Game Update 10 features brand new improvements to the player versus player experience. Brand new battlefields will allow players to take on one another with all new functionality!
Battlefield Functionality
With the release of the all new battlefields, players will have a new way of entering and exiting combat.
To bring up your battlefield commands, simply type /battlefield to bring up your battlefield command list. This list allows you to join a battlefield or check on the battlefield status and statistics.
If you select, "Join a battlefield," the following menu pops up.
There will be at least three battlefields at launch. (Please note: The screenshot is taken from internal servers and does not reflect the amount of battlefields that will be in game at release.)
From here you can select the queue of the battlefield you wish to join.
Using the /battlefield command on your server shows queue lengths for each individual battlefield.
You may queue up as an individual or as a group. If you queue as a group, you get priority over individuals. Groups that are mixed Rebel/Imperial cannot play on the same side. Individuals are backfilled into slots that groups leave empty or fail to join the battlefield.
When you are on the battlefield, the command switches to showing scores. The leader board for the battle shows all participants kills, deaths, damage done, healing, and captures.
You can only queue for one battlefield at a time. Once queued, you can check the status of the queues for battlefields and opt to leave your queue for another battlefield. You can leave the queue as an individual or as a group.
Battlefield Design
Each battlefield is unique in geography and goals, so you'll have to visit all of them to get the full experience! The battlefields are restricted for up to two teams of sixteen players each and a team must be formed of only Rebel or Imperial members. Mixed factions on teams are not allowed.
Every battlefield comes equipped with a countdown timer; the timer length will be no longer than fifteen minutes. During battle, a team's goal is to reduce the opposing team's score to zero. Thus, the first team to zero loses. If neither team reaches zero, the team with the lowest score loses when the countdown is completed.
Battlefields reset and start the next invitation wave within 4 minutes of a battlefield ending. For example, if battlefields went un-won back to back, you'd have a battle every 19 minutes.
On the battlefields, you will also find bases and bunkers that you can use as defense.
However, losing a base or bunker to the opposing team on a battlefield severely hurts your team's score.
One cloning center per team is available on the battlefield. The centers are not located in the battlefields so no one will be able to camp them unless you are flagged for PvP. Players are not flagged for PvP until you enter the battlefield. When you clone, you are un-flagged for PvP.
If you want to play with your friends, guildmates, or a good pick up group, all you have to do is get your group leader to queue you up for a battlefield. When your group's turn comes, it will invite the entire group into the battlefield. It's very easy!
Once your group is in the battlefield, it will ungroup you and let you re-select group mates.
As would be expected, you cannot group with opposing faction members on the battlefield. Mixed groups will take in the faction that queued first and boot out the rest from the queue. For example: If you have a group of three Rebels and five Imperials, if the Rebel queues your group, the Rebels stay and the Imperials are booted.
Once you are grouped, queued, and ready to go you will be auto-shuttled to the battlefield starting positions. All you have to do next is get locked and loaded and ready to fight!
Game Update 10
These are just a few of the brand new additions to player versus player combat found in Game Update 10! Be sure to check the official website and forums for future updates!