* Combat: The amount of damage received before damage is blocked should now be displayed correctly in the combat spam.
Content/Quest:
* Quest NPC: Borvo's Guards will no longer have the converse option if they are attackable. * Quest NPC: Fixed a case where Vhaunda, at the Singing Mountain Stronghold, would not give her quest. * Quest NPC: Gendra no longer tells you to go talk to Trehla if you already have the quest that sends you to talk to Trehla. * Quest NPC: Serissu no longer grants the third training quest again after you already have it. * Quest NPC: Treun Lorn no longer repeats his dialogue after getting the required crystal from the player. * Quest NPC: Zeelius Kraymunder's first quest target is now a hermit spider as mentioned in his conversation. * Quests: All Trehla quests not currently granted are flagged as abandonable. * Quests: The waypoint for the ‘Treasure location’ will now be removed after the player has completed the Scythe Blade Quest's treasure map. * Quests: The Rebels needed to complete the quest "Operation Lumberjack" have been spotted in the patrols of Nashal. * Quest: Spy Profession Quest: Corporate Espionage: Lengthened the amount of time before Jubai Latelli respawns. * Quest: White Thranta Shipping Out: Durr Roddick's datapad no longer requires the use of the radial menu to complete its quest step. * Quest: Naboo: There are now bars to the room in which Karl Eckener is being held. * Content: Death Watch Bunker: DE-10 Blaster Pistol Barrels are dropping once again. * Content: JTL: The shipwrights waiting on a shipment from Ral Mundi now acknowledge that the shipment has been found after the player completes the quest. * Content: JTL: Hakasha Sireen's Duty Mission: Destroy B-wing Prototypes now spawns the correct ships. * Content: Kashyyyk: “The Big Cover-Up” quest can now be completed by clicking on the rodian corpses. * Content: Kashyyyk: “Treat for the Trandoshans" quest now has a reduced xp reward because it is repeatable. * Content: Kashyyyk: The “Curing the Great Tree” quest on Kashyyyk now lists the correct rewards. * Content: Kashyyyk: The item reward for “The Sayormi” quest and the “Curing the Great Tree” quest will now show in the quest window. * Content Kashyyyk: The locked container for the “Missing Researchers” quest on Kashyyyk can now be clicked without having to open the radial menu in order to complete the quest task. * Content: Kashyyyk: “The Sayormi” quest on Kashyyyk now lists the correct quest rewards. * Content: Kashyyyk: To complete the "Urnsor's Infestation" quest on Kashyyyk, you are now told to return to Chief Kallaarac. * Content: Mustafar: The Lava Flea Hunt document can simply be clicked on to complete the quest, instead of requiring the use of the radial menu. * Content: Restuss: Increased the time between reinforcement drops in the Restuss battlefield region. * Content: Restuss: Reinforcements that return to their drop location will no longer be standing on top of each other. * Content: Restuss: There should no longer be multiple occurrences of a set of reinforcements in Restuss. * Content: Restuss: The events for the quest "Secure Restuss" and "Total War" will complete in three minutes instead of five. * Content: Restuss: NPCs spawned during the event for the quests "Secure Restuss" and "Total War” will no longer stand on top of each other. * Content: Restuss: The Rebel Reward Officer will now offer the CM 'Dead Bolt' Pistol, just like his Imperial counterpart.
Expertise:
* Officer Expertise: As a convenience to Officers choosing the Reinforcement expertise, they will also receive "Attack Order" and "Fall In" commands. These can be used to tell active pets to attack or follow without having to use vocal commands or /tellpet commands. You can still use vocal, /tellpet commands, and macros to command your pets as you did before, if you prefer. * Officer Expertise: Corrected an issue that would allow different ranks of the same Officer buff to stack. * Officer: New sounds have been added for the following abilities: Charge Crippling, Vortex, Focus Fire, Last Words, Scatter, Superior Firepower and Tactics. * Smuggler Expertise: Made the descriptions clearer for the abilities Wretched Fate, Poor Prospect, and Meager Fortune. * Smuggler Expertise: Changed the abilities 'Hidden Padding' and 'Lined Pockets' to have clearer descriptions. * Smuggler Expertise: The ability, Precision Strike, had damage values that were too high and has been rebalanced with a faster cooldown (5 seconds instead of 7). We fixed the incorrect damage values that were allowing extremely high hits with the End of the Line Smuggler buff. In addition, the action cost was too high and has now been lowered (it was 1.2 times the damage and is now 1.1). * Smuggler Expertise: The ability Fast Draw had an action cost was too high and has now been lowered (was 1.2 times the damage and is now 1.1). * Smuggler Expertise: 'Sly Lie' and 'Fast Talk' abilities have been given clearer descriptions. * Smuggler Expertise: Added a proc string to the combat logs for Feeling Lucky. * Smuggler Expertise: The Card Up Your Sleeve ability has been given a clearer description. * Smuggler Expertise: The Card Up Your Sleeve ability should now apply its double hit buff. * Smuggler Expertise: Dirty Tricks can now be used when a Smuggler is using a rifle or a carbine. * Smuggler Expertise: The descriptions for Fake ID, Half Truth, and Innocent Cargo have been made clearer. * Smuggler Expertise: The Feeling Lucky ability has been given a clearer description. * Smuggler Expertise: The abilities Gaining Lucky Break and Double Hit now display in your combat log. * Smuggler Expertise: Hammer Fanning, Double Deal, and One-Two Pummel should all show up as "a second attack" in the combat log. * Smuggler Expertise: Smugglers now have a chance to get the Feeling Lucky buff from combat in addition to getting Illicit Goods. * Smuggler Expertise: The Underworld Boss ability has been given a clearer description. * Smuggler Expertise: The Bleed 2 ability should not show up as a level 70 ability, as it is associated with the Gun Oil ability. * Smuggler: New sounds have been added for the following abilities: Bad Odds, Break the Deal, End of the Line, False Hope, Fast Talk, Inside Information, Narrow Escape, Off the Cuff, Sly Lie, and Spot a Sucker.
GCW:
* GCW: Each factional headquarters now automatically has a minefield associated with it.You can purchase mines from your factional recruiter that you can donate to the factional headquarters to be placed in the minefield * GCW: Mine Disarm Kits can now be purchased from Factional Recruiters. To disarm a mine, you must be within range of an enemy minefield and use the kit. * GCW: Objective terminals will need to be defeated again after a base shutdown is aborted. * GCW: There is no longer a limit on the amount of rank progress that can be achieved each week. When the rank update occurs, every GCW point earned during the week will have some contribution to rank progress. * GCW: The "Progress to Next Rank" indicator on the GCW page now displays the progress number to two decimal place accuracy. * GCW: Traps will now be available at Private (rank 1). * GCW: Bases: In the override terminal puzzle, DNA markers that have been matched are now grayed-out to help make the connection that they have already been matched. * GCW: Bases: Reworded some of the text for the override terminal puzzle in faction hqs so that it was more consistent. * GCW: Bases: Certain Factional HQs should no longer allow you to donate too many turret deeds.
Items:
* Heavy Weapons: Changed the damage type on the AK-Prime rocket launcher from energy to kinetic. * Item: The Fragmentation Grenade reward from certain RFS missions will now properly cause damage when used. * Item: The holo-chess table will no longer display the use option on the radial menu. * Item: The streetlamp made from the lootable schematic can now be properly placed as a city decoration. * Item: The Treated Protective Coveralls will now provide protection versus the Sarlacc's poison. * Fixes Bug: Paintings and other furniture items would not show a "Pick Up" menu option in situations where that option should have been available; for example, while looting or when retrieving them from a safety deposit box. * Bug Fix: Weapons that were erroneously created with blast as a damage type will correct themselves.
Misc:
* Survey Tools: Added the system messages ‘may not use on water’ and ‘may not use while mounted’. * Creature: Cupas now no longer make the screen shake violently when they die. * Equipment: The 6 sided dice will now correctly use the 6 sided dice appearance. * NPCs: Fixed a few Wookiees in Kashyyyk that had both converse and attack as options at the same time. * A flag banner floating in the sky on Dathomir has been removed. * A Naboo police officer is no longer spawning on top of an Imperial/Rebel officer in Theed. * Fixes: Bug: Some NPCs in Theed that were spawning on top on one another no longer will. * Fixes: Bug: There was no cybernetics category on the search filter for vendors and the bazaar. This has been fixed. * Player Associations: Fixed an issue that can sometime cause the PA window to display a "null" PA leader. * Corellian Corvette: Loot boxes on the Corellian Corvettes can only be opened by combat classes. This is to prevent those loot boxes from being accessed without risk. * Player Cities: Fixed issue with mayors needing zoning rights to have a structure transferred to them. The Mayor doesn’t need zoning rights, as they are the mayor. * Player: Players can no longer call the ITV (Instant Travel Vehicle) in a private instance. * Y8 Mining Ship: Players will no longer straddle the pilot seat in the Y8 mining ship. * NPC: Reduced Harwakokok's size on the Avatar Platform. * Combat: Fixed a problem where mobs in interiors, like the Death Watch Bunker, would become aggressive to the player when they are nowhere near the player. * NPC: Vaik’anna Silverlight should no longer fall beneath the steps in Theed. * NPC: Vance Groten no longer checks his wrist while explaining that he loves working in Dee'ja Peak. * Item: The quest object in "Corporate Espionage" is now labeled as "a datapad,” as described in the quest journal. * Animation: Fixed an issue with animation and player movement when holding a two-handed weapon.
Professions:
* Jedi: Elder Jedi Robes will now accurately reflect 245 constitution, instead of splitting the constitution bonuses between the robe and a buff the robes gives. * Jedi: Jedi stances now require one key press to toggle to a different stance instead of two.
Smuggler System:
* Smuggler System: Enemies will no longer aggro prior to completing a contraband check.
Space:
* Space: Fixed an issue with Default Appearance boxes appearing when you equipped an Ion Cannon in the second slot of your Greivous Star Fighter. * Space: Kessel should no longer be over-spawning ships. When the battle is over in Deep Space and a new winner is declared, Kessel will clear most of the ships. The ships essential for quests should remain and repopulate with the new phase's ships. * Space: The Elite KDE Engine will now be visible when loaded on ships. * Trader: The Issued Trader Backpack granted as a trader levels-up will now grant a bonus to assembly instead of agility. * Space: The Imperial Droid Command "Weapon Tuning Two" should now function properly. * Space: Unloading cargo from a ship's cargo hold now displays a message. * Camera: You can now rotate the camera all the way around your ship in space when you have it unlocked.
UI:
* Character Sheet: When viewing another player's Character Sheet, hitting the 'Alt' key will toggle the sheet on and off. To bring up your own Character Sheet while viewing another player's, hit 'C' or 'Alt' once to turn off the current sheet and 'C' again to bring up yours. * Controls: Hitting the tilde key (or whatever key you have bound to opening the radial menu), will now open the radial menu on an object inside an inventory or other container -- if you have no world object selected. * Keymap: The "Star Wars Galaxies Modern" keymap has been added. Notable settings include: o The right mouse button selects an intended target and opens radial menus. o The left mouse button still uses primary attacks or default actions. o The tilde (~) key now initiates auto-firing. o You will walk/run if you hold down both mouse buttons. o Secondary abilities will fire immediately if you select them from the toolbar. * Radar: Left clicking a dot in the radar sets it as the intended target. * Radar: The intended target now shows up as a green bracket around the dot in the radar display. * Roadmap: In the Officer Profession roadmap screen, Officer phase 3 is now referred to as Commander while phase 4 is referred to as the higher rank, Captain. * Toolbar: The toolbar will now indicate if a target is out-of-range for an attack. This will be indicated by a red circle with an "X" on it displayed on the toolbar slot. * Toolbar: Added UI actions for the top row of buttons on the toolbar (Bank 2) called toolbarBank2Slot00 through toolbarBank2Slot11 * Combat: Added an option to have creature names and radar symbols blink when they are in combat with the player. Turn on "Creature Names and Radar Symbols Blink when in Combat" in the user interface options to enable this feature. * Combat: Experience point reward flytext will now fly over the mob giving the XP rather than always over the character. * Cybernetic Arm: The Cyborg Critical Strike icon has been changed from the Bounty Check icon to a crosshair. * Targeting: ESC will now drop the intended target (outlined in a green box), but not the look at target (indicated by a blue box). This fixes some issues with losing track of you target unexpectedly. * Fixes Bug: Clicking on the Space tab in the Professions screen, and then clicking on the Politician tab, would cause a mix of Space and Politician art to appear and make the Politician tab unusable. * Fixes Bug: ‘Describe functionality’ in the pop-up menu when right-clicking on hotbar items was broken. * Fixes Bug: Fixed an instance in which the toolbar would become "frozen" or unresponsive to special attacks. * Fixes Bug: If there were too many items to list in the Rewards section of the Profession screen, there would be no scrollbar to indicate that there were more items. * Fixes Bug: If you created a macro with an old-style icon, it would be removed from your toolbar the next time you logged in. * Fixes Bug: If your current selected title was one you received from a badge, opening the Character tab of the Community window would result in the drop-down displaying "No Badge," at which point you could not clear your title until you selected a new title in the interim. * Fixes Bug: Layout on the alarm tab of the options screen would hide the "Add Alarm" button, causing confusion. * Fixes Bug: Resolved some minor graphical issues with the target HAM bar. * Fixes Bug: Occasionally, usually after use of the "Change View" button, datapad tabs would lose all their contents and show a blank page. * Fixes Bug: On some computers, if a player had a weapon equipped, the weapon would render incorrectly on the inventory screen and/or the character sheet. * Fixes Bug: Right-clicking on an inventory item, when you had a radial menu up already, would not correctly move the brackets indicating which item was selected. As a result, the radial menu would sometimes appear to be for the incorrect item. * Fixes Bug: Scroll bars would not appear when the examine text for an item was too long – in either the examine window or in the examine pane of the inventory window. * Fixes Bug: When scrolling the text in the examine pane of the inventory window, or in the examine window itself, the tier, no trade and unique descriptors would sometimes disappear. * Fixes Bug: The "Reset Defaults" button on the Chat Color tab of the Options menu did not work. * Fixes Bug: The "Show Signs" option under the "Misc" tab did not function properly.
Vehicles/Mounts/Pets:
* Instant Travel Vehicle: Added an error message when you tried to use the instant travel vehicle while mounted. * Bug Fix: Fixed where the damage particles were being drawn on the Barc Speeder. * Bug Fix: Fixed where the damage particles were being drawn on the AB-1. * Bug Fix: Fixed where the damage particles were being drawn on the Lars Family Vehicle. * Bug Fix: Using the ‘Feed Pet ‘option will no longer cause the pet to stand in one place forever. * Bug Fix: Vehicles that place Buff effects on the player will now correctly remove them if the player is ambushed during a smuggling mission. * Mounts: The store pet command is no longer available while you are mounted on a pet, you will have to dismount it first. * Vehicles will no longer stand vertically at the crater on Tatooine ~(411,-130,5496).
World:
* Points of Interest: Pygmy Tortons of the Pygmy Torton Cave are now moving, making it a little more difficult to navigate around them. * World: The two cloning facilities in Theed are now differentiated from each other on the cloning list. They are now listed as "Northern Theed" and "Theed."
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Beer is not the answer, Beer is the question, "Yes" is the answer.