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Post Info TOPIC: Chu-Gon Dar Cube Info


Onion

Status: Offline
Posts: 545
Date: Jan 8, 2006
Chu-Gon Dar Cube Info


Hi all, alot of people have been asking for this stuff. I've simply lifted this straight from the forums.


There IS stuff missing though I notice, so if you know of something that isnt there, please add it?


1.(sumitted by Lexxes)
F. Comm Unit +
F. Feather +
D. ledger =
Dermal Laminant Syptic(10uses lasts 30min, +10 Bleed Reduction +5 Absorption)

2.(sumitted by Lexxes)
F. Ambush detector +
F. Chance Cube +
F. PowerPack =
Constitution Boost Stim(3uses Lasts 15min, Health Regen)


3.(found by Dark-b)
F. Cyborg Kit +
D. Ledger +
D. Droid Interface +
External Melee Weapon Scope(Advanced),(10uses, Lasts 1min, Modify Melee Accuracy +175.00)


4.(found by phykoris)
F. Homing Beacon +
F. Slave Collar +
D. Bacta Ampule =
External Ranged Weapon Scope(Improved),(10uses, Lasts 1min, Modify Range Accuracy +115.00)


5.(found by krm)
B. Old Cup +
B. Datapad +
B. Worklight =
Minor Health Stim (3-use, raises health by 75 points)


6.(found by scooter1300)
F. Impulse Scanner +
F. Medical Enchancement +
F. Cyborg Kit =
Old Republic Power Converter(no stats and can be traded.)


7.(found by scooter1300)
F. Patch of Hair +
F. Powerpack +
F. Comm Unit =
Transthermal Padding(no stats, untradeable)


8.(found by Dark-b)
F. Booster +
F. Fuse +
F. PowerPack =
Dance Baton(Right),(tradable)


9.(found by Dark-b)
F. Radio +
F. Cyborg Kit +
D. Bone =
Antibiotic Caplets with Immu-Boost(10 use, 30min Timer, +10 disease Resistance, +5 Absprption)


10.(found by Dark-b)
F. Impluse Detector +
D. Liguid +
D. Ledger =
Fortitude Enchantment(advanced),(5uses, Lasts 20min, Modify Health Regen, Modify Action Regen,)


11.(found by -Nuke-)
F. Distress beacon +
F. Homing Beacon +
F. Slave Collar =
Fire Prevention Spray: your resistance to being set on fire is increased: reuse timer 5/ sec: 10 uses


12.(found by Dark-b)
F. Chance die +
F. Feather +
F. Medical Enchancement =
Reinforced Support Beam.(no Stats, Tradable.)


13.(found by Dark-b)
F. Chance Die +
F. Impuse Scanner or F. Impulse Detector dont remeber which one gave me the item. +
D. Ledger =
External Ranged Weapon Scope(Improved),(20uses, Lasts 1min, Modify Range Accuracy +115.00)


14.(found by Caro)
F. Distress Beacon +
F. Impulse Scanner +
F. Impulse Detector =
Styptic Powder(Damage Caused by Bleeding is Decreased)


15.(found by Dark-b)
F. Decryptor +
F. Chemical Anidote +
F. Brazier =
Auto-Counter IFF Device(10uses, This device translates the trajectory of incoming fire allowing you to preform a counter attack against an enemy) DOES NOT WORK!!


16.(found by Dark-b)
F. Decryptor +
F. Slave Collar +
F. Radio =
Dance Baton(left) (tradable.)


17.(found by Angamarth)
F. PowerPack +
F. Document +
F. Retrofit kit =
flat blade dance baton (right),(tradable)


18.(found by Bbacca)
D. Battery +
F. Camera +
F. Decrypter =
Health Boost Hormone (Improved),(7 Uses +100 to Health for 20mins)


19.(found by Argon')
F.Chance Die +
F.Cyborg Kit +
F.Retro-Fit Kit =
Willpower Boost (stim) (mind regen for 15m. 20 uses)


20.(found by Physkoris)
D. Ammo Box +
F. Ambush Detector +
F. Radio =
Sfor Carbine Coil (Component for a Mustafarian weapon - description)


21.(found by Physkoris)
F. Brazier +
F. Camera +
F. Hair =
Eyes of Mesra


22.(found by Physkoris)
W. Sensor Jam +
F. Powerpack +
F. Homing Beacon =
Obsidian Lance Schematic(no trade Schematic, Unlimited use Schematice however needs anouther componet from the cube to make it)


23.(found by Caro)
D. Ammo box +
D. Shisha +
D. Sphere of water =
Jedi relic(Declaration)


24.(found by LgEnder)
F. Booster +
F. Fuse +
D. Bacta Ample =
Immu-Boost Caplets (Improved)(20 Charges, Bio-Link, 5s Reuse, +15 Disease Resistance for 30 Minutes)


25.(found by DrolIsano)
F. Ambush Detector +
F. Med Enhancement +
F. Booster =
Willpower Boost Stim(mind regen for 15m. 20 uses)


26.(found by Atan)
D. pair of binoculars +
D. medicine +
F. medical enhancement =
Static Field Generator (Advanced)


27.(found by Theos_Robos)
F. Feather +
F. Decryptor +
F. Cyborg kit =
Health Boost Hormone. 20 uses +75 to health for 15 minutes


28.(found by RebelHuntr)
D. Spray bottle +
D. Device +
D. Medicine =
Mustafar Bandit Sword


29.(found by Drythax)
F. Comm Unit +
D. Bacta Ampule +
D. ID Badge =
Stamina Boost Stim (Advanced)(5 use action regeneration)


30.(found By, K-C)
F. Medical Enhancement +
D. Bacta ampule +
D. Ledger =
Dermal laminate(Advanced)(bleed reduction)


31.(found by Drythax)
D. Medicine +
D. Spray Bottle +
D. Magnetite Cleaner =
Heavy Republic Flame Thrower


32.(found by Drythax)
F.Document +
F.Radio +
F.Cyborg Kit =
Fire Prevention Spray (20 Use, Your resistance to being set on fire has increased)


33.(found by Drythax)
F. Document +
F. Comm Unit +
D. Pair of Binoculars +
Poison Prevention and Interdiction Compound(5 Use, Poison Resistance Increase, Poison Damage Decrease)


34.(found by Gunsimith)
D. Magnetite Cleaner +
D. Battery +
D. Battery =
Lava Cannon


35.(found by Drythax)
F. Booster +
F. Impulse Detector +
D. Shield Repair Kit =
Dermal Laminan Spray (Improved) (20 use, Increased Bleeding Resistance)


36.(found by Drythax)
F. Radio +
F. Chemical Antidote +
D. Medicine =
True Strike Multi-Retaliation Device (5 Use, "When used this device allows the user to immediately perform a counterattack"


37.(Summited by, Shanegru)
D. spool of wire +
D. recording rod +
F. chance die =
Produces the Mustafar Painting Schematic #3(Master Architect)(Schematic No Trade, 10 uses)Crafted Painting #3


38.(Summited by, Shanegru)
W. sensor jammer +
W. deed +
W. sensor jammer =
image cohesion diffusing module


39.(Summited by, Shanegru)
F. booster +
D. pair of binoculars +
D. ledger =
Endurance Hormones (5 use health/action regen boost)


40.(Summited by, Shanegru)
F. comm unit +
F. medical enhancement +
F. camera =
Ornate Dance Baton (Left)


41.(found by Drythax)
F. Radio +
F. Feather +
F. Patch of Hair =
Stamina Boost Stim (10 use, Action Regen Increase)


42.(found by Drythax)
F. Small Crate +
F. Impulse Scanner +
D. Droid Interface =
Static Field Generator (Improved) (10 Use, Surrounds user with a field of electricity which can deliver a powerful shock to those who come in contact with it)


43.(found by Mailo)
D. Bone +
D. Spray Bottle +
F. Chance Cube =
Fire Retardant Spray (Advanced) (10 uses)


44.(found by Drythax)
F. Document +
D. Liquid +
D. ID Badge =
Obsidian Lance


45.(found by Drythax)
F. Document +
F. Slave Collar +
F. Fuse =
Stamina Boost Stim (20 use, action regeneration)


46.(found by Drythax)
F. Booster +
D. Battery +
D. Spray Bottle =
Immu-Boost Caplets (Advanced) (20 use, Increased Disease Resistance)


47.(found by Drythax)
F. Booster +
F. Retrofit Kit +
F. Comm Unit =
Fire Retardant Spray (10 use, Fire Damage Decrease)


48.(found by Drythax)
F. Booster +
D. Bottle +
D. Droid Interface =
Heavy Republic Flame Thrower


49.(found by Drythax)
F. Chemical Antidote +
F. Chance Die +
D. Spray Bottle =
Overwhelming Shock (5 use, When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice.)


50.(found by Drythax)
F. Medical Enhancement +
F. Cyborg Kit +
D. Ledger =
External Melee Weapon Scope (Improved) (20 use, increased melee accuracy)


51.(found by Drythax)
F. Distress Beacon +
F. Retrofit Kit +
D. Battery =
Willpower Boost Stim (Improved) (15 use, Increased mind regeneration


52.(found by Drythax)
F. Powerpack +
D. Liquid +
D. Medicine =
Two Handed Tulrus Sword


53.(found by Drythax)
F. Fuse +
D. Battery +
D. Magnetite Cleaner =
Obsidian Sword


54.(found by Zenimij)
F. Chemical Antidote +
D. Spray Bottle +
D. Droid Interface =
Tenacity Enhancement (Advanced) (5 use, Your natural healing ability and mind regeneration is increased)


55.(found by EgorII)
F. Document +
F. Cyborg kit +
D. Spray bottle =
Fortitude Enhancement(7 uses, Reuse timer 5 / sec, requires bio link tradeable)


56.(found by PassiveElement)
D. Binoculars +
D. Spray Bottle +
D. Bacta Ampule =
--All Purpose Repulsion Generator--5 uses. Hampers all incoming attacks from enemys for 5 seconds. (defense)


57.(found by Summerflame)
D. Sphere of Water +
F. Circuit Board +
F. Impulse Scanner =
Heavy Republic Flame Thrower Coil(Component for the Heavy Republic Flame Thrower)


58.(found by SnoozMcBlues)
D. Medicine +
F. Feather +
F. Impulse scanner =
Improved Poisen Prevention Syrum(20 use 5 sec reuse time - bio link)


59.(found by Dark-b)
F. Radio +
F. Retrofit Kit +
D. Battery =
Determination Enchancement(7use, lasts 15min, Modify Action/mind Regen, 5s reuse timer)


60.(found by Zenimij)
F. Chemical Antidote
D. Ammo Box
D. Shisha
Mustafar Painting I Schematic (No Trade)Required Skill: Master Architect


61.(found by Drythax)
F. Chemical Antidote +
F. Circuit Board +
D. Canister =
Determination Enhancement (15 use, Action and Mind Regeneration increase)


62.(found by Drythax)
F. Homing Beacon +
F. Chemical Antidote +
D. Shisha =
Two Handed Tulrus Sword Core


63.(Summited by Shanegru)
F. brazier
D. battery
F. document
Universal Weapon Scope(+75 to Melee/Range Accuracy, lasts 1min, 20uses)


64.(found by cpfc82)
D. binoculars +
D. repair kit +
D. ledger =
Osidian sword(reported not to be working. Need Comformation)


65.(found by squallff99)
D. glowing device +
F. glowing power pack +
D. battery =
True Strike Multi-Retaliation Device 10 use bio link


66.(found by JediBrents)
D. Glowy Battery +
D. Glowy Driod Interface +
F. Glowy Comm Unit =
Sfor Republic Carbine
(Now that should be fixed.)

67.(found by Drythax)
F. Decryptor +
F. Chance Die +
D. Shield Repair Kit =
Instinct Enhancement (15 use, Maximum health and mind regeneration increase)


68.(found by Zenimij)
F. Retrofit Kit +
D. Shield Repair Kit +
D. Bacta Ampule =
External Ranged Weapon Scope (Improved)(Advanced Ranged Targeting Assistance)(20 use)
increases ranged accuracy


69.(found by Zenimij)
F. Fuse +
F. Comm Unit +
D. Ammo Box =
Tulrus Lance Core


70.(found by Zenimij)
D. Liquid +
D. Pair of Binoculars +
D. Droid Interface =
Ion Relic Pistol


71.(found by Mr_Bagel)
F. Circuit Board +
D. Droid Interface +
F. Retrofit Kit =
Stuffed Bantha(Would like want a confermation on this...)


72.(found by Zenimij)
F. Document
F. Module Interface
D. Liquid
Health Boost Hormone (Improved)(15 use)(Your maximum health is increased)


73.(found by Zenimij)
F. Camera +
F. Module Interface +
F. Fuse =
Soft Lighting Source (tradeable) No idea what it is, possibly a component?


74.(found by Zenimij)
F. Booster
F. Comm Unit
D. ID Badge
Instinct Enhancement (7 use)(Your maximum health and mind regen is increased)


75.(found by Zenimij)
F. Booster +
D. Pair of Binoculars +
D. Spray Bottle =
All-Purpose Repulsion Generator (improved) (10 use) (A repulsion field improves your overall defense)


76.(found by Zenimij)
F. Impulse Detector +
F. Chance Die +
F. Fuse =
External Melee Weapon Scope (10 use) (An external targeting device increases your (melee) accuracy)


77.(found by Zenimij)
F. Impulse Detector +
F. Chance Die +
D. Ledger =
External Ranged Weapon Scope (Improved) (20 use) (an external targeting device increases your accuracy)


78.(found by Zenimij)
F. Chance Die +
D. Magnetite Cleaner +
D. Device =
Tenacity Enhancement (advanced)(10use)(your natural healing ability and mind regen is increased)


79.(found by InsaneJosh)
D. Bone +
D. Battery +
D. Droid Interface =
Glucose Metabolite Inhaler(5 use, 5 sec reuse timer Your combat speed has been increased)


80.(found by drbeagle)
D. medicine +
F. ambush detector +
D. Shield repair kit =
Disruptor Rifle


81.(found by madmax-tempest)
D. Spool Of Wire +
D. Sphere of Water +
D. Ammo Box =
Painting Living Canals


82.(found by Drythax)
F. Document +
D. Pair of Binoculars +
D. Shield Repair Kit =
Image Cohesion Diffusion Module (10 use, The outline of your body is blurred making you harder to hit at range)


83.(found by Drythax)
F. Radio +
F. Small Crate +
F. Comm Unit =
Poison Interdiction Compound (20 use, Damage from poison is reduced)


84.(found by Drythax)
F. Ambush Detector +
F. Homing Beacon +
F. Impulse Scanner =
External Melee Weapon Scope (20 Use, External targeting device increases your accuracy.)


85.(found by Drythax)
D. Battery +
D. Liquid +
D. Bottle =
Antibiotic Caplets with Immu-Boost (Advanced) (5 use, Disease Resistance and Damage reduction)


86.(found by Sian-dal)
F. camera +
D. recording rod +
F. document =
Obsidian lance core (no stats, tradable)(Currently can not be used in teh schematic. However will get fixed with the NGE. Just have to place the item in the cube and activate it and it should fix it.


87.(found by -VtS-Maddix)
D. Battery +
D. Liquid +
F. Impulse Scanner =
Styptic Powder (Advanced), (20 uses, Reduces damage caused by Bleeding, Reuse 5/sec)


88.(found by -VtS-Maddix)
D. Battery +
D. Shield Repair Kit +
F. Camera =
Poison Prevention and Interdiction Compound (Improved), (10 uses, Increases Poison Resistance & Reduces damage caused by Poison, Reuse 5/sec)


89.(found by Zenimij)
F. Comm Unit +
D. Shield Repair Kit +
D. Droid Interface =
Poison Prevention Serum (Advanced) (20 use) Your resistance to poison is increased.


90.(found by Zenimij)
F. Decryptor +
F. Module Interface +
F. Impulse Scanner =
Poison Interdiction Compound (10 Use) Damage from poison is reduced.


91.(found by Zenimij)
F. Decryptor +
F. Ambush Detector +
D. Canister =
Universal Weapon Scope (10 use) An external targeting device increases your accuracy


92.(found by Zenimij)
F. Camera +
F. Chance Die +
F. Retrofit Kit =
Dermal Laminant Spray (20 Use) Your resistance to bleeding is increased.



-- Edited by Romizzi at 10:42, 2006-01-08

__________________


Onion

Status: Offline
Posts: 545
Date: Jan 8, 2006


(all faintlyglowing items are tradeable.)
F. decryptor
F. document (lvl 77 razor runner trooper)
F. camera (Looted from Storm Lord Minion (80) and Storm Lord Zealot (83) at approx 3061, 1235)
F. module interface (frienzied or mindless treasure hunter)
F. booster (Looted from The Shambler)
F. brazier (a lowland blistmok or a lava strider)
F. ambush detector (looted from bull turlus)
F. homing beacon (looted from a mustafarian ncp in teh South West corner of map. And treasure hunter bodyguard and protector)
F. impulse detector (Looted savage thugs located in the camps at -3177 -2957, and Blackguards at the Archeologist's Problem quest site)
F. radio (Blackguards at the Archeologist's Problem quest site)
F. chemical antidote (Razor Runner Trooper, lvl 77)
F. chance die (Storm Lord Minions)
F. slave collar (Mindless Treasure Hunters Near Shambler)
F. small crate (Shambler)
F. feather (an Onyx Plated Xandank. N of the striking miner's camp in the valley between two hills)
F. medical enhancement (looted from cinderclaw lvl 88 elite junkat(sp), If you get a Ivory tulrus horn and you examine it.. you will gain a quest to kill 20 tulrus this will earn you 7k credits and the F med Enh. spawns as well)
F. cyborg kit (treasure hunter protector)
F. distress beacon (Looted savage thugs located in the camps at -3177 -2957)
F. impulse scanner (blackguard elite wilder near San'sii's wp)
F. retrofit kit (looted from a wilder. And Razor NCP's in the north west coroner of the map.)
F. powerpack (looted from storm lord minion)
F. circuit board (Mindless Treasure Hunters Near Shambler)
F. fuse ("the shambler" level 85 boss mark)
F. comm unit (Smoldering Lava Flee) (level 80 boss)
F. patch of hair (a Smoking Forest Blistmok and Blistmok Trampler located around -605 -925 at the Crystal Flats)(I believe it drops from every type of Blistmok)



D. battery (voaker duset at the miners on strike strike camp)(tradeable)
D. canister
D. liquid (USD Class Pulverizer (89 Boss outside Old Research Facility POI) [Tradeable])
D. medicine (Looted from Razor NCP's north west coroner of map)(tradable)
D. bottle (hal razor(sp?)
D. sphere of water (Colonel Narl at -1340 357) (tradeable)
D. id badge (Looted from Sans'ii)(tradeable)
D. pair of binoculars (looted from Storm Lord Minion (3394-1019))(tradeable)
D. ammo box (looted from Vansk)(tradeale)
D. shield repair kit (Colonel Narl)(Tradeable)
D. shisha (Lislot Bloodscar near -1550 393)(Tradeable)
D. spray bottle(boss usnil (SP))(tradeable)
D. recording rod (storm lord prophet ( south of storm lord ))
D. magnetite cleaner (Captain Starkill Cl 82 boss, "unlocking the secrets" quest. -2553,3040)
D. spool of wire (The Storm Lord(quest boss cl 90)(tradeable)
D. bacta ampule (drops in Old Republic Factory off the mob "Acient Turlus"(sp?) Always drops)(tradable)
D. ledger (A Boss Mob in The Decrepid Droid Factory)
D. device (Commander Hal Razor)
D. bone (The Stormlord)
D. droid interface (San Sii the Kursk)



W. eyeball (Forward commander: droid war)
W. aeromagnifier (Beetle Foreman in the Beetle Cave Lair)
W. magseal detector (Doom bringer in the Operational drop facility)(tradeable)
W. sensor jammer (looted from a boss mob in the Operations Droid Factory. Random Drop. Believe the NCP is Fixer One.)(Tradeable)
W. splinters (Taskmaster 2 from lava Volcano hk47 battle)
W. metallic eye (Commander from Koseyet Mining Camp) (Tradeable)
W. crystal (CY-M - Volcanic Crater (Tradeable))
W. scroll (Taskmaster 2 from lava Volcano hk47 battle)
W. deed (CY-M located in the Volcano Crater)
W. rod ("devastator" npc inside Operational droid facility)(Tradeable)
W. pill box (HK Taskmaster in the Volcano crater)(Tradeable)
W. artifact (forward commander: droid war)
W. engine component
W. gravestone
W. skull
W. poison gland (Dropped by Malfosa (225k health))(Tradeable)
W. dispersal unit
W. reactive antidote (hk47)



__________________


Sage

Status: Offline
Posts: 4047
Date: Jan 8, 2006

Or check here.. its a lot easier to get the info you want
You can search by loot, schem or mob.


Chu-Don-Gar database

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