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Post Info TOPIC: 'Vette tactics


Post master

Status: Offline
Posts: 154
Date: Aug 12, 2005
'Vette tactics


I think we were pretty much there last time, all we needed was a clearer focus on the gunboats, and the fact that the 'vette hypered out was a bit of a downer as well...

Soooo, here's what I think would be the best idea, feel free to amend or ignore if you think I'm spouting poo.

• Take out fighters as far as possible from 'vette. Obviously helps with not having the 'vette take potshots at you while you're trying to dogfight.

• Someone then has to take out turret 5 on the 'vette - the belly gun. I'm quite happy to do this, as I've done it quite a few times before. This should give us cover for the next step

• Take out the gunboats. Approach from behind and slightly below them. Get to just under 550m and match speed with them. Their guns seem to only have a range of about 520m. The 'vette however fires further, hence taking out gun 5 and making sure you stay below the 'vette.

• Missiles or guns are fine for the gunboat. I'd recommend holding on to some missiles for the 'vette tho, as it'll mean we should be able to just stay in its wake and take it out rather than having to deal with all the other guns.

• Once the shields and armour on the gunboat hit 50% you must have a component on it targetted to cause any damage. Make sure that if you're taking out the engines that you watch your speed and stay 550m away. On one gunboat I didn't and it vaped me... Gun 2 is the rear gun if you feel like taking that out. It also has a shields sub-system.

• Depending on how many people we have, it might make more sense time-wise to split between the 2 gunboats to give us as much time as possible to take out the 'vette.

• Hopefully we'll nail the gunboats, and we can move on to the 'vette. Use torps and missiles on the primary and secondary shield generators. From my experience, I can get a lock from around 650m and you can hit all these things from behind and below the 'vette.

• After that the engines should come up as a target. Take them out, and move on to the reactor and finally the bridge.

• Once we have the engines taken out, we're pretty much home free as the 'vette won't be able to jump out and we can take a bit longer over things.

• Remember tho, that there are still plenty of guns on it, so stay behind and below it!

Hopefully that should do it.

Good luck and shoot straight

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Veteran Post Master

Status: Offline
Posts: 480
Date: Aug 12, 2005

Shoot STRAIGHT???? No wonder I've been going wrong all this time....

Sounds like a plan, m'man - very nice Looks like the KS armada should have a nice victorious day on Sunday and we can all celebrate with a nice cool

Lovely jubbly

Mike

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City Planner

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Posts: 299
Date: Sep 6, 2005

Zach is Back!


So - any plans for another crack at the Vett? Me n Pen need to do it, but my pilot skills are very rusty.....



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Post master

Status: Offline
Posts: 154
Date: Sep 8, 2005

Only problem with the vette is the 2 hour spawn time - basically you need to be prepared to sit in Kessel for max 2hrs and wait until it spawns.

Might be best to pick a time one weekend, then camp Kessel til it pops up.

As much warning as possible would be good for the date as well, as Ish and myself are rolling through the squads and we'll need to be at least 4xxx to help you out, so we'll need to be make sure we don't drop things the day before you attempt.

Other than that, give us a shout and I'm sure Ish and myself will be more than happy to help you take it out - depending on what vette it is as some factions we might not be able to attack.

If you need any components, give me a mail in game with what you're after and I'll see if I can craft what you need. Weapons at the moment aren't too hot until I get a good resource spawn.

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It's not if I can do it, it's whether the DEVs have fixed the bugs to let me...
Anonymous

Date: Sep 10, 2005

Dont know if it works but i read something about going to deepspace with a master and kill one there counts aswell

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Veteran Post Master

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Posts: 480
Date: Sep 11, 2005

Would only work for Freelance & Imperial pilots, since the only vettes out there are Rebel ones.

Oh, and they're surrounded by gunboats and fighters.

And they don't stay in a straight line.

Oh yeah, and there's about a billion of them.

Apart from that, yeah, why not?

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Veteran Post Master

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Posts: 480
Date: Sep 21, 2005

Having said that, it's bloody good fun

Also, the Star Destroyer that's there is a wonderful bit of design and graphics work, and looks gorgeous as you fly round it (obviously as we're all rebels we won't actually be able to get close enough to appreciate all the detail since we'll be turning ourselves into rapidly expanding balls of hot gas , but take my word for it, it's really nice ) so I think it's our duty as dedicated gameplayers to blow the poo out of it

Once Torv and I have finished the Imperial/Freelancer squads and can finally get back into our lovely Advanced X-Wings again, we're gonna go play with the SD, see if we can at the very least dent it a bit! So if anyone else fancies dying very quickly with us, the company will be greatly appreciated

Just cos, well, hey, why not?

Mike (KS in exile)

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Guild support

Status: Offline
Posts: 1315
Date: Sep 22, 2005

hehe :) yes been there once it turned me into space dust rather fast.


but sure i'd like to dent it :P count me in  only has like a 109 guns or so.


greetings alas


 



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Veteran Post Master

Status: Offline
Posts: 480
Date: Sep 22, 2005

98 - so no problems at all

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