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Post Info TOPIC: Test Centre: Update 10


Sage

Status: Offline
Posts: 4047
Date: May 14, 2009
Test Centre: Update 10


Star Wars Galaxies: Game Update 10

Publish Notes, May 13, 2009

PvP

  • Introducing Battlefields to Star Wars Galaxies!
    • There are four new PvP regions added to the game. Each is a battlefield complete with its own objectives. To play on one of the battlefields you simply need to use the slash command "battlefield" (/battlefield).
      • This will bring up a user interface allowing you to view battlefield status or to queue up for one.
      • Players can queue up as a group, the group leader does this, or can queue individually. Groups are chosen at a higher priority than singles. Singles will be used to fill empty places in the battlefield teams.
      • Once a battlefield has enough members ready to participate, a gunship will arrive to take you to the battle!
    • Players have to be members of the Rebel or Imperial army, to join a battlefield. Each faction (team) can have up to 16 players, with a minimum of 4, on the battlefield at a time.
    • Participating in a Battlefield will award the player Battlefield tokens. You get 5 for winning, 3 for a tie, and 1 for losing. You can then spend these tokens at your factions vendor:
      • Imperials: Speak to Staff Sergeant Rothax in Talus' Imperial Outpost
      • Rebels: Speak to Staff Sergeant Levardio in Rori's Rebel Military Outpost
      • These Staff Sergeants will sell you all new weapons and armor.
  • Buffs that are normally removed during death, now simply lose 10% of their total duration from their remaining duration if the death was PvP related.
  • Covert opposite faction players that are dueling will now correctly death blow incapacitated players.
  • Attacking an incapacitated player in a guild war will now deliver a death blow.

Storyteller

  • Droid 8T88 and Mustafarian Costumes are now available for purchase from the storyteller vendor
  • Costumes you already know will be marked as such in the vendor list of a storyteller vendor. Note that you will have to refresh the window if you learn a costume while it is open.
  • When you examine Costume Instructions, it will show whether or not you already know that costume.
  • Costume instructions purchased from a storyteller vendor are no longer No Trade.
  • You may now specify how many holoshrouds you would like to purchase instead of having to purchase them one at a time.
  • Fixed some issues where special effects were visible to players who were not part of that storyteller's story.
  • Storyteller prop "Supply Palette 01" can now be properly deployed.
  • You may not use a costume while a Force Ghost.

Misc

  • Fixed an issue that caused various spawners stop spawning mobs.
  • Fixed abilities that determine action costs based on percentage, rather than flat amounts, not taking the general action cost reduction modifier into account when charging action. This effects the following abilitis:
    • Medic:
      • Bacta Corruption
      • Blood Cleansers
      • Cure Affliction
      • Electrolyte Drain
      • Rheumatic Calamity
      • Revive Player
      • Area Revive
      • Resuscitate Player
      • PVP Area Revive
      • PVP Resuscitate Player
      • Serotonin Boost
      • Serotonin Purge
      • Thyroid Rupture
    • Spy:
      • Smoke Bomb
    • Entertainer:
      • Void Dance
      • Unhealthy Comfort
    • Beast Master:
      • Heal Beast (Mark 1)
      • Heal Beast (Mark 2)
      • Heal Beast (Mark 3)
      • Revive Beast
  • Vendors in a structure that is re-deeded or destroyed will now move to their owners Datapad

CTS

  • Characters on free CTS source galaxies that do not qualify for free CTS are now available for paid CTS from the CTS web page.

Spy

  • Fixed Cooldown firing when you attempt to go into sneak while in diversion (from decoy)
  • Due to some of the changes to your expertise, you have had your expertise's reset upon logging in.
  • Without a Trace is now tied to Smoke Bomb
    • This means that if you have WaT, when you use Smoke Bomb, it will automatically call WaT.
    • The WaT command has been removed
  • Covert Mastery has now been tied to Without a Trace
    • This means your DoTs will only clear when you use WaT (now tied to Smoke Bomb)
  • There is now a five second recourse debuff on spies who attack from stealth
    • This means if you attack from stealth, you have to wait 5 seconds before you can go invisible again.
    • Without a Trace will still put you in stealth.

Game Play

  • A /rename command has been added to allow you to rename your character. A character must be at least 90 days old before he/she can be renamed. There is a 90 days wait before the character can be renamed again. Run the /rename command and follow the on screen instructions.

Community Requests

  • Introducing "Shared No-Trade"! this new feature allows for a no-trade item to be shared with other characters of the same account. Many no-trade items have already been converted to this new feature.

Medic

  • Reduced Serotonin Boost and Cure Afflictions Action cost by roughly 25%

User Interface

  • Build-A-Buff now displays the recipient's name while you are building the buff.
  • The Emperor has begun cracking down on illegal enhancement shops! All Entertainers must now register their enhancement packages with the Empire. This step is done for you automatically but requires a small amount of participation from the Entertainer applying the enhancement.
  • Build-a-Buff window now supports Double-Clicking to add/remove buffs to or from a buff package.

City House Packup Addition

  • When City House Packup activates (June 1st) newly created Cities must be at least 3 weeks old before Inactive Structures inside their City Limits will be flagged for City House Packup.
  • Newly Created Cities must be at least 3 weeks old before Inactive Structures inside their City Limits will be flagged for City House Packup.


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Forum Troller

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Posts: 1122
Date: May 14, 2009

Jibblett wrote:

Star Wars Galaxies: Game Update 10

Publish Notes, May 13, 2009

Community Requests

  • Introducing "Shared No-Trade"! this new feature allows for a no-trade item to be shared with other characters of the same account. Many no-trade items have already been converted to this new feature.

User Interface

  • Build-A-Buff now displays the recipient's name while you are building the buff.
  • The Emperor has begun cracking down on illegal enhancement shops! All Entertainers must now register their enhancement packages with the Empire. This step is done for you automatically but requires a small amount of participation from the Entertainer applying the enhancement.
  • Build-a-Buff window now supports Double-Clicking to add/remove buffs to or from a buff package.

nice finally the are making the no trade **** a little more user friendly  Next step remove it completely :P  (which they probably never will)

Buff changes are nice too :D   although i wonder what they mean with the enhancement package stuff

 



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Sage

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Posts: 4047
Date: May 14, 2009

whenever you buff someone you have to type in a 4 digit code to complete the buff sequence.
This 'slow down' has been offset by being able to double click enhancements to get them into the buff window.
The change has been brought in to stopp afk buffbots.

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Forum Troller

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Posts: 1122
Date: May 14, 2009

so they introduce something to make it easier for ents. but on the other hand they introduce something that makes live much harder, typing in a code for each buff wil be super annoying!

I wonder how someone is able to make a buff bot anyway, since you have to select buffs from the build-a-buff window now and everyone wants their own.

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Sage

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Posts: 4047
Date: May 14, 2009

3rd party macros

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Lightsaber Wielding Maniac

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Posts: 645
Date: May 14, 2009

About time we were able to trade "no trade" items with ourselves. Really bugged me that I couldn't use items I had for decor purely because I obtained them on my alt. This is gonna make the Big Gay House so much easier to build :)


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Sage

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Posts: 4047
Date: May 15, 2009

Latest status for the ent buff thing


Alright, details for the new system.

No need to type anything anymore. Simply select the button that best fits the color of the text in the prompt window. The number of buttons you have to choose from is random (no more than 5, no less than 2), the colors are varying shades of different colors (so its not just straight red, but it might be a light pink or a dark blood red). The human eye can quickly determine which color belongs with which family, and these values are easily changed on my end so I might swap in entirely new colors every month or so to keep things fresh.

The "test" only occurs 30% of the time. If you fail the test, you will keep getting the test till you pass it or, if you fail 3 times in a row, we cancel the buff session entirely and you have to start from square 1 again.

I might alter the text a bit and try to make the entire thing a bit more "Star Warsy" but I wanted to get what I have onto TC/TCP tomorrow so that screenshot is what you'll see tomorrow.

EDIT: Just to be a bit clearer, the color of the text and the color of the buttons are going to be from the same family, but different shades. So the main text could be a dark green and the button text would be a light green. In the screenshot I took they just happened to end up on the same shade.



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Forum Troller

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Posts: 1122
Date: May 15, 2009

hmm if the 3rd party macro/progam is smart enough to recognise what someone types as buff bot then this system is very easy to bypass. And if it can only do 1 buff its no big deal imo, then its only buffing 1 user that can also easily alt tab and buff him/her self
So i dont see the need

But im glad its not so bad as it first looked


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Wielder of the sunglasses

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Posts: 1691
Date: May 16, 2009

and what about the colour blind?, i seem to recall "sioux" ( or along the lines of) had diabetes, and was allergic to insollin and was half blind because of it, doesnt seem "user friendly" in my opinion

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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: May 16, 2009

Yeah green and red aren't the best colours to choose.


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Sage

Status: Offline
Posts: 4047
Date: May 20, 2009

GCW:

  • GCW Decay has been reduced by rougly 20%
    • Amount to offset Decay is now:
      • lieutenant approximately 6000
      • captain approximately 6500
      • major approximately 7200
      • lieutenant colonel/commander 8200
      • colonel approximately 9600
      • general approximately 12000

Battlefield:

  • Battlefield 2 name changed to "Jungle Warfare".
  • Battlefield 3 name changed to "Bunker Assault".
  • Republic Gunship engine sound should now use the correct audio.
  • Warning that you are being sent to a battlefield is now displayed.
  • Terminal labels now show up on the overhead map and are colorized based on who controls them.
  • Added a system message that the battlefield is in the process of tallying invitations.
  • The /battlefield command should be usable while both in and out of cloaking
  • Tokens for Bunker Assault and Data Runner are now appropriately named

Spy:

  • Fixed issue with razor cat heroic jewelry set bonus using diminishing returns
  • Protective armor expertise now also protects energy
  • Balanced armor now requires you to purchase all 4 points in Protective armor
  • Opportunity now increase crit chance by 2% per point
  • Jagged Edge now only gives 5% damage increase per point
  • Reduced how often assassins mark procs.

Content:

  • Speak with Hraykken Bender, one of the Leaders of the Meatlumps gang, at the Meatlump Hideout in Coronet to start a new set of quests that make a start at continuing the Legacy quest line. Keep an eye out for some familiar faces along the way!
    • New Level Content in the 62-65 level range.
    • If you haven't yet gained access to the Meatlump Hideout, look for some Meatlump Stooges in Coronet to get started.

Misc:

  • The frog now contains the GU10 reward weapons and schematics
  • More vet reward items have been added to the list of no-trade shared.
  • Beast Encoder: Fixed an issue that could cause a beast encoder on a POB ship to stop working.
    • NEW: A Beast Encoder in your structure or POB ship will always offer the option to reclaim any pets stored within it even when the device might otherwise be inactive or not working.
    • NEW: In the event that a beast encoder stops working for whatever reason, you will have the option to reboot the device in an attempt to re-activate it. Rebooting the device will not harm any beasts stored within it.

User Interface:

  • The test used by the Empire to find illegal enhancement shops has changed. (TC/TCP Only).


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Sage

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Posts: 4047
Date: May 20, 2009

Sorry, that other thread was getting a little too full for my comfort.

So obviously people had issues with the color test and it does look like it was a lot easier to crack. So, I had lunch with CancelAutoRun and TeeSquared and we all chatted on alternatives. CAR came up with this design and I think it's pretty fun and simple. This entire 'feature' has been a fun mental exercise.

So here is the new little test:

Obviously you'll get a new image every time, this just happened to be the one I got.

Right now the insignia is colored red, but I can change that if color blind players have issues with it and still can't make out the shapes.

Should be on TC/TCP early next week (Monday-ish?)



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Sage

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Posts: 4047
Date: May 22, 2009

Battlefield

  • Waypoints to objectives are now purple.
  • Battlefield score board now shows the player's faction for improved detail in exported lists.
  • Battlefield team size constraint issue was keeping battlefields from starting.
  • The /battlefield command should be usable in combat.
  • Battlefield queue UI changed to be a single interface instead of three interfaces.
  • Joining/leaving a battlefield queue can only be performed by a group leader, if you are in a group.
  • N'gant Carbine is now an energy weapon when purchased from vendor
  • CR-1 is now a kinetic weapon when crafted.
  • Battlefield invitations now time out after 30 seconds, to allow for faster backfilling of rejected invitations.
  • A problem with groups removing players from the queue without inviting them has been fixed.

Game Play:

  • (TC/TCP Only) The /rename command now migrates the character's mail, friends list, and ignore list. Any friends list and ignore list that the character is on will also be updated to reflect the character's new name. Any user entered Group/Comment information in the friends list window for the renamed character will not be migrated to the new character name. Mail that the character had previously sent will still display the character's old name in the Sender field.
  • (TC/TCP Only) The /rename command can now be use to change a character's surname (including adding and removing a character's surname), and to change the capitalization of the character's name (both first name and surname).

NPC

  • NPC's spamming a response to clicking on them repeatedly has been fixed.

GCW

  • GCW points have a bonus inside of battlefields of 50% and GCW points are distributed normally outside of battlefields.

Misc

  • POB Ships once again have a Permissions option when accessing the Ship Permissions Terminal

Spy:

  • When Without a Trace expires, it will now go into smoke bomb stealth
  • Spies get another Expertise reset due to tweaks, TC and TCP only, because when this goes live the previous reset will take effect.

TC Dual Professions

  • upon logging in, ALL players will be reset to level 1, and will have to choose a new profession.


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Sage

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Posts: 4047
Date: May 27, 2009

Battlefield

  • Battlefield queue merged for individuals and groups. This means that the top 16 players will be taken into a battle, but it may split up groups.
  • GCW diminishing returns has been changed from a steep curve to a flat 10% per deathblow up to 50% maximum penalty. Previously, after two deathblows, the penalty was 50% and got worse until only 1 point was rewarded. The new system never goes below 50% of the reward total.
  • All professions may enter a battlefield, which reverses the previous rule of only combat professions on battlefields.

Misc

  • The Empire has slightly raised the chance of verification on Enhancement packages.


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Forum Troller

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Posts: 1122
Date: May 27, 2009

hmmm so it will be less likely that you can go in a battlefield with your group of prefference :(

and more chance on a BS buff verification:(:(

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Sage

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Posts: 4047
Date: May 27, 2009

I think this may be for TC only due to lack of players?

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Sage

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Posts: 4047
Date: May 29, 2009

Battlefields

  • Weapons costs have been reduced to 25 tokens from each battlefield
  • Armor pieces have been reduce to 15 tokens from each battlefield
  • CR-1 Heavy weapon has been scaled down, and model tweak a bit.

Dual Professions

  • Only characters who have used the test frog will get reset upon logging in.

Beastmaster
  • Beasts should gain experience, if their target they killed was not grey to them, but grey to the master (and the master did not attack the target).  (TC/TCP - ONLY)

Battlefield

  • Lopsided teams will be balanced by placing the extra players back to the top of the queue.


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Forum Troller

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Date: May 29, 2009

Jibblett wrote:

Battlefields

  • Weapons costs have been reduced to 25 tokens from each battlefield
  • Armor pieces have been reduce to 15 tokens from each battlefield
  • CR-1 Heavy weapon has been scaled down, and model tweak a bit.


Heh and already adjusted to lower amounts. At the time it goes live we need 10 from each battle field :)

 



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Sage

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Posts: 4047
Date: Jun 1, 2009

Battlefield

  • Assists score added to battlefields.
  • Added a delay of one minute to re-queue, to keep players from queuing into two battlefields at once.
  • Logging out now removes you from the battlefield queue, if you are in the queue.
  • When requesting to be queued into a battlefield, a message is displayed stating that you are attempting to join.

Battlefield

  • Battlefield fix to keep groups from re-adding already queued players.
  • Players in groups should leave their group, when joining a battlefield.
  • Players in the queue should be able to dequeue, if they were placed back in the queue for uneven teams.
  • More than one person should get accepted correctly now.

Battlefield

  • Sith Saber now has had its damage changed to be in line with the other lightsaber rewards.

Battlefields

  • Fixed issue causing groups to split after Battlefield setup completes and the battle begins.
  • Fixed issue where occaisionally a participant would only get clone option outside of the battlefield.


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