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Post Info TOPIC: Game Update 2.8: Spoils Of War


KS loudmouth

Status: Offline
Posts: 771
Date: Jul 21, 2014
Game Update 2.8: Spoils Of War


Game Update 2.8: Spoils Of War

Soovada ("Spoils of War" in Huttese) is an annual celebration of total extravagance in Hutt culture, originally celebrated in the summer season of Varl after successful military campaigns. Rival clans compete to prove their superior wealth, attempting to sponsor the most parties, pit fights, bounties, gambling, and every other public display of fortune and excess imaginable.

Popularized among outside cultures during visits to Nar Shaddaa, this exuberant holiday is now celebrated on hundreds of worlds across the galaxy, where it's simply known by its Huttese name; any connection to ancient wartime looting is largely ignored.

Highlights

New Event: Spoils of War! Players can earn double Ranked Warzone Commendations, Warzone Commendations, Fleet Requisition, and Credits from PvP participation, and can try their hand at the slot machines on Nar Shaddaa for exclusive rewards during the Nar Shaddaa Nightlife celebration.

  • Earn double Fleet Requisition and Credits in Galactic Starfighter battles from Game Update 2.8 to 2.8.1.
  • Earn double Ranked Warzone and Warzone Commendations and Credits from 2.8.1 to 2.8.2.
  • Keep an eye out for intriguing advertisements for the Club Vertica and Star Cluster casinos for more information on the Nar Shaddaa Nightlife celebration!
  • Earn Golden Certificates from Smuggler's Luck and Kingpin's Bounty machines and redeem them for prizes.
  • Earn exclusive mount prizes directly from Kingpin's Bounty machines.
  • Smuggler's Casino Chips can be purchased with Credits or Warzone Commendations.
  • Kingpin's Casino Chips can be purchased with Credits or Cartel Market Certificates, or won from Smuggler's Luck slot machines.

 

Nightmare Mode Dread Palace is now available! Return to Oricon to face off against Dread Masters Bestia, Tyrans, Calphayrus, and Raptus, who are now more powerful than ever before! Defeat this new difficulty while Nightmare Power is active to earn a new title!

Group Finder Operations have been redesigned! Story Mode Operations are now more accessible to endgame players (levels 50 55). The Operations section in the Group Finder window will list available Operations on a predetermined schedule, rotating in different Operations every few days. Players who meet the level requirement of the Operation will be Bolstered, removing the requirement for endgame gear. Rewards have also been improved, making this a great opportunity for players to earn Ultimate Commendations and experience new content!

Bounty Contract Week returns! The event runs from June 10th 12:00 GMT to June 17th 12:00 GMT.

Progress faster with a Double XP Week! Get twice the experience from July 1st 07:00 GMT to July 8th 07:00 GMT.

The Gray Secant has returned from its travels! Participate in the Relics of the Gree event from July 22nd 12:00 GMT to July 29th 12:00 GMT.

General

  • Added Shadow Map options to the Preferences graphics tab:
  • Shadow Map Cascades: Increases the number of shadow maps used by the shadow system. Increasing this will improve quality but reduce performance.
  • Shadow Map Resolution: Increases the effective resolution of the shadows. Applies to interior and exterior shadows. Increasing this will improve quality but reduce performance.
Removed 6 Location and 1 Bestiary Codex entries that were erroneous and not obtainable through gameplay.Corrected an error that caused /say messages to not send as expected.

Cartel Market

  • New Nightlife Pack now available: The Star Cluster Nightlife Pack! Cost: 320 Cartel Coins.
  • Hypercrates containing 24 Star Cluster Nightlife Packs are now available! Cost: 6912 Cartel Coins (Discounted 10% for a limited time!)
  • The Star Cluster Nightlife Pack items can now be previewed in Collections.
  • Several Pets and Emotes from the Hotshots Starfighter Pack are now in Collections as intended.
  • Moods now have a description indicating which slash command they unlock (ex: /goofy).
  • The item Holographic Disguise now indicates in its tooltip that the effect will break when performing any action besides moving.

Classes + Combat

General

  • Fixed an issue that would occasionally allow abilities to affect targets, even if those targets had a 100% or greater chance to defend against attacks.

Jedi Knight

Sentinel

Watchman

  • Merciless Slash now deals more damage and costs 4 Focus.
  • Dispatch and Merciless Slash now have a 25/50/75 percent chance and Slash now has a 15/30/45 percent chance to trigger Mind Sear, which finishes the active cooldown of Cauterize.
  • Inexhaustible Zeal now also makes the Damager Over Time effects from Cauterize and Overload Saber uncleansable.
  • Overload Saber now requires Juyo Form to be active.
  • Plasma Blade now increases the damage dealt by burning effects by 7/14/21 percent (up from 2/4/6 percent).

 

Guardian

  • Focused Defense now lasts a maximum of 10 seconds (down from 40).

Sith Warrior

Marauder

 

Annihilation

  • Annihilate now deals more damage and costs 4 Rage.
  • Vicious Throw and Annihilate now have a 25/50/75 percent chance and Vicious Slash now have a 15/30/45 percent chance to trigger Pulverize, which finishes the active cooldown of Rupture.
  • Indefatigable Onslaught now also makes the Damager Over Time effects from Rupture and Deadly Saber uncleansable.
  • Deadly Saber now requires Juyo Form to be active.
  • Hemorrhage now increases the damage dealt by burning effects by 7/14/21 percent (up from 2/4/6 percent).

Juggernaut

  • Enraged Defense now lasts a maximum of 10 seconds (down from 40).

Jedi Consular

Sage

 

Balance (Sage)

  • Sever Force now deals slightly more damage.
  • Telekinetic Focal Point now grants a 9% per stack bonus to the damage of Rippling Force.
  • Mental Scarring now increases the damage done by Telekinetic Throw to targets affected by the players Sever Force by 8.3/16.67/25 percent.
  • Containment now reduces the activation time of Force Lift by 0.5/1.0 second (up from 0.25/0.5).

Shadow

  • Shadows Training now decreases the activation time of Force Lift by 1 second in addition to its other effects.
  • Mass Mind Control now taunts NPCs when Combat Technique is active, and lowers threat when Combat Technique is not active.
  • Reduced the activation time of Phase Walk to 0.5 seconds (down from 1.5 seconds) and increased the maximum duration to 5 minutes (up from 2 minutes).
  • Combat Technique, Force Technique, and Shadow Technique no longer require 100 Force to activate, and instead use all available Force regardless of amount.
  • Force Techniques Force Breach now deals slightly more damage.

 

Balance (Shadow)

  • Sever Force now deals slightly more damage.
  • Mind Warp now increases the damage of Mind Crush by 16.5/33 percent instead of extending its duration.
  • Sever Force now also triggers the damage and Force regeneration of Rippling Force.
  • Containment now lowers the activation time of Force Lift by 0.5/1.0 second while Force Technique is active.
  • Mental Defense now enables Mass Mind Control to grant a 15/30 percent reduction in damage taken by 6 seconds.
  • Force Strike now has a 100% chance to activate on melee attacks (up from 60%).
  • Crush Spirit now grants a 15/30 percent chance for periodic damage over time effects to trigger Crush Spirit, which finishes the cooldown of Spinning Strike and makes your next Spinning Strike usable on a target of any health level.

Sith Inquisitor

  • Guard damage no longer cancels the effects of Whirlwind.

Sorcerer

 

Madness (Sorcerer)

  • Creeping Terror now deals slightly more damage.
  • Focal Lightning now grants a 9% per stack bonus to the damage of Lightning Burns.
  • Creeping Death now increases the damage done by Force Lightning to targets affected by the players Creeping Terror by 8.3/16.67/25 percent.
  • Haunted Dreams now reduces the activation time of Whirlwind by 0.5/1.0 second (up from 0.25/0.5).

Assassin

  • Assassins Training now decreases the activation time of Whirlwind by 1 second in addition to its other effects.
  • Mass Mind Control now taunts NPCs when Dark Charge is active, and lowers threat when Dark Charge is not active.
  • Reduced the activation time of Phase Walk to 0.5 seconds (down from 1.5 seconds) and increased the maximum duration to 5 minutes (up from 2 minutes).
  • Lightning Charge, Dark Charge, and Surging Charge no longer require 100 Force to activate, and instead use all available Force regardless of amount.
  • Lighting Charges Lightning Discharge now deals slightly more damage.

 

Madness (Assassin)

  • Creeping Terror now deals slightly more damage.
  • Lingering Nightmares now increases the damage of Crushing Darkness by 16.5/33 percent instead of extending its duration.
  • Creeping Terror now also triggers the damage and Force regeneration of Lightning Burns.
  • Haunted Dreams now lowers the activation time of Force Lift by 0.5/1.0 second while Lightning Charge is active.
  • Shapeless Spirit now enables Mass Mind Control to grant a 15/30 percent reduction in damage taken by 6 seconds.
  • Raze now has a 100% chance to activate on melee attacks (up from 60%).
  • Bloodletting now grants a 15/30 percent chance for periodic damage over time effects to trigger Bloodletting, which finishes the cooldown of Assassinate and makes your next Assassinate usable on a target of any health level.

Smuggler

Scoundrel

 

Scrapper

  • K.O. now allows Shoot First to interrupt the target.
  • Slippery Devil now offers a 15/30 percent reduction in area of effect damage in addition to its other bonuses.
  • Surprise Comeback now grants a 10/20 percent reduction in damage received while Stim Boost is active in addition to its healing effects.
  • Fixed a bug that prevented Surprise Comeback from healing a fifth time.

Imperial Agent

Operative

 

Concealment

  • Jarring Strike now allows Hidden Strike to interrupt the target.
  • Shadow Operative Elite now offers a 15/30 percent reduction in area of effect damage in addition to its other bonuses.
  • Revitalizers now grants a 10/20 percent reduction in damage received while Stim Boost is active in addition to its healing effects.
  • Fixed a bug that prevented Revitalizers from healing a fifth time.

Trooper

Commando

  • Tech Override now grants 6 seconds of interrupt and pushback immunity after it has been used to activate an ability immediately. For Commandos with Overclock, the immunity is triggered after the second use.

Vanguard

 

Shield Specialist

  • Shield Cycler now also regenerates Energy Cells when an attack is defended against in addition to shielding.
  • Static Shield now has a chance to finish the cooldown on Stock Strike when an attack is defended against in addition to shielding.

 

Assault Specialist (Vanguard)

  • Riot Augs now increases the damage of periodic elemental damage by 35% in addition to its other effects.
  • Rapid Recharge has been replaced by Critical Recharge. Critical Recharge increases Critical Hit chance by 1/2 percent, and reduces the cooldown of Recharge Cells and Reserve Powercell by 15/30 seconds.

Bounty Hunter

Mercenary

  • Power Surge now grants 6 seconds of interrupt and pushback immunity after it has been used to activate an ability immediately. For Mercenaries with Power Overrides, the immunity is triggered after the second use.

 

Pyrotech (Mercenary)

  • Superheated Rails no longer gets damage from both Primary Hand and Off-hand Rail Shot attacks.

Powertech

 

Shield Tech

  • Shield Vents now also vents Heat when an attack is defended against in addition to shielding.
  • Rapid Venting now has a chance to finish the cooldown on Rocket Punch when an attack is defended against in addition to shielding.

Pyrotech (Powertech)

  • Power Bracer now increases the damage of periodic elemental damage by 35% in addition to its other effects.
  • Rapid Venting has been replaced by Critical Venting. Critical Venting increases Critical Hit chance by 1/2 percent, and reduces the cooldown of Vent Heat and Thermal Sensor by 15/30 seconds.

Flashpoints + Operations

  • The effect of Nightmare Power has been removed from Nightmare Dread Fortress, and the Conqueror of the Dread Fortress Title can no longer be obtained. Congratulations to those who overcame this challenge!
  • Nightmare Mode is now available for the Dread Palace Operation.
  • Dread Master Brontes and the Dread Council now drop a Dread Guard Cranial Scan for each member of the Operation.
  • Players who are defeated in an Operation now have the option to spawn inside of the instance when all other players in the group are out of combat.
  • Players accessing Operations through Group Finder will now be Bolstered to an appropriate gear rating while inside the Operation. This Bolster effect will also provide increased incoming healing and increased shield chance and shield absorb.
  • Operations in Group Finder will now group players for the 16-Player Story Mode version of the Operation.
  • The Operation category of the Group Finder now rotates through a different available Operation every 2 or 3 days. The currently available Operation, the time remaining and the next available Operation can be accessed through the Group Finder panel.
  • Dread Fortress and Dread Palace have been added to the Operation rotation.
  • Mass Manipulator Generators no longer drop from every boss in Hard Mode Dread Fortress, and now only drop from Dread Master Brontes as intended.
  • Enemies outside of boss encounters in the Dread Palace now correctly follow players when engaged in combat.
  • Added additional gating to the Dread Fortress to block access to unintended areas of the map.
  • The Sovereignty buff players receive after claiming a Dread Masters throne is now properly dispelled when leaving the Dread Palace.
  • Rewards for completing content via the Group Finder have been improved!
  • Operations:
  • Upgraded to 30 Ultimate Commendations at Level 55.
  • Upgraded to 25 Elite Commendations between Levels 50-54.
Hard Mode Level 55 Flashpoints:
  • Upgraded to 10 Ultimate Commendations.
Tactical 55 Flashpoints:
  • Upgraded to 10 Elite Commendations.

Galactic Starfighter

General

  • Spawn locations are now chosen randomly for players by default. Players can override this from the Map screen by manually selecting a spawn location.

Ships + Hangar

  • A new Gunship variant has been added! The SGS-S1 Condor (Republic) and the GSS-4Y Jurgoran (Empire) are now available via Fleet Requisition. These Skirmisher Gunships are a more up-close-and-personal Gunship with a Railgun and Missile-focused loadout, including an option for the new Interdiction Missile.
  • A new Bomber variant has been added! The Sledgehammer (Republic) and the B-5 Decimus (Empire) are now available via Fleet Requisition. These Assault Bombers are heavily armored Bombers that are best in the thick of the battle, and are able to deploy Drones or Mines for maximum effectiveness.

Components + Crew

  • Interdiction Mine damage has been increased, but no longer has Shield Piercing.
  • Feedback Shields damage has been increased and now correctly activates off of Primary Weapon attacks.
  • Fortress Shield now increases shield strength by 130%.
  • Mine area of effect now obeys line of sight.

Items + Economy

  • Serendipitous Assault, Focused Retribution, and Devastating Vengeance Relics no longer activate from both dealing damage and healing within the same rate limit.
  • Scrap Peddler Lockbox has been added to the PvP Items vendor on the Republic and Imperial Fleets for 600 Warzone Commendations. This Lockbox gives a random Jawa Scrap item that can be exchanged at the Scrap Peddlers in the Cartel Bazaar.
  • Master Hunters Headgear has been given voice modulation.
  • The Imperial version of the Battlemaster Force-Mystics Headgear has been given a more appropriate voice modulation.
  • The inventory of Fleet Commendation vendors has been updated:
  • All PvE Starship Upgrades have been moved to the Starship Upgrade vendor.
  • The Pilot Suits sold by this vendor no longer have Social Level requirements.
  • Reduced the cost of the Legacy Item Kits sold by this vendor.
  • Merged Grade 6/7/8 crafting Lockboxes into a single Level 50 crafting Lockbox containing 3 random types of crafting materials.
  • Removed Level 50 Premium and Prototype Equipment Lockboxes.
  • Reduced the cost of the Level 50 Artifact equipment Lockbox.
  • Added a new Lockbox that contains a Rating 144 Prototype Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor.
  • Added a new Lockbox that contains a Rating 140 Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor. This Lockbox is weighted so that it is more likely to contain Modifications appropriate to your class.
  • Added a new Level 55 Crafting Lockbox that contains 3 random types of Grade 9 or 10 crafting materials.

Missions + NPCs

  • Slicing Missions now grant the correct grade of Lockbox.
  • The Starship Upgrade vendors S-1A0 (Empire) and S-4S0 (Republic) have been changed to Fleet Commendation vendors.
  • The Galactic Starfighter Daily Mission now additionally rewards 40 Fleet Commendations.
  • The Galactic Starfighter Weekly Mission now additionally rewards 90 Fleet Commendations.
  • The French voiceover for Darth Arkous in Assault on Tython and Korriban Incursion has been updated.

Warzones

  • The Acid Trap Burn effect from the Toxic Sludge in Quesh Huttball Pit is now applied faster, and is no longer avoidable by using abilities that increase the players speed.


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KS loudmouth

Status: Offline
Posts: 771
Date: Jul 21, 2014

2.8a Patch Notes

General

  • Group Finders Operation queue has been set to 8-Player (down from 16-Player) in order to decrease server load and resolve widespread connectivity and instancing issues.
  • Addressed a bug that caused Legacy cooldown unlocks to not apply properly for certain Abilities.


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KS loudmouth

Status: Offline
Posts: 771
Date: Jul 21, 2014

2.8b Patch Notes

General

  • Corrected an issue that was causing the Mission [Group Finder] Story Mode Operations to not update after finishing a Group Finder Operation.
  • Story Mode Operations are now properly listed as 8-Player instead of 16-Player in the Group Finder UI.


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KS loudmouth

Status: Offline
Posts: 771
Date: Jul 21, 2014

2.8.1 Patch Notes

Highlights

Reap the Spoils of War! The second phase of the Spoils of War event has begun and Warzones now give double Commendations and Credits! Get in there and go berserk!

New Cartel Market Pack! The Club Vertica Nightlife Pack and Hypercrate is now available!

Bounty Contract Week returns! The event runs from July 8th 12:00 GMT (05:00 PDT) to July 15th 12:00 GMT (05:00 PDT).

Progress faster with a Double XP Week! Get twice the experience from July 1st 18:00 GMT (11:00 PDT) to July 8th 07:00 GMT (00:00 PDT).

General

  • The High and Very High graphic presets for Shadow Map Cascades and Shadow Map Resolution have changed:
  • High is now 1024 Resolution (down from 1280) and 4 Cascades (down from 6).
  • Very High is now has 6 Cascades (down from 8).

Cartel Market

  • The Club Vertica Nightlife Pack is now available in the Cartel Market. Cost: 320 Cartel Coins.
  • A Hypercrate of Club Vertica Nightlife Packs is now available in the Cartel Market. Cost: Cost: 6912 Cartel Coins (Discounted 10% for a limited time!)
  • The Rest and Recharge item Celebration Mishap is now available to preview in Collections.
  • Corrected the nameplates and tooltips of the Pink-Magenta Color Crystal and the Armor Lootboxes in the Starcluster Nightlife Pack.
  • Updated the rarity icons for a number of Cartel Market items.
  • The animation for Emote: Crazy Talk now loops.
  • Items from the Nightlife Packs now properly show their name when being unlocked in Collections.
  • Mandalore the Ultimate's Helmet has been given voice modulation.
  • Fixed an improper material on the Vectron JM-13 Torrens so that it appears properly when Bloom is disabled.
  • Beards no longer clip through Ajunta Palls Mask.
  • The EL-34 Rotary Plasma Cannon Cartel Market icon now matches the item.

Classes + Combat

  • Troopers now receive the correct amount of Energy Cells when accepting a Revive.
  • Using Scamper or Exfiltrate no longer causes players to become indefinitely stuck if used while being knocked back, rooted, or stunned.
  • Powertechs, Vanguards and Assassins are no longer able to use Guard outside of the required stance.
  • The interrupt granted by Jarring Strike and K.O. no longer ignores interrupt immunity.

Flashpoints + Operations

  • Lord Modo has taken remedial Sith Lord classes and has learned a new ability! He now uses Mass Crush during his Kuat Drive Yard encounter in order to match the Imperial Master Khoris encounter.
  • Players who join an Operation in progress through the Group Finder can now use the Travel Now option.
  • Made additional areas inaccessible during the Nefra, Who Bars the Way encounter in the Dread Fortress.
  • The Guardians of the Fortress in the Dread Fortress no longer turn immediately after casting Slam.
  • Corrupter Zero's army no longer has Boss Immunity in Story and Hard Mode Dread Fortress.
  • It is no longer possible to avoid Dread Master Brontes' Supremacy by leaving line of sight during her Dread Fortress encounter.

Galactic Starfighter

General

  • The Galactic Starfighter phase of the double rewards event has ended. The normal rate of Requisition and Credit gain has returned.

 

Components + Crew

  • The slowing effect from Interdiction Missile no longer stacks.

Missions + NPCs

  • Fixed an issue where some players were unable to travel back to the Artus system if they reset the Imperial Agent Mission Hero of the People or left the system while the Mission was in-progress. Any players currently on this Mission will have their progress reset.
  • The Republic version of [WEEKLY] Tactical Flashpoints can now only be accepted by Level 55 characters. Any players currently on this mission will have their progress reset.

Warzones

  • Warzones now give double Commendations and Credits.
  • Players who travel to a Warzone or Warzone Arena with partial Expertise on an item (and thus not getting full Bolster benefits) now receive a notification that they are wearing less than ideal gear. Players with 0 Expertise on an item will not get this notification, as they will be Bolstered accordingly.


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KS loudmouth

Status: Offline
Posts: 771
Date: Jul 21, 2014

2.8.2 Patch Notes

Highlights

The Gray Secant has returned from its travels! Participate in the Relics of the Gree event from July 22nd 12:00 GMT to July 29th 12:00 GMT.

Bounty Contract Week returns! The event runs from August 12th 12:00 GMT to August 19th 12:00 GMT.

General

  • The GenDai Codex Entry is now obtainable by both Factions.
  • Republic players are now able to obtain the Sullustan Codex Entry.
  • System Messages are now moveable using the Interface Editor.
  • The Camera Rotation Speed slider now correctly adjusts the speed from 0-100%.
  • Ground textures no longer appear poorly when Texture Anisotropy is turned on if the computers graphics card cannot support the option.

Cartel Market

  • The Series 512 Cybernetic Torso now has the appropriate color scheme.
  • The Rest and Recharge item Chance Cube now has sound effects.
  • Corrected the tooltips of a number of Super Rare Cartel Market items to properly reflect that they are Ultra Rare, in keeping with their Collections unlock prices.
  • The ST-7 Recon Walker and the Ghorfa Bantha now play footstep sound effects properly while rotating.

Classes + Combat

Jedi Consular

Shadow

Balance (Shadow)

  • Sever Force no longer interrupts Warzone objective captures.
  • Containment now properly applies a 2 second stun when the Shadow cancels Whirlwind by dealing damage.

Sith Inquisitor

Assassin

 

Madness (Assassin)

  • Creeping Terror no longer interrupts Warzone objective captures.
  • Haunted Dreams now properly applies a 2 second stun when the Assassin cancels Whirlwind by dealing damage.

Flashpoints + Operations

  • The Beast of Vodal Kresh encounter in Athiss now resets if the boss is moved too far off of its platform.
  • The Guardians of the Fortress now have the correct damage and health in 8-Player Nightmare Dread Fortress.
  • Some enemies in the Assault on Tython and Korriban Incursion Flashpoints have had their toughness reduced to make for a more enjoyable experience and reduce the length of some of the more difficult engagements. The boss encounters have not been changed.

Missions + NPCs

  • The CZ-198 Missions Droid Demolition and Manual Shutdown now properly share their completion credit between group members.

Warzones

  • Credit and Commendation acquisition rates have been returned to normal.


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