This is a debuff placed on you if you are outside the shield generator or do not have protection from the personal shield generator. The longer you get exposed to it, the more stacks of this debuff you get and the harder you will get hit when you are outside the shields.
Shield Generator
This shield generator, when activated, will protect your raid from effects of Howling Sandstorm. This shield generator only last for a minute and then will run out of power. When this happens, one person must pick up the shield generator and carry it it to the next station. There are limited amounts of stations available.
Lost / Womp Rats
When moving shields between stations, two (on 8m) raid members will get ported to a random place and have womp rats spawned on them. These players will need to run back to the raid ASAP, carrying womp rats with them. Use defensive cooldowns here if you have them or your Personal Environmental Shield.
Groundshatter (Knock back)
AoE knockback that will most likely knock you outside the shields. Run back immediately.
Knock up + Stun
This is a tank swap mechanic. Dash-roode will knock the tank with threat in the air and stun them. The second tank will need to grab the boss here.
DashRoode is the first boss you will encounter in Scum and Villainy. Unlike other bosses, there are no trash before this boss. The mechanics for this fight is fairly simple and plays pretty much like a tank n spank fight with some interesting layers.
Howling Sandstorm and Shield Generator
The environment plays a crucial role on this fight. The sandstorm places a stacking debuff on you and ticks for more damage the more stacks you have. Therefore, you must utilize shield generator stations scattered along the path and fight under shields at all times. You only get damaged from the sandstorm and get increasing stacks of this debuff if you are outside the shields.
At 1 stack, this Sandstorm does about 800 damage every 2-3 seconds if you are outside the shield. At close to 10 stacks, this Sandstorm deals about 1.1k damage every 2-3 seconds.
At the entrance, right next to the shuttle, you will be able to find a Shady Character that sells you a Personal Environmental Shield for 500 credits. Purchase 2-3 of them as you will find a use for them while running to the boss and when you get lost later on in the fight. This Personal Environmental Shield last for 1 minute when used but has a rather long cooldown.
There are Environmental Isolation Field Generators scattered all along the Sandstorm Dunes (4 in total). This station will spawn a big shield that lasts for a minute and protect everyone under it from effects of the sandstorm. At the end of that minute, the shields will come down and one person in the raid will need to click on the shield to pick it up and carry it to the next station while the rest of the raid follows them.
Do not step into the yellow circles that comes up when you have to move the shield generators. These circles will slow you down, causing you to fall behind the raid and get out of the protective shield.
Lost and Personal Environmental Shield
While the raid is moving the shields from one station to the next, two players in the raid will get lost in the sandstorms and get ported to a random location in the Sandstorm Dunes (not too far from the raid). Scavenging Womp rats will spawn next to them.
These little buggers dont hit hard but you will be taking damage from the Howling Sandstorm and the Womp rats. This is a good time to use your Personal Environment Shield you purchased earlier as you run back to the raid carrying these womp rats with you.
Groundshatter
DashRoode only have one ability that affects the raid it is massive knock back called Groundshatter. This will knock raid members up in the air and out of the protection bubble provided by the shield generator. Groundshatter deals about 5.5k damage and comes about every 30 seconds.
This isnt a major thing but raid members should stack behind the boss after each Groundshatter for AoE heals.
Tanking considerations
DashRoode does seem to have a knockback with his attacks so tanks should tank him next to a rock if possible. From time to time, he will knock the tank with threat into the air and stun them for a few seconds. While the tank is stunned, he will turn to the rest of the raid. This is a good time for the second tank to pick DashRoode up to do a tank swap.
-- Edited by alastrina on Tuesday 26th of February 2013 12:20:26 PM