a tad more, i.e. food, musty injector, and so on
  3. It costs 3150 action to rez someone, and this action cost is not reduced by General Action Cost. A Medic can only rez so many people (3-4) before his action begins to run out, and on top of that he has to heal and use Serotonin Boost and Cure Affliction, both of which cost 2520 action, and again are not affected by General Action Cost.
    (a picture of a general rez's action cost, with the regular con/stam buffs. this amount is constant.)
  4. It can be difficult in the middle of said firestorm to keep track of who is rez'ing who, and as such, multiple Medics could be wasting their valuable action and rez's on one target.
    (the ultimate dismay of a Medic - to see his action and rez wasted [and guild members arguing])
  5. There are 5 separate specials, which in a profession that's already shy of space, are quite a bit. If they could be condensed, that'd be great...
  6. Targeting issues. If you have a mouseover target and use a rez, it will switch your intended target to your mouseover target and attempt to rez the new target. This can be exploited and abused in PVP.

There are a few, simple solutions to these problems:

  1. Increasing the amount of health/action you get when you stand up is a simple and elegant solution. There is another idea, however, which may be more beneficial: the concept that there is a short-term stasis applied to the target when he has been rez'd. A few possible names include "Immunity," "Aura," "Curse of the Undying" (I like this one), "Rebirth," etc.
    • Another idea: simply reduce damage taken and dealt, perhaps by 50%, for a short amount of time
  2. A "middle ground" type situation arises here. The proposal is that if a player is rez'd he will retain his buffs, if only for a short amount of time, and in a time frame on the Medic's part.
    • The time frame could be 10-15 seconds before the buffs disappear
    • The detriment (and penalty remaining for dying) would be that the buff timers lose time (cut in half, third, etc)
  3. A simple and elegant solution: reduce the action cost to ~1500. 
  4. Disallow Medics to send multiple rez's to a single target until one rez has been accepted or declined. As a side request, I would like to request that if a target declines a rez, the cooldown is reverted and the action restored. 
  5. I realize this may be tricky to code, but a suggestion is that the cause of death determines how rez's work, as well as the Medic's combat state. If the target was killed by a PVP player, then the cooldown would follow the current rez rules, and so on.
  6. I have no suggested solutions for this; I don't want rez's to become mouseover target only moves, but I don't want them to automatically switch targets. 

I wish to bring specific focus on request #2. I don't feel that this is a complicated request by any means - although the coding for it may be, but it isn't hard to comprehend in general - but rather I would like to bring focus on its ability as a middle ground. It's the best of all the separate communities. There are people who don't want buffs to persist through death, there are those that do, and the Medics want their rez's to be more valued and have reason. Request #2, I feel, elegantly personifies all of these desired characteristics.

I can't go without mentioning the times that rez's just work though. Sure, there are situations where the rez system is inadequate at best and all of that nonsense, but there are times that the rez system works perfectly:

  1. When you're using LOS (line of sight.) You hit drag corpse, the corpse comes flying back to you, and you rez them in perfect safety. While they don't have buffs restored, it isn't all that bad. 
  2. PVE. While the long cooldown of the in-combat rez makes most medics nervous to use their rez without some form of communication, the majority of situations are safe. There are times where there are not, however; for example, I once died as soon as I stood up in an EK run in the third room. A short-term immunity would be great here. (2-3 seconds)
  3. When you're the only Medic up in PVP with a full group dead around you. You hit your area rez and everyone stands up; nothing is a greater feeling.

These times do not suffice for the rest of the situations, however, and even with the improvements, these situations would be improved. Please remember, Medic is the mainstay of the game. Giving us any type of update is updating and improving the entire game at the same time. Need I remind how much easier instances became when Ampule was released, or when the buffing releases to buff an entire group at the same time were released? All of these things were a great boon to SWG in general, and, overall, these are my reasons for requesting this update.

In addendum, from one of my best community contributors:

 When a player dies they'll lose their buffs. I can appreciate the consequences of death implemented into this game but, as a simple fact of the matter, players aren't willing (in most cases) to play while they are less than "a good as they can possibly get". I gathered this feedback in multiple threads (from many a member of this arena of forums) prior to my formal request on behalf of the Community I represent. The "time sinks" (rebuffing) and (tangible) unwillingness of the playerbase to play "un- or substandardly buffed" is the priority of this request. Anything else mentioned, any requests (like, for example, "Red-Box" multiple Medic's rez request so that every Medic that attempts to revive the one player doesn't have their ability go on cooldown along with their action spent) would be secondary. The Medic Community is just asking for a small, albeit slight, "window of opportunity" to "save" their fellow SWG comrades "buffs", if only for a moment, would be the priority of this request. Otherwise, we're all (every combat profession) forced to sit and wait for them to "re-buff", if they so choose to "re-buff" and continue playing at all.

I play this game, for as much part of the challenge, interest, and fun, as the next player. A "small window of opportunity" would go a long way in my, others, and my Community's opinion. Something needs to be explored as a method to reduce the amount of time waiting (for others, self) as opposed to actually playing (time). Time, isn't always a luxury all of us share. As for waiting, well I'll leave you to your own thoughts towards your opinion on that one.

We wish for Rez to get looked at for the sake of the game moreso than any sort of personal, need, want, or preference of the Medic profession. The "time sinks" in this game are having a devestaing, noticable, impact (IMO) on SWG and I (we) feel that a Rez Revamp, of sorts, would somewhat help alleviate this game of "some".

I believe he makes a very solid point.

(he wanted me to add it rather directly, I believe, which is why he talks about 'my Community' - but I prefer to let people have their own words; I consider him a representative of the Medic community as much as I am, however, as he is just as active)



-- Edited by Jibblett on Tuesday 31st of March 2009 09:52:27 AM

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City Planner

Status: Offline
Posts: 299
Date: Mar 31, 2009

I like the idea of being rez'd into a stasis status, so your health can regen. Ive often got up and been knocked straight down again. Halfing all buff duration on revival would sort all the issues - people can carry on with whatever they were doing without getting rebuffed, but die a couple of times, and it's back to the cantina. I hate having to 'down tools' in an instance while someone goes and rebuffs to come back in.

Be nice if they did something like this!

~Z~

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Forum Troller

Status: Offline
Posts: 1122
Date: Mar 31, 2009

I can see its annoying to get rezzed and die straight after, but i dont think the idea with cutting the buff timers in half at res is a good idea Because with buf timers halfed there is no penalty on death anymore imo. (take a full ent buff of 5:30 and you can die 3 times and still have 45mins left on the ent buff.)

The buff in stasis is a better solution imo a short time of invurnability but also no damage dealing. So you can go to a safe spot and get back in the fight at a later time.

(for pvp things can be different but i dont do pvp a lot so i cant comment on that)

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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Mar 31, 2009

I personally wouldn't mind seeing ent buffs halved on first death and then removed completely on the second.
The stasis idea should really have always been there. I don't think anyone could argue against it. It's alright for me because I have cloak, but the other profs don't and, to be honest, sometimes there isn't enough time to fire cloak before being killed again.

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Guild support

Status: Offline
Posts: 1315
Date: Mar 31, 2009

have to agree with several points

especially the timer en ac recovery if someone doesn't use the rez cause thats just very annoying.

the line of sight issue really needs to be adressed, nice example is the EK instance when doing the fire guy (clenshed fist) as medic u are useally outside the doorway if someone inside the small room dies i can't drag him out, i can see him clear as day only 5 m ahead of me but since this is a other ROOM can't drag him out of it.

don't really care about loosing buffs or stasis when being rezzed, for simple reasons
A your a tool for deing and B your a even bigged Tool if u press Accept RES while your down if a pool of fire (medics job to get u to safety really , but not always possible due to the line of sight issue)

but if i would have to choose it be statis for a couple of seconds and loose all your buffs.

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