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Post Info TOPIC: Colonel Vorgath HM)


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Posts: 1315
Date: Apr 29, 2013
Colonel Vorgath HM)



Basic mechanics.

Elect a member of the ops group to stand in the tower. Usually this is an off tank. A little bit of DPS gear will help. The rest of the folks will stand next to the tower and wait for the field to light up with a green square. Usually there is one nearby.

We have folks help in the tower at the beginning of the fight as a mob will spawn periodically and fly to the tower. This way the puzzle worker can start opening up the maze quicker. The tank clicks a few rows of mines to find a green square the ops group can move onto. Everyone (except the tank) moves forward to this area only.

The tank will remain in the tower throughout the duration of this fight, and a wall of fire will be below it so no one can go back to help the tank with the random mob that appears.

When the tank gets a chance, they click the blue button near the console and they turn into a hologram on the mine field. They run around and sweep for stealthed imperial demoltions droids. When they find one, they should return to the tower to open up new mines on the display and find a way through the field as short as possible.

While the tank does that, the rest of the ops group needs to kill this unstealthed droid. During this time, the droid performs two abilities. Cleave and Overload. They can be interrupted to save on damage.

NOTE: On hard mode Overload MUST be interrupted. Otherwise it can wipe the group. Ideally Cleave should be interrupted too, but not at the cost of Overload.

During this phase, spawns will appear. There are two kinds. Defected Imperial Troopers and Assasin Droids. The troopers will run into the raid. If there are some AoE abilities being used, they can be killed pretty easily. Generally try not to take dps off the demolitions droid as they will hit an enrage timer.

The assasin droids on normal mode also need to be DPSed down.

NOTE: On hard mode these droids need to be CC'd. If they get to the ops group, they will explode and cause lots of damage. Generally CC these until the large demoo droid is dead, then ranged takes care of the Assassin droids. They also can be knocked back if need be.

Once the demolitions droid is defeated, the ops member with the last hit get a disarming buff. The tank in the tower neutralizes a red square (square with a mine) and it will turn yellow.

ONLY THE OPS MEMBER WITH THE BUFF CAN TRAVEL INTO A YELLOW SQUARE
(buff is only 10ish seconds so don't waste too much time)

Do not follow them until the square is green. The member with the buff goes in and can click on the mine. It will turn the square green, and folks can advance.

Rinse and repeat.

While the ops group moves across the field, turrets will be shooting at them. Nothing to be done here, group heals will help out. Also, periodically a mob will fly into the tower to visit the tank there. Shouldn't be too bad to deal with them. DPS as quickly as can and continue with opening new mines, and going down to find stealthed droids.

Once the ops team makes it across the mine field, there is a blue switch on the right heading up the ramp on a wall. Clicking it disables the fire/mine field so the tank in the tower can make it across. Remember to only step on green squares. Sometimes, they all don't turn when the switch is flipped.

The last part of the fight involved killing the two adds with Vorgath, and then having him tanked. He will place a red circle on ops members from time to time. There are two different ones. One will follow you when you move. If it is, run away from the rest of the group. It'll explode, and the healers will need to heal through it. The other red circle is one you can move out of. Move out of it quickly and continue the fight.

He will unleash turrets about half way through. On normal mode these can be CC'd and dealt with after Vorgath is killed.

NOTE: On hard mode, these turrets NEED to be killed. Pick a rotation and focus fire them until they are all dead. Get back to the boss.

Generally the fight isn't too bad. A few mechanics change in hard mode, but they aren't terrible if you know what to look for.

Tips:

- Don't walk into red squares unless you want to blow up.
- Don't try jumpining diaganols. You think it will work, but you will just blow up.
- Slow and steady may win the race, but dpsing fast to get the demolition droid down is needed to progress before enrage timers.
- Try and pick a quick best path solution through the mine field. Less optimal paths are likely to hit an enrage time.
- Don't stand near the tower as fight progresses. Fire will appear and one shot you. This goes away when the switch at the far end fo the mine field is depressed.

Hardmode:

- MUST interrupt Overload cast by Demo Droid
- If you can, also interrupt the Cleave
- CC the Assassin droids until Demo Droid is dead. Then range dps the assassin droids.
- Kill turrets that spawn by Vorgath first, then continue to dps the boss.
- Mob that spawn in the tower with the tank is now an elite. Still should be easily killed. Just more work.



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