Chapter 4 Highlights: (G-15 info has been updated in the notes)
* New Commando Expertise System - The commandos are the heavy weapons experts in Star Wars Galaxies and the commando Expertise System gives them the power they crave. Commandos will be able to take advantage of new weapons, attack abilities and group buffs. Commandos will receive new weapons including all types of grenades and heavy weapons. And, since the commando is a master of armor and demolition, the primary commando tree offers the ability to control the timing of remote explosives through expertise like “Remote Detonator” and the ability to increase accuracy/radius through “Flash Bang” and “Angled Shrapnel”. Plus, the commando expertise tree also includes new armor buffs, debuffs, DOT attacks and heals. The second expertise branch, the assault tree, focuses on heavy weapons, grenades, and stat enhancements. Commandos will become extremely powerful adversaries and even more valuable allies! * Introduction of the Kill Meter Power Boost – Now, when Commandos go into battle the kill meter starts ticking. The kill meter amplifies your power with each kill up to a maximum of 50 kills. But, if you stop fighting it decays over time – there’s an incentive to keep fighting the good fight!
* New Spy Expertise System - The Spy Expertise system takes “undercover” over the top. The first tree is the Spy-specific tree called Covert Operative. It allows the Spy to improve all aspects of being stealthy including a new speed burst, “Burst of Shadows” and allows him to deal damage from stealth through two new combat abilities: “Ambush” and “Snipe.” The second tree is the Spy general tree and contains items that strengthen armor and survivability as well as traps and damage outside of stealth. Through this path the Spy can acquire skills like the new heal, “Cloaked Recovery”, and the ability to remove any damage over time effects like “Run Its Course” which removes all DOTs. In addition, the spy will become harder to detect and will become better at detecting others. Check out the new spy skills, if you can find them!
* New Medic Expertise System – The medic will also receive new abilities. These will reinforce the medic’s role as the primary group support by allowing them to build healing/enhancement, debuffing/crowd control and effect cancellation abilities. The thrust of both new expertise trees is on improving the Medic's ability to keep their group safe and strong and/or keep their group’s enemies suppressed and wishing they were dead. Key new abilities include the single-target heal, “Bacta Grenade”, and the super-heal, “Bacta Bomb.” Enemies will be contained using skills like the “Seratonin Boost” and the uber-cool power, “Stasis Field”, which essentially functions like a straight jacket preventing the target from taking or dealing damage. Now, being a medic is more than just healing – it’s a strategic component of combat.
* Chapter 4 Gift: Holo-pets: Upon logging in during Chapter 4, you will receive a Holo-pet Data Cube and Emitter that can be placed inside your house. When the holo-pet emitter is deployed and a data cube is inserted, a holographic pet will wander a small area in the room. Holo-pet emitters are not tradeable, but data cubes are! Trade them with your friends!
Creature Harvesting:
* Player: The Creature Harvesting Skillmod is now visable on the character sheet. * Trader - Engineer: The Creature Harvesting Module is once again available in the schematics group. * Trader - Engineer: Added the Auto Harvest feature to droid equipped with harvest modules.
GCW:
* Factions: When leaving the Imperial or Rebel factions, you must now wait 5 days before joining the opposing side. You can still rejoin the side you left without waiting for the timer to expire. * GCW: Crackdown scans will no longer be confused about your proper GCW rank. * Space: Pilot trainers will check for the proper GCW faction (instead of positive faction standing), before signing a player to a pilot profession.
Misc:
* Support added for the G15 LCD keyboard: If you have a G15 keyboard, the stats will display on the LCD by default, chat will appear if you press any of the 4 softkey buttons. Inventory status is also displayed as part of the Stats and will represent the used/max available value (example: 45/80). Making a new Chat Tab titled LCD will make that chat tab appear in the LCD Display when displaying chat. The stat display contains a variety of data, including: your hit points, your action points, whether you have mail pending, your GCW points, kills, time remaining until update, your faction and PvP status, and your cash on hand/bank balance. If you have no G15, you should see no change in functionality. Also, there is a config setting: ClientUserInterface/disableG15Lcd. Set this to “true” to disable the keyboard. * Console command: Added /gameTime. This returns the game time approximated as earth time in the format HH:MM. * Bug Fix: Expertise should no longer allow weapons to acquire ranges of greater than 64 meters. * Bug Fix: Fixed an issue that under some circumstance could have caused players not to receive combat log messages. * Bug Fix: Fixed graphical glitch that appears periodically on some waypoints, particularly those associated with quests. It causes a brief "hiccup" where the moving particles appear to freeze and change position for a brief moment.
Professions:
* Smuggler Expertise: Dizzy 1 should now hit for the correct amount of damage. * Smuggler: The “Camouflage Ally” ability no longer displays a factional error message when used on self and/or creatures. * Smuggler: DOTs should no longer remove snares. * Smuggler: Removed delay attack (daze) from Concussion Shot and Dizzy as it was not a functional debuff effect. * Smuggler: Removed the attack animation for non-attack commands Sly Lie and Fast Talk. * Smuggler: Snare immunity from Dizzy and Concussion Shot have been removed. * Jedi: Added Recourse effect to all DoT Immunity buffs. * Jedi: More powerful heals provide longer Dot Immunity buffs. * Jedi: Less powerful heals provide short Dot Immunity buffs.
Targeting:
* Targeting: Beneficial commands now assume self if your target is not valid for the command. * Targeting: Corpses can now be set as the intended target (green bracket target). * Targeting: Currently, your target's health and action bar is displayed next to your character's health and action bar. If you are not using auto-aim mode, that target is the look-at target (i.e. your mouse over target indicated by the blue targeting bracket). If you are in auto-aim mode, that target is the intended target (indicated by the green targeting bracket).
UI:
* Bug Fix: Certain inventory operations, in particular-- listing and delisting items from the bazaar while having the inventory open—had the potential to cause invalid "blank" entries to appear in the inventory. These entries could have caused the client to crash to desktop. * Bug Fix: Fixed erroneous tooltip that showed up on the third box of any expertise that has skill modifiers associated with it. * Bug Fix: The order of Yes/No buttons in common dialog boxes was flipped to match common UI standards. * Jedi: Profession roadmap now displays the icons that represent the abilities given, which were changed with the Jedi Expertise. * Renamed the non-expertise spy's lines so they appear in alphabetical order in the command browser. * UI: Changed the location of the “ok” and “cancel” buttons on the options window. * UI: Made some minor changes to the layout of the initial character creation screen. * UI: Made some minor layout changes to the character selection screen. * UI: Revised the layout for the initial character selection screen. * UI: Switched the location of the “add” and “close” buttons on the permissions UI. * UI: Switched the location of the “ok” and “cancel” buttons on the trade window.
Quests:
* Quests: The "Graver Robbers" Quest on Talus can now be completed. The missing crate is back. * Quests: Fixed Gates related to deleting the quest "Old Republic Droid Modules: The Gungan Battle Droid." If you are gated on Boss Nass, and you have tried deleting the quest "Old Republic Droid Modules: The Gungan Battle Droid," return to the RSF computer in Theed. Accept the quest "Old Republic Droid Modules: The Gungan Battle Droid," then return to Boss Nass. Boss Nass will now correctly update that quest to your point. * The main quest from the “Hero of Tatooine” quest is now tracked in the quest journal.