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Post Info TOPIC: 2.0 Crafting changes


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Posts: 1315
Date: Feb 25, 2013
2.0 Crafting changes


An overview of the new crafting materials and schematics available in SWTOR Patch 2.0.

Crafting Materials

Old Crafting Materials

You can now train all crafting skills to 450, from the previous cap of 400. This means that there are now two new tiers of crafting materials as well. They are Grade 9, which is your regular mats you can get by running crew skill missions, and Grade 10, rare mats mostly found in operations.

Recall

  • Grade 6 used to be the max grade of the regular mats you get from running crew skill missions
  • Grade 7 were exotic crafting mats such as Biometric Crystal Alloy and Alien Data Cube.
  • Grade 8 were exotic crafting mats such as Molecular Stabilizers and Synthetic Energy Matrix

Grade 10 Exotic Crafting Materials

swtor-exotic-element-equalizerExotic Element Equalizer
  • Obtained from operations
  • Last boss of Scum and Villainy
  • Accomplished Arms Trader mini boss within Scum and Villainy
swtor-mass-manipulation-generatorMass Manipulation Generator 

Grade 9 Crafting Materials

Mission Skills 
Treasure Hunting  
swtor-mytag-crystalMytag CrystalGrade 9 Gemstone
swtor-impeccable-orange-crystalImpeccable Orange CrystalGrade 9 Gemstone
swtor-impeccable-yellow-crystalImpeccable Yellow CrystalGrade 9 Gemstone
swtor-rainbow-gemRainbow GemGrade 9 Gemstone
Underworld Trading 
swtor-beryliusBeryliusGrade 9 Underworld Metal
swtor-frasiumFrasiumGrade 9 Underworld Metal
swtor-hyperclothHyperclothGrade 9 Luxury Fabric
Diplomacy 
swtor-medical-grade-injectorMedical Grade InjectorGrade 9 Medical Supplies
swtor-sterilization-kitSterilization KitGrade 9 Medical Supplies
Gathering Skills 
Archaeology 
swtor-primordial-artifact-fragmentPrimordial Artifact FragmentGrade 9 Artifact Fragment
swtor-perfect-carbonic-crystalPerfect Carbonic CrystalGrade 9 Power Crystal
swtor-carbonic-crystalCarbonic CrystalGrade 9 Power Crystal
Bioanalysis 
swtor-viral-residueViral ResidueGrade 9 Biochemical Compound
swtor-artificial-microbeArtificial MicrobeGrade 9 Biochemical Compound
swtor-metabolic-enhancement-agentMetabolic Enhancement AgentGrade 9 Biochemical Sample
swtor-biochemical-compounding-compoundBiochemical Compounding CompoundGrade 9 Biochemical Sample
Scavenging 
swtor-mythraMythraGrade 9 Scavenged Metal
swtor-turadiumTuradiumGrade 9 Scavenged Compound
Slicing 
swtor-thermal-regulatorThermal RegulatorGrade 9 Sliced Tech Part
swtor-bio-mechanical-interface-chipBio-Mechanical Interface ChipGrade 9 Sliced Tech Part

Schematics

Endgame Schematics


 

  • Highest augment level is 28, whose schematic cannot be learned from the trainer (trainer only goes up to 26). Their schematics are obtained via slicing missions that crit. These augments are designed to fit into Augmentation kit MK-9, which can be learned from the trainer
  • High end gear such Arkanian have mods with the 30 suffix (i.e. Advanced Resolve Armoring 30). These have a 10% chance to learn the schematic on RE. They utilize the new grade 10 mats to craft (4 Exotic Element Equalizer, 1 Mass Manipulation Generator).
  • You can also learn the orange shells of the high end armor by REing them.
  • There is a 20% chance to learn a schematic from REing a green item. 10% chance to learn a schematic from REing a blue item.

Schematics learned by REing

SchematicLevelMaterialsNote
Armoring 3055
  • 2 Tricooper Flux
  • 2 Mythra
  • 2 Turadium
  • 4 Exotic Element Equalizer
  • 1 Mass Manipulation Generator
Cybertech
Mod 3055
  • 2 Tricooper Flux
  • 2 Mythra
  • 2 Turadium
  • 4 Exotic Element Equalizer
  • 1 Mass Manipulation Generator
Cybertech

Arkanian Implant

55
  • 4 Metabolic Enhancement Agent
  • 2 Biological Compounding Chemical
  • 2 Medical Grade Injector
  • 4 Exotic Elemental Equlizer
  • 2 Sterilization Kit

 

 

 

For more INFO click me

 

Biochem


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