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Post Info TOPIC: Chapter 6 publish notes: 22nd May


Sage

Status: Offline
Posts: 4047
Date: May 22, 2007
Chapter 6 publish notes: 22nd May


New Features

Storyteller

Enhance your player-driven stories and adventures with a new series of props, effects, and attackable NPCs. You may place these objects in player cities or in the wild on non adventure planets. You will have to invite other players to your story before they will be allowed to attack NPCs or open containers you have placed.

To begin telling your story, purchase storyteller tokens from Storyteller Vendors located in NPC theaters across the galaxy. To find a theater near you, open your planetary map (the V key by default) then from the right-hand menu choose Guild Halls and then Theater. Right-click the theater nearest you and make a new waypoint to guide you to your destination. Use the storyteller button in your command browser, or type /storyteller, to list all the Storyteller commands!

Beast Master

Beast Master Expertise is an exciting new feature in Chapter 6. These are new creature-centric abilities available to all players, regardless of profession or level, through a third expertise tree. Harvest DNA from the wild, obtain and craft enzymes, and incubate your fully customizable creature! Adventure in the wilds to learn abilities and level up your pet. See the Friday Feature posted on April 20th for detailed instructions on Incubation.

Beast Incubation
Players are limited to one active incubator unit per character. Incubators must be placed in a player structure to activate. Picking up the Incubator unit will cleanse any active experiments. The length of time between experimentation sessions is based on Incubator Functionality rating and purchased expertise boxes.  
Beast Loyalty and Happiness
Make sure your pet is kept happy through craftable foods, tricks, and planetary travels. Keeping your pet happy in the long term will enable it to learn more abilities.
Beast Toolbar
All Beast commands that your beast is eligible for will be automatically added on the pet toolbar. Right click an ability to toggle it as an auto-repeating attack. The beast will perform the ability if it has enough action and the cool-down has expired. Two beast dispositions on this bar toggle your pet between defending you if attacked and ignoring attacks on the master. You must have training in Beast Master to use any ability beyond stay and follow. 
Beast Leveling
Beasts level on the master gaining combat experience. The enemy NPC must con green or higher for the beast to gain experience. If you wish to keep your pet at their current growth level, use the radial option to toggle beast experience gain off.
Beast Death
If your beast perishes in combat use the "Revive Beast" ability granted in the first expertise box of Beast Master.
Creature Mounts
Calling a creature mount will now place you upon its back automatically. Dismounting from a creature mount will now auto-store the mount.
Legacy Pets
All legacy pets in player datapads now have an option to "stuff" them for display in your home. Stuffed pets may also be used in the Incubation process if you wish them to live again. Stuffed pets receive bonuses in the Incubation process.
Wild Creature Special Abilities

Going hand-in-hand with the new Beast Master system, wild creatures have new specials attacks and combat abilities. Some of these abilities are learnable by the player when attacking these creatures. These abilities can then be trained to your Beast if they have the appropriate number of skill points and are of the correct creature type. Be wary going into the wilds!

Rebel Theme Park

New adventures await those who work for the Rebel Alliance!  Visit C-3PO on Corellia to begin them.

Foraging

Foraging has been updated to work with Beast Master

Rules of Foraging
After attempting to forage in a location, you must move at least 5m to another location before attempting forage again.After a successful forage, you cannot forage in that spot again this session (per character).You have a 50% chance to successfully forage an item and a 50% chance to get nothing.Foraged items include Bait, Lyase Enzymes, and Treasure Maps.
Treasure Maps

The major differences between this version of treasure maps and the treasure map functionality available to players at launch in 2003 include the following:
The enemies scale to the combat level of the player attempting to extract the treasure unless the player is below or above the map max level.The enemies scale in number and combat level based on the player attempting to extract the treasure while in a group.The treasure extracted is actually valuable to players between the treasure min/max levels.Credits are not part of the extracted treasure and nothing is divided between the player and other group members (unless manually traded).
The Azure Cabal

Look for your contact at the cantina in Theed to learn more about the Azure Cabal, a new quest series.


Chapter 6 Publish Notes

Mounts and Vehicles

Mounts/vehicles: You can no longer call a mount or vehicle while rooted.Vehicles: You can no longer enter a vehicle while rooted.
Combat Changes
There have been significant changes to the internal workings of our combat engine. Game play for the end user should remain unchanged, but some new results are possible once you pull the trigger.

New Values

MissNPCs and players with ranged weapons in Auto-Aim mode have a base 5% chance to miss their target. Factors such as debuffs and movement increase the players chance to miss. Buffs and the strength stat reduce the chance to miss.The base miss chance for melee and Manual-Aim mode is 0%.DodgeDodge is a defensive attribute that gives a chance to avoid incoming damage. On a successful roll, the attack will be treated as a miss and no damage will be applied.BlockBlock is a defensive attribute that has a chance to mitigate additional damage based on the defenders block score. Block mitigation is applied after armor so it is possible to reduce incoming damage to 0 with a high enough Block Value.ParryParry is a melee defensive attribute that will allow the defender to negate a successful attack. Normal parry can only block other melee attacks, though Lightsaber weapons can parry ranged attacks as well.StrikethroughStrikethrough is a type of critical which instead of adding damage will bypass a percentage of your targets armor. The Strikethrough amount is based on the attackers Strikethrough Value.EvasionEvasion is a defensive attribute that will allow the target to avoid a percentage of damage from an Area Effect attack. The amount of percentage evaded is determined by the defenders Evasion Value.Punishing BlowA punishing blow is a type of critical only available to NPCs that do 150% damage. Elite and Boss category NPCs (as well as those higher level than the player) can land a punishing blow.
Updated Values

Glancing Blows
The damage reduction from a glancing blow has been reduced from 96% to 60%. In addition, Elite and Boss category NPCs (as well as those higher level than the player) have a natural chance to receive a glancing blow.
Devastation
The Commando heavy weapon attribute Devastation damage bonus has been reduced from 200% to 150%.Heavy WeaponsBase Heavy Weapon damage has been reduced from 115% to 100%.
Damage Over Time

Damage caused by Damage Over Time (DoT) effects are now reduced via armor protections as indicated below:Bleeding - Cold ProtectionPoison - Acid ProtectionDisease - Cold ProtectionFire - Heat ProtectionAcid - Acid ProtectionEnergy - Electricity ProtectionThere is now a secondary resistance check on each DoT "tick" that will give a chance to resist for partial damage.
Armor

Different armor types add an increase resistance to certain DoT types based on the number of slots covered by that armor type. The effect becomes most pronounced when wearing a similar type of armor over all slots that normally offer protection.
Bleeding - Recon ArmorPoison - Battle ArmorDisease - Recon ArmorFire - Assault ArmorAcid - Assault ArmorEnergy - Battle Armor
PvP Damage Reduction
The Player vs. Player damage reduction has been reduced from 25% to 0%.
Direct Target vs. Area Effect Combat Results

Hit Types for a direct target attack are Miss, Dodge, Parry, Block, Glancing, Hit, Strikethrough, Critical, and Punishing Blow.Hit Types for Area Effect attacks are Glancing, Block, Evade, Critical and Punishing Blow.Note that most Heavy Weapons are treated as Area Effect attacks.
Player Attributes

The way in which player attributes feed into the combat formula has been altered:
Stamina and Constitution remain unchanged.Precision: Affects Parry, Block Chance, Critical Hit Chance and Strikethrough Chance.Agility: Affects Dodge, Parry and Evasion Chance.Strength: Affects Block Chance, Block Value, Hit Chance, and adds a damage bonus to melee attacks.Luck: Affects Dodge Chance, Evasion Chance, Evasion Value, Critical Hit Chance, Strikethrough Chance and Strikethrough Value.
NPC Combat

Creature-type NPCs now have the ability to perform special attacks.NPCs will now be less inclined to leave the area while fighting indoors.The idle time between decisions for NPCs has been removed.
NPC Statistics

Normal class NPCs above level 10 have gained an Armor Rating.The Armor Rating gain scale for Elite and Boss class NPCs has been increased.The Damage Value gain scale for Normal, Elite and Boss class NPCs has been increased.
Other Combat Changes

Personal Shield Generators (PSGs) will now take armor diminishing returns into consideration.Personal Shield Generators (PSGs) no longer errantly double the protection you receive against any damage that has an elemental component.Enabled root and snare resistance for a number of high end creaturesArea Effect attacks now have a chance to trigger reactive procedural effects.Reactive procedural effects are now normalized based on attack speed.Jedi robes are counted as "Recon" armor for the purposes of DoT resists.The DoT absorption cap has been lowered to 65%.You no longer lose action or activate cooldown timers when attempting to use a self-only heal while you are at full health.

Traders
Geothermal Survey Device draft schematics added to all traders.
Structure Traders
Geothermal Energy Generator draft schematics have been added to structure traders.
Munition Traders

Added 14 new draft schematics. These are "Dietary Supplements" for beasts.These supplements are used to greatly increase a beasts experience gain.Only beasts under level 75 can benefit from these.There are two experimentation lines, one for charges and one for the actual experience bonus.Bonus is a straight percent. If you craft a supplement that had 500, that means the beast will get 500% bonus.Each supplement works on different types of creatures. The description for each supplement lists what beast types it works on.
Domestic Traders

1 new draft schematic added. This is a sub-component needed for crafting Beast Dietary Supplements.Domestic Traders can now create 12 new food substitutes used to feed animal companions.
Other Changes

Content

Changed quest reward for quest "Tasty Dried Critters" to give 90% quality Chuba DNA.Mustafar: Koseyet Mining Camp: Players can no longer damage mining structures.Mustafar: Koseyet Mining Camp: Updated buff effects for High Morale and Low Morale.
GCW

Reduced proc chance on the GCW reactive health and action restoration stims.Periodic bonus from GCW regions should be granted more reliably.
Miscellaneous

Buffs: The Favor of the Elder buff has had a particle and audio effect added to its activation.Bug Fix: Abilities that consume a percentage of action will now use the players base action value.Bug Fix: The Jedi Expertise Anticipate Aggression now correctly reduces damage by the stated amount.Chat: a default BeastMastery chat channel has been created.Droids: Droids can only guard their master. Droids: Guard command should allow droids to auto-defend their master.Loot: Added Chu-Gon Dar recipe for the Domesticator, Subduer, Subjucator, Tamer and Master Taming Necklace.UI: New elite target status windowUI: Target, self, and pet status displays can now display two rows of buffs/debuffs.UI: Target and self status displays can now display ten buffs/debuffs in a single row.
Professions

Bounty Hunter: Intimidate Marks 2 and above now should have particles and sound associated with them.Commando: Base of Operations now works on Jedis wearing Jedi robes. Commando: Flame throwers now produce devastating hits. Commando: Cryoban Grenade 2 changed to use a cryoban grenade and particle effect.Jedi: The ability Saber Block will now increase parry chance by 10%.Jedi: Expertise Improved Saber Block will now improve chance to parry by 5% per point.Jedi: Expertise Stance Saber Block renamed Defensive Fighting. Defensive Fighting is a passive 10% increase to parry chance independent of stance.Jedi: Defensive Stance line improves chance to receive a glancing blow.Jedi: Offensive Focus line changed to provide a Strength bonus, and increase critical hit chance.Jedi: Expertise Reactive Response returns action based on the unmitigated damage value.Medic: Stasis now increases dodge and evasion chance instead of a glancing blow bonus.Medic: Stasis now also applies a short "Cure Affliction" DoT removal effect when used.Medic: The Nerve Gas Canister, Baleful Miasma, and Trauger Gas Canister no longer use a dust devil particle effect. They now use a yellow miasmic fog. Medic: Bacta Bomb was using too many particles. The particle count has been lowered.


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Sage

Status: Offline
Posts: 4047
Date: May 24, 2007

On Thursday, May 24th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM GMT (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator

Beast Master:

Fixed companion control devices that looked like cameras from not stuffing
Fixed stuffed companions not retaining their colors
Enzymes are no longer double plural spellings
Name of egg creator is now displayed on egg, beast companion device, and beast for all new beasts
Removed all stats from displaying on old Bio-Engineer deeds
Fixed bug with loot icon not showing when a dead creature only has isomerase enzymes on it
All old Bio-Engineer DNA samples and DNA templates have been renamed to avoid confusion with the new system; Bio-Engineer creature deeds have not changed

Mission Terminal:
Destruction missions from Mission Terminals are now capped at level 90

Combat:
Corrected an issue with 100% chance to proc abilities not functioning correctly

Tutorial:

You can no longer use the slash command /hyperspace to leave the tutorial prematurely (doing so bugged your character)

Camps:
Camp cloning centers will not register within a PvP region


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Sage

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Posts: 4047
Date: Jun 6, 2007

Chapter 6.2

Rebel Theme Park:
Set armor reward sets altered to assault armor Reward armor is no longer flagged as unique

Publish Gift:
Wim Magwit's Paintings will now work after server restarts

General:
Fixed an issue with inability to set Frame Color on certain Special Edition Goggles

Treasure Chests:
Only the map owner can access the loot in the treasure chest

Combat:
Player actions that lack a damage component will no longer make an attack roll; this will prevent friendly targets from dodging friendly actions such as Nutrient Injection or avoiding hostile actions such as Serotonin Purge

Creature disease attacks now target the action pool rather than the health pool

Beast Master:
Beast Master Trainers have been moved to appropriate locations in:

Tatooine - Bestine
Tatooine - Mos Espa
Tatooine - Mos Eisley
Corellia - Coronet
Naboo - Theed


-- Edited by Jibblett at 07:08, 2007-06-06

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Guild support

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Date: Jun 12, 2007

6.3

Planetary Survey Droids:
Planetary survey droids will now use all survey types
Mounts:

Fixed many cases where mounts (such as giant carrion spats) were not staying out and were auto-storing
Beast Master:

Blistmoks have been added to the description of Supplement K
Added one-time colorization option for beasts that have been crafted from stuffed DNA; this is only for currently crafted beasts
Added one-time colorization option for mounts that have been crafted from stuffed DNA; this is only for currently crafted mounts
Added one-time colorization option for all stuffed pets; this will be for all pets stuffed currently and forward
Removed persisted colors from stuffed pet DNA; if you use a stuffed pet's DNA in the incubator, the color you set during incubation will now be the color you get when you hatch
Fixed bugs with beast stats not displaying correctly when examined; examined beasts will now show their actual stats, taking into account species bonuses and bonuses derived from skills granted during incubation
Mutations will no longer trigger an additional purity point gain unless base purity is below minimum threshold
General:

Fixed an issue with Trial accounts having full access to structure permissions



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Smile... It Confuses People



Starky's cool name when he comes up with one

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Posts: 1269
Date: Jun 13, 2007

Yay can actually see the reward of using the purity points on those pesky pet's now :D

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Mando/Medic all round Imp Destroyer :worship:



Sage

Status: Offline
Posts: 4047
Date: Jun 22, 2007

Chapter 6.4: Masters of the Wild - Publish Notes

House Pack Up:
Fixed an issue with citizens not being removed from cities when their house was packed up
Added a message with the exact time remaining until you can start packing again
Fixed bug with times being reset if you attempted to pack up a house before the 24 hours passed
The daily limit for house pack ups has been set to 5
Corrected an issue with player's residency if they were offline when their house was packed up
Corrected an issue in cases where a house considers its owner a declared resident but the player is not

Droids:
Droid personal companion devices now display their stats once again

Beast Master:
Fixed an issue allowing non-owners to re-color a stuffed pet
Added functionality to rename a stuffed pet
Added Pharples, Baz Nitches, Remmers, and Whisper Birds to beasts; this should also fix the pre-existing pets of these types that will not stuff

Redemption Painting:
Extended claiming of Redemption painting to June 30

Familiars:
MSE Droid Familiars can now be properly called with beasts

-- Edited by Jibblett at 10:02, 2007-06-22

-- Edited by Jibblett at 10:05, 2007-06-22

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Sage

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Posts: 4047
Date: Jun 27, 2007

Chapter 6.5

Beast Master:

Fixed an issue where some client systems will only give 2/16/2 for 20 purity enzyme with the nutrient gauge in the middle, whereas most client systems give 3/14/3
House Pack Up:

Fixed an issue with the 24 hour timer not being set until after attempting to pack one more house after reaching daily max; the timer is now set once you have packed your maximum number of houses for the day


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Sage

Status: Offline
Posts: 4047
Date: Jul 4, 2007

Chapter 6.6: Masters of the Wild - 07/03/2007

During the maintenance period on Tuesday, July 3, all U.S. and European galaxies were taken down for server maintenance and a live update.

Free Trial Accounts:

  • Removed free trial restrictions stopping players from leaving Tansarii Station
  • Removed free trial restrictions that caused free trials to warp back to Tansarii Station
  • Retained all old restrictions to trial accounts and added additional restrictions:
    • Cannot create player associations
    • Cannot lead a player association
    • Cannot exceed level 25
    • Cannot use an ad barker droid
    • Cannot place structures
    • Cannot have more than 50,000 credits
    • Cannot own structures
    • Cannot create a vendor
    • Cannot use an incubator

Chat:

  • Free trial accounts are now limited to 400 characters of combined spatial and non-spatial chat every 15 minutes. /tell and group chat are excluded from this limit. This is a per character restriction. If you attempt to chat when you are past the limit, a system message will be periodically displayed telling you that you have reached the limit, and how long before you can chat again


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Sage

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Posts: 4047
Date: Jul 10, 2007

Chapter 6.7: Masters of the Wild - 07/09/2007
During the maintenance period on Monday, July 9, all U.S. and European galaxies were taken down for server maintenance and a live update.

 

  • Fixed various issues with unpacking vendors.


-- Edited by Jibblett at 11:37, 2007-07-10

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Starky's cool name when he comes up with one

Status: Offline
Posts: 1269
Date: Jul 15, 2007

Hehe some fixes to try n stop the mad ME spamming for credits cool

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Mando/Medic all round Imp Destroyer :worship:



Onion

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Posts: 545
Date: Jul 15, 2007

except it hasnt worked :P

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Starky's cool name when he comes up with one

Status: Offline
Posts: 1269
Date: Jul 15, 2007

oooooh wouldnt know havnt been online for awhile :(

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Mando/Medic all round Imp Destroyer :worship:



Sage

Status: Offline
Posts: 4047
Date: Jul 26, 2007

Chapter 6.8 part 1


On Thursday, July 26th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM GMT (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.

Gameplay:

* /assist now takes an optional parameter for the name of the character to /assist, so you no longer have to target the character you want to /assist. /assist without any parameter still works as usual, which is to /assist the character you have targeted.
* Different classes now get different stats, rather then everyone getting 90 or 0 in everything. See Racial/Class Statistics at the end of these update notes for more information.
* Wookiee Shoulder Pads now use the left shoulder slot.
* Players can now join groups if they are in stealth.
* Added purple color to the Mandalorian color palette.
* Altered Force Melon to act as a healing stim item.
* Imperial Battle and Imperial Super Battle Droids found patrolling Theed will no longer attack Rebels on Leave.
* Updated descriptions of Dread Strike and Advanced Ambush.
* Added a check to see if a player was mounted when trying to place a camp.
* Players must now be within range of the creature they wish to start milking.
* You must now be within 10m of a lair in order to search it.
* Monster AI will no longer ignore players with more than 10 levels difference between them.
* Added stat change notifications as a player gains levels.
* Aqualish vendors can no longer wear hats which were causing their heads to disappear.
* Old loot crates that cannot be opened have been removed.
* Instant Travel Vehicle (all factions) no longer gives "Purchase Ticket" option if player is attempting to use while dead.
* Rebel Twi'leks can now see their lekku when equipping the Grey Spec Ops Armor Helmet.
* Fixed an issue where the cooldown timer would appear to stop for a factional period of time and then resume.
* Synapse Focus Crystal can no longer be used without a bio-link and cannot be used by anyone else but the bio-link player.
* Trandoshans can now wear Rebel Assault Forest Camouflage Gloves.
* AT-STs no longer drop creature body parts.
* Wookiee vendors can now wear the Padawan robe.
* Fixed an issue that made Jedi unable to wear dynamically created Jedi-only armor clothing.
* Characters now only receive "LEVEL UP" special effects when the character levels up.
* Altered the icon for the Cure Affliction immunity buff so it matches the icon for the command button.
* 'Structure Status' on player structures will now show the structure's maximum storage capacity.
* Crystal Buff will be removed when you exit the Obi-Wan instance.
* Loot schematics should no longer give player the "Learn Schematic" radial if not in a player inventory.
* Increased datapad limits to 105.
* Added Remote Player Association Access Devices to all players' datapads.
* Holopet emitters can now be manipulated by players in the structure admin list.
* Holopet emitters can no longer be manipulated in a player inventory and must be in a valid player structure to be turned on or off, receive Holopet disks, and to name Holopets.
* You can now specify a file name to edit using the /notepad command. The .txt extension will be automatically appended to the file name you specify. The name of the current /notepad file will be displayed in the window title of the /notepad window.
* Attempting to start a duel while dead is no longer possible.
* Leaving a Cloning Facility before accepting the cloning bind location no longer takes your money and does not bind you. You will be notified that you are at a bad location.
* /find no longer displays main categories, just sub-categories. For example, if you did /find previously, you would see one line that said "guild hall"; now you just see the sub-categories of guild halls.
* Fixed a problem where second row of buff icons would not appear fully on target and secondary targets HABs.
* Ancient Holo Maps no longer dropped by creatures/NPCs.
* Foraging no longer gives the player anything if they have a full inventory.
* Added "area activity" indicator to the Network Status Window to indicate the amount of activity of the area you are in. The values are very light, light, medium, heavy, very heavy, extremely heavy.
* Fixed an issue where the character sheet shows wanderer as your home if you are not in the same area as your declared residence.
* Most Creature Animations have been tweaked to look better when they are walking.
* Miles Sound System has been updated to version 7.1a. This may address some sound issues with some older CPUs.

Content:

* Increased the experience and credits given as a reward for the repeatable Azure Cabal quests.
* Dulok villages on Endor have had Duloks added to them.
* Dantooine villages have had spawns added to them.
* Huff Darklighter now gives his quest.
* Tusken junktown mobs spawn no longer inside of world building objects.
* Disabled Igbi Freemo's static quest.
* Lok Herald: NPC Talia v' laenya no longer gives a pointer waypoint if you already have it.
* Reduced the respawn rate at the Warren on Dantooine.
* Blistmok, Xandank, and Tulrus quests will now give a SUI to confirm quest grant.
* If Blistmok Heart and Xandank Jaw quest items are not in the player's inventory, these will not give the quest.
* Fixed an issue where Imperials received two battle droids instead of the expected single droid when opening items; this fix reduces the spawn to one.
* Fixed an issue causing some NPC city patrols to get stuck.
* The hotels in Narmle no longer block people from being able to speak with the event promoter or Sindra.
* Fate of the Galaxy III: When player dies and thus fails, the quest could still be completed when the dungeon reset; that will no longer happen.
* Rancor, pygmy rancor, rancor youth are now normal creatures; other rancor types are elites.
* The Mouf Roarlord bet quest now appears in the quest journal.
* When the 'Mining Communication Console' is used in the Mensix Mining Facility, it now gives a message when not on the quest.
* Tatooine: Runaways: The character no longer receives the pain bolts when the quest is not accepted via the quest acceptance window.
* "Darklighter Cache" can now be retaken by both Rebel and Imperial characters if you fail or delete it.
* "Cyrans the Unfeeling and the Sayormi Queen" now correctly gives the Prayer Mobile as the quest reward.

PvE Combat:

* Missions from combat and bounty hunter terminals are now capped at level 90.
* Most over-land world spawn mobs are now capped at level 90.
* Most elite mobs on non-adventure planets have been downgraded to "normal".
* Most faction base and "crackdown" factional/Galactic Civil War elite mobs have been downgraded to "normal".
* Some mobs on adventure planets have had their levels increased and/or elite/boss status changed.
* The bonus and reduction in damage from a critical or glancing hit will now include any applicable bonus special attack damage.
* A stealthed player can no longer keep any AI in a combat state.
* Corrected a problem that prevented the activation of some non-targeted abilities (such as Tactics, Reckless Stimulation, and Environmental Purge) with a corpse is targeted and in auto-aim mode.
* The melee damage bonus from strength will now apply to lightsaber weapons.
* All reactive health heals are now on a shared cooldown group. Abilities modified are the Entertainer Build-a-buff reactive heal, the Static Base Reactive Health Stim, and the GCW Officer Unstoppable ability.
* Reactive heal cooldown timer increased to 3 seconds from 0.
* Reactive heals will no longer break stealth effects.
* Correct target validation should now occur when a heavy weapon is equipped.

Vendor:

* Items in the stockroom from a vendor offer purchase (because your inventory was full at the time you purchased the vendor offer) cannot be relisted using the "Relist Item" action because these items have never had a merchant specified sell price. A message will be displayed when you use "Relist Item" and some of the selected items are from vendor offer purchase. Only the selected items that are not from vendor offer purchase will be relisted. You must select the "Sell Item" action on these vendor offer purchase items to specify a sell price for the items. The Sell window will display the offer price as the default price. This behavior only applies to new vendor offer items from this point on. It is not retroactive to existing vendor offer items or existing stockroom items from vendor offer purchase.
* For convenience, the stockroom list window now displays the price of the items.

Treasure Maps:

* Jedi Council Member Treasure Hunters in groups of 8 have a chance of receiving new rare loot items.
* Jedi Council Member Treasure Hunters in groups of 8 spawn a Boss. Good luck.
* Jedi Council Member Treasure Hunters in groups of 4 or more get an additional treasure chest items with a higher percentage of rare drops.
* Treasure maps will no longer lead a player to Endor or Yavin 4.
* Treasure Guardians now patrol around instead of staying in one location after the chest is extracted.
* Treasure chests will now spawn at the player location instead of the exact waypoint location.
* The treasure map is no longer unusable if the treasure waypoint is deleted.

Mounts:

* Changing a mount control device's name in your datapad will no longer incorrectly rename a mount called from another control device.
* The pet feed command has been removed for mounts.

Space:

* Space escorts guarding freighters and other transports should act accordingly when the player threat approaches.
* The droid interface can modify a reactor's power lower than the required power by the ship's components. This caused the droid interface to go offline and not allow the pilot to reset the command. Now, when using a droid interface, if the interface goes offline it will reset all the ship's components it has modified.
* Repairing a ship resets components modified by a droid interface.
* Launching a space ship will now remove any stealth effects from the player.
* Altered energy generation power curve on looted reactors.

Stealth:

* Travel tickets can now be purchased while in stealth mode.
* The forage command can now be used in stealth.

Mustafar:

* Working Droid Factory: Aurek and Besh now have unique encounter elements.
* Working Droid Factory: The time limit to kill both Aurek and Besh is reduced to 15 seconds from 30.
* Updated the HP and damage values for the volcano crater encounter on Mustafar.

Talus:

* Reduced arachnid spawn in northeast Talus.

Spawning:

* Some spawns have been modified to spawn the planet's level range, instead of a level range too low or too high for the planet.

Planets:

* Level ranges for dynamic spawns have been altered.
o Tatooine 1-30.
o Naboo, Corelia 20-40
o Rori, Talus 40-60
o Dantooine, Lok 50-70
o Yavin, Endor 70-90
o Dathomir 80-90

Mission Terminals:

* Minimum level cap is now checked for low level players to not offer the mission if you do not meet the minimum level for the planet.
* Removed the mission maximum level cap for a location. The mission level maximum is now 90 on all planets.

Player Cities:

* The sales tax from vendor sales should now correctly go to the city's treasury.
* Changed the system message for time remaining to declare on your house again to be more accurate.
* Adding someone to the militia no longer makes the auto-vote for the mayor.

Wearables:

* Rodian females may now equip items with the "Healer's Robe" appearance.
* Trandoshans may now equip most gender appropriate clothing and armor gloves, boots, and shoes, but these will NOT appear visibly on the character.
* Wookiees may now equip gender appropriate clothing, boots, and shoes. Note that these will not visibly change on your character.

Pets:

* /tellpet command now works with single-letter pet names.
* Added a fix to keep stealth actions from being used while calling a companion.
* Buff Icon for Shaken and Enfeeble will now show the correct values.
* Naming a beast with spaces in the title will cause the name to become invalid and be removed. It is no longer possible to name a pet with spaces, tabs, and newlines/carriage returns.
* Beasts should not attack PvP targets while in passive mode on their own.
* A beast should not be callable while you are calling a droid.
* Beasts in defensive mode should not attack PvP targets if their master does not have the Attack! expertise command.
* Beasts in passive mode should not attack NPC's that attack them first.
* Fixed issue where Beast Buffs would occasionally clear when combat finished.
* Droids now can be called indoors and in private houses.
* Cat-type Beasts can now learn "Slash".
* Fixed a bug where you could store your beast from the control device right after combat without the cooldown.

Loot:

* Elite and Boss NPCs will no longer drop "Junk Dealer" type items.
* Junk Dealer loot drops, particularly those used in Reverse Engineering, have been redistributed; there should be fewer ultra-rare and ultra-common junk loot drops.
* A wider variety of junk loot will drop from NPCs of all levels.
* Low and medium level Jedi robes, color crystals, and lower powered lightsaber crystals now drop from regular NPCs.
* All newly created "A Festive Gathering" paintings are now a No Trade furniture item.

Storyteller:

* A storyteller prop may no longer be moved horizontally to a location where it would be higher above the ground that it could be moved vertically.
* Storyteller NPCs will only assist against other storyteller NPCs from the same story.

Travel:

* The instant travel command now only calls an instant travel vehicle for 1 minute instead of 5 minutes to reduce clutter.

Tutorial:

* If you have reached the maximum level (10) you will no longer receive fly text or experience until you leave the station.

Galactic Civil War:

* Factional comm link NPCs can only attack and be attacked by opposing special forces player or opposing comm link NPCs.
* The Military Communications Link now only calls one reinforcement instead of three.
* The quality of reinforcements called by the Military Communications Link is modified by player level and rank.
* The Military Communications Link may only be used by players GCW Rank 7 and higher.
* The Military Communications Link may only be used while the player is Special Forces.

Bases:

* Non-special forces bases cannot have turrets donated to them during their invulnerability phase.

Food and Drink:

* All foods and drinks will now overwrite each other to allow you to quickly switch between which food buffs you wish to be active at the time.
* The following food buff effects have been updated:
o Travel Biscuit: Adds agility and run speed boost.
o Accarragm: Adds agility and run speed boost.
o Flameout: Adds agility, strikethrough chance, and strikethrough value.
o Breath of Heaven: Adds constitution and dodge chance.
o Thaktillo: Adds stamina and parry chance.
o Vercupti of Agazza Boleruuee: Adds precision, evasion chance, and evasion value.
o Deneelian Fizz Pudding: Adds luck, block chance, and block value.

Junk Dealers:

* Junk Dealers will now more accurately display the name of the items to buy.
* No Trade items will no longer appear in the list of items to be sold to a Junk Dealer.

Entertainer:

* Audience members will automatically stop watching/listening to you when you stop dancing/playing.
* Entertainers now receive a message when another player pays a cover charge.
* Typing /stopdance no longer generates two system messages.
* Entertainer missions now say to perform inside of the cantina.

Bounty Hunter:

* Seeker droids no longer update a waypoint on targets that are in stealth mode.
* Arakyd Droids will attempt to travel to the player after they land.
* Seeker Droid will provide more feedback via system messages.
* Both Arakyd and Seeker droids will now fly away when given data.
* The cooldown on the Shields expertise has been reduced to three minutes.
* The debuff applied by the Advanced Assault expertise line now also reduces the target's armor.
* Dread Strike expertise now reduces the target's ability to heal.
* Power Assisted Sprint expertise now removes/prevents snaring effects.
* You can no longer use Bounty Hunter Shields while prone.
* Bounties are now awarded if your beast or pet kills your bounty target.
* Only one seeker droid at a time can be launched.

Jedi:

* Shirts can now be worn under various Jedi robes.
* The buff "Saber Block" will no longer be removed when a Jedi switches weapons; the benefit from "Saber Block" will only apply if a lightsaber is equipped.
* Lightsabers may now be crafted with a socket for use with Skill Enhancing attachments. Like the crafting of other weapons, the chance for creating a lightsaber with a socket is based upon the Jedi's lightsaber assembly skill.
* Force Shockwave fixed to display the correct particle and animation for the special attack with double-bladed light sabers.
* Jedi color crystals, damage crystals, pearls, and other rare components can no longer be tuned unless they are in a Jedi's player inventory.
* Force Run description updated to "Force Run: This level 18 ability increases your run speed for a short duration and removes most snare or root effects currently affecting you." Force Run also attempts to grant you immunity to further snares or roots while active.

R

-- Edited by Jibblett at 08:32, 2007-07-26

-- Edited by Jibblett at 08:33, 2007-07-26

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Sage

Status: Offline
Posts: 4047
Date: Jul 26, 2007

Part 2


Spy:

* The expertise Glancing Armor has been renamed Balanced Armor.
* The expertise Balanced Armor improves chance to dodge by 2% and 5%; changed from improves chance to receive a glancing by 2% / 4%.
* The expertise ability Avoid Damage improves chance to dodge by 50%; changed from improves chance to receive a glancing blow by 50%.
* The expertise Quiet Steps reduces the targets chance to block, dodge or parry attacks by 2% / 5% attacks made out of stealth; changed from improves Camouflage skill by 15 / 30 points.
* Flashbang Grenade changed to 6% strikethrough vulnerability and 15% glancing blow vulnerability from -80 agility.
* Flashbang Grenade debuff duration lowered to 10 seconds from 20 seconds.
* Flashbang Grenade re-use increased to 20 seconds from 7 seconds.
* The expertise Decoy now creates a simulacrum of the spy that will draw attacks from aggressors; changed from "Applies a 10% glancing blow vulnerability to the target for 8 seconds".
* The expertise Diversion rank 1 will apply a flanking debuff for +15% critical hit vulnerability to any targets attacking the spy's decoy; changed from "Increases duration of decoy by 2 seconds".
* The expertise Diversion rank 2 will put the spy in a short duration stealth; changed from "Increases duration of decoy by 2 seconds".
* Reduced Action Cost for: Stealth, Smoke Bomb, Reveal Shadows, Decoy, Burst of Shadows, Preparation, Run its Course and Avoid Damage.
* Kamino Dart Trap and Caltrop Trap blast radius examine data was corrected.
* Firing a flamethrower with no target will bring you out of stealth.

Smuggler:

* Off the Cuff and End of the Line should work only with special actions. Off the Cuff cooldown is 30 seconds (was 120). End of the Line cooldown is 60 seconds (was 300). Off the Cuff reduces a target's chance to glance, dodge, block, and parry by 100%, when hit by the special's critical hit. Off the Cuff reduces the chance to strike through by 100%.
* Lucky Break should critical hit for 10 seconds instead of critical hitting once. Lucky Break reduces any smuggler target's chance to dodge, block, and parry by 100% for the duration of the buff. Strikethrough is still possible, while Lucky Break is in effect.
* Spot a Sucker no longer has a 20% chance to reduce 20% damage. Instead, damage is reduced from 0% damage reduction to 20% damage reduction.
* Half Truth has had its Luck bonus changed to a Dodge bonus of 5% per point to Sly Lie. Innocent Cargo has had its Precision bonus changed to a Strikethrough bonus of 5% per point to Sly Lie.
* False Hope and Head Crack were meant to make the player vulnerable to damage and unable to hit with damage. False Hope and Head Crack now lower block and parry by 100%.
* Healthy Profits medic will buff you with a constitution buff if your health is over 50%.
* Smuggler medic now uses bacta grenades instead of an area effect heal. This fixes the issue of healing smuggler opponents with the smuggler medic.
* All damage over time attacks had too high of a ratio of action to damage. Action costs for DOTs have been reduced.

Trader:

Reverse Engineering (Ground)

* Power bits will prefix their power value to them (e.g., +15 1st Order Power Bit).
* Modifier Bits will now prefix their modifier (e.g., Agility Modifier Bit).
* Power-ups will prefix their modifier (e.g., Agility Armor Powerup).
* SEAs will prefix their modifier (e.g., Agility Armor Attachment).
* The difficulty of Iterative Reverse Engineering (or re-reverse engineering) is now scaled based upon the +Power of the mod. It is now much easier to get a +1 increase in power when Reverse Engineering crafted items with stats when the stat is low. As you iterate on it and raise the value of the power bit, the difficulty approaches what it was previously as it nears the +35 cap.
* Storage items have the option to "set name" when dropped in the player's house, and now the name will actually change.

Domestic Goods

* Crafted containers can now be named; this only applies to newly crafted containers.
* Removed mention of any specific effects from static food descriptions; these are covered in the "effects" examine information.
* Removed references in food descriptions to effects that no longer apply.
* Altered text description of Fitness Drink to reflect what it really buffs.
* Pastebread has been removed as a subcomponent from the Cavaellin Creams draft schematic.
* Fixed bug with Beast Foods not showing uses while crafting.

Structures

* The Gungan Head statue is now available at level 86.
* Master Structure Traders can now craft Guild Data-Screen Cartridges; these cartridges are used to change the screen appearance for your Player Association Data-Screens.
* Elite Efficiency Moisture Vaporators now require 2 advanced Turbo Fluidic drills; this change makes the vaporators actually extract and hold at the elite rate.

Munitions

* Armor boots, gloves, belts and other miscellaneous pieces may now be crafted with sockets like other pieces of armor.
* Rocket Launcher schematic categorized as a Special Heavy Weapon instead of Rifle when found in crafting tool.

Furniture Customization:

* As part of a growing movement across the galaxy, structure traders have discovered they can now colorize a wide variety of furniture. They should now receive 255 total furniture customization spread across their levels. Added support to hue the following furniture pieces:
o End tables
o Love Seat
o Chest
o Elegant Chair
o Elegant Bookcase
o Elegant Armoire
o Small Couch
o Large Couch and Ottoman
o Futon
o Divan
o Upholstered Chair
o Reclining Chair
o Metal Chair
o Metal Wheeled Chair
o Large Bed
o Small Bed
o Kitchen Chair
o Love Seat

Player Associations:

* With the remote player association access devices you can perform all guild functions except creation and leadership transfer; you no longer have to be near the other player to do these functions. To sponsor someone, the player has to be online. To transfer leadership, you still have to be within 20 meters of each other.
* Player association voting has been temporarily disabled; this is due to bugs and errors in its logic.
* Player association halls can no longer be automatically transferred to the leader of the player association. If you want to transfer use the normal methods.
* Updated Player List UI
o The UI will now list in groups of 25. At the bottom of each list there will be a red NEXT entry. Clicking that entry will update the UI to the next 25 members in your player association. If there is not another page, the NEXT button will not display.
o Added New "Back" button to the bottom of the UI. It resides between the OK and Cancel buttons. Clicking it will allow you to go back one page on your members list.
o These changes will allow you to edit any member of your guild; you will no longer be constrained by the 50 member limit.
* Structure traders are now granted a schematic for a guild registry device:
o This device can then be used by a player not in a player association to create a player association.
o Once a player association is created, the device is destroyed and a player association display screen is added.
o This screen is decoration for housing; the player association leader is owner for it and it is No Trade.
o When examined, it will give information about your player association.
o When it is destroyed, the guild leader has the option to create a new one.
* Player association terminals no longer spawn in player association halls or the Mustafarian bunker.
* Player association leaders are able to set permissions on any member whether they are online or not.
* Added functionality for guild screen to destroy and allow new leaders to create one.
* Players can filter how you want to show your guild member names:
o Alphabetically
o By Permissions
o By Titles
o By Name (you input the name you are looking for)
* Added several new commands:
o -guildShowAlpha (shows member names in alphabetical order)
o -guildShowTitle (shows all titles so you can search for member by title)
o -guildShowPermission (shows all permissions so you can search by permissions)
o -guildShowName (gives an input box to allow for searching through guild member names by what you type in)
o -guildInfo (shows the guild info, same function that is on terminal)
o -guildSponsor (allows you to sponsor someone, same functionality as on the terminal)
o -guildChangeName (allows you to change the guild's name, same functionality as on terminal)
o -guildDisband (allows you to disband the guild, same functionality as on terminal)
o /guildShow will still display the list of filters you can use.
o Also added /guildShow to take arguments as an alternative to using the full slash command; for example, /guildShow alpha will show by alphabet.
* Player association UIs only allow one UI at a time; this is to fix potential errors with having multiple UIs out at once.
* New cartridges crafted by structure traders can be used to change your player sssociations data screens. Cartridges are loaded by the player association leader via the radial menu while it is in their inventory.
* Changed Guild Manipulation windows to close if a new window is requested via the remote device or slash command. For example, if you are giving permission to member A and then decide you want to sponsor someone, you can just type /guildSponsor and the old permissions UI will close and the sponsor UI will open.
* Fixed an issue with some Mustafar Bunkers not having the option to withdraw from treasury.

Player Cities:

* During each galaxy restart, every player city will check and correct its citizenship list so that the mayor of the city is a citizen of only the city that she is mayor of.
* During each galaxy restart, every player city will check and correct its citizenship list so that only the mayor and owners of declared structures within the city limits will be allowed on the citizenship list. The mayor will be notified by mail if any citizens are added or removed from this fix up. The mail will contain the subject "City Fix Up: Added Citizens" for additions and "City Fix Up: Removed Citizens" for deletions.
* Added new Citizenship title to display what city you are a citizen of. The actual title that is displayed will be "Mayor of " or "Militia of " or "Citizen of " or "Wanderer". It takes 1 minute after a citizenship status change for the title to update to reflect the new citizenship status.
* If you are a mayor, the Home field of the Character Sheet will display the location of the city hall of your mayoral city.
* If you are a citizen of a city, the Home field of the Character Sheet will display the city(ies) that you are a citizen of. A '*' will appear in front of the city name to indicate you are the mayor of that city.
* Mayors can no longer declare residence.
* Fixed an issue where if you declare residence in a different area than your previous residence, you were not removed as a citizen of your previous residence's city.

Racial/Class Statistics:

* The various races and classes should gain bonus stat values over time as they level. Level 90 values are shown below.

Smuggler Base Statistics
+120 Luck
+20 Precision
+20 Strength
+70 Constitution
+30 Stamina
+100 Agility

Officer Base Statistics
+20 Luck
+70 Precision
+50 Strength
+80 Constitution
+80 Stamina
+60 Agility

Commando Base Statistics
+60 Luck
+120 Precision
+120 Strength
+60 Constitution
+0 Stamina
+0 Agility

Jedi Base Statistics
+30 Luck
+30 Precision
+100 Strength
+40 Constitution
+40 Stamina
+120 Agility

Spy Base Statistics
+40 Luck
+50 Precision
+50 Strength
+80 Constitution
+40 Stamina
+100 Agility

Medic Base Statistics
+80 Luck
+50 Precision
+50 Strength
+60 Constitution
+120 Stamina
+0 Agility

Entertainer Base Statistics
+80 Luck
+0 Precision
+0 Strength
+40 Constitution
+120 Stamina
+120 Agility

Bounty Hunter Base Statistics
+20 Luck
+60 Precision
+40 Strength
+80 Constitution
+80 Stamina
+80 Agility

Trader Base Statistics
+90 Luck
+90 Precision
+90 Strength
+90 Agility
+0 Constitution
+0 Stamina

Human Statistics
+50 Precision
+50 Strength
+50 Stamina
+50 Agility

Wookiee Statistics
+10 Precision
+85 Strength
+85 Constitution
+40 Stamina

Rodian Statistics
+80 Precision
+20 Stamina
+80 Agility
+20 Luck

Bothan Statistics
+65 Precision
+25 Constitution
+50 Agility
+60 Luck

Mon Calamari Statistics
+60 Precision
+40 Constitution
+60 Stamina
+40 Luck

Trandoshan Statistics
+50 Strength
+65 Constitution
+65 Stamina
+20 Agility

Twi'lek Statistics
+40 Precision
+60 Stamina
+60 Agility
+40 Luck

Zabrak Statistics
+50 Precision
+50 Strength
+50 Constitution
+50 Agility

Ithorian Statistics
+40 Precision
+60 Strength
+70 Stamina
+30 Luck

Sullustan Statistics
+40 Strength
+60 Constitution
+60 Agility
+40 Luck

-- Edited by Jibblett at 08:35, 2007-07-26

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Sage

Status: Offline
Posts: 4047
Date: Jul 26, 2007

Mission Terminals:

* Minimum level cap is now checked for low level players to not offer the mission if you do not meet the minimum level for the planet.
* Removed the mission maximum level cap for a location. The mission level maximum is now 90 on all planets.

YAY!!!! hunts out of AR are a possibility again :D

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Wielder of the sunglasses

Status: Offline
Posts: 1691
Date: Jul 26, 2007

big update

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Beer is not the answer, Beer is the question, "Yes" is the answer.



Sage

Status: Offline
Posts: 4047
Date: Jul 31, 2007

Chapter 6.9

Treasure Maps:


  • Players must extract the treasure on the intended planet and planet location.

Lairs:


  • Bosses spawned by lairs should be the same level as the lair or higher.

Droids:

  • Droid recharge ability should now consume batteries properly.

Cities and Maintenance:

  • Structures (house/factory) that run out of maintenance will now pull 1 weeks worth of funds from the players account.
  • Issue with city terminal not showing citizen list resolved.
  • City terminals properly shows residents listing with Militia flags.

Misc:

  • Guild Screens from guilds that have been disbanded will destroy themselves when they next initialize.
  • If Huff Darklighter's rifle is destroyed, speaking with Borvo will allow you to get it back.
  • Fixed issue with Wookiees, Mon Cals, and Ithorians unable to equip Microservo Enhanced Gloves


-- Edited by Jibblett at 08:56, 2007-07-31

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Sage

Status: Offline
Posts: 4047
Date: Aug 10, 2007

Chapter 6.10: Masters of the Wild - 08/08/2007

On Thursday, August 9th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM GMT (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.

Player Cities:

  • Fixed an issue with citizenship that caused a deleted character with a declared residence inside city limits to not be removed from the city's citizenship list during the next galaxy restart after the character was deleted.

Player Associations:

  • Fixed a bug with the Guild Enemies List not updating the correct guild when selected.

Traders:

  • Corrected an issue that prevented a socket from being applied to Mandalorian Gloves.
  • Corrected an issue with the socket chance formula that caused sockets to be applied more often then they should.
  • Corrected an issue preventing Mandalorian Belts from being made with a socket.

Beasts:

  • Beasts in defensive mode should respond to their master being attacked.
  • Beasts should always run when following a target other than their master.
  • Beasts should move to the next target directly attacking their master.


__________________


Sage

Status: Offline
Posts: 4047
Date: Aug 23, 2007

On Thursday, August 23rd at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM GMT (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.

Structures:

  • Factories, harvesters, and generators should no longer display Maximum Storage Capacity in the status window

 

Buffs:

  • Fixed issue that was causing Blood Cleansers to fail when the medic used it on themselves
  • Added a 1 second activation time to buffs granted from vehicles

 

Items:

  • Fixed an issue with Mandalorian Leggings not having armor stats when crafted
  • The following items can no longer be sold to Junk Dealers:

 

  • Mustafarian Distance Globe
  • Mustafarian Blade Globe
  • Mustafarian Injector

 

  • Tweaked rare loot drops from treasure maps so they drop at a more reasonable rate

 

Droids:

  • Serving Astromech no longer accepts patrol points outside of player housing


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Sage

Status: Offline
Posts: 4047
Date: Sep 13, 2007

Chapter 6.12


On Thursday, September 13th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM GMT (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.

The Imperial Theme Park

  • New adventures await those who work for the Galactic Empire! High level Imperial citizens should speak to Kaja Or'Zee at the Emperor's Retreat to begin the journey.
General Gameplay
  • Dice and chance cubes can now be used from the toolbar.
  • Reduced spawn quantities and increased respawn time for Kaadus on Naboo.
Droids
  • Fixed an issue with the Droid Customization Kit not detecting a valid droid target.
Buffs
  • Fixed an issue where buff effects with critical hit bonuses were not properly adding critical hit.
Commando
  • Mines purchased from faction recruiters can no longer be placed while user is in a combat state.
  • HX2 mines have been migrated to the combat system. These mines now generate combat spam and apply appropriate Commando Devastation and Damage over Time bonuses.
Beast Master
  • Beasts in passive mode should now attack properly when told to.


__________________


Sage

Status: Offline
Posts: 4047
Date: Sep 27, 2007

Chapter 6.13: Masters of the Wild - 09/26/2007

On Thursday, September 27th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM GMT (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.

Beast Master:

* Fixed an issue where beasts would stop auto-firing specials in multiple target scenarios.
* Fixed an issue with beast regeneration rates when the beast was fighting multiple targets.
* Fixed issue with all beast enfeeble attacks. Beware the Lava Flea!

Jedi:

* Moving while the Forsake Fear ability has an active countdown bar will cancel the ability.

Medic:

* Serotonin Boost no longer removes the Bacta Overload debuff.

Trader:

* Increased the Action cost of hand sampling.
* Increased the base amount harvested for hand sampling.
* Added a maximum of one notification box per special event per character for hand sampling.

Imperial Theme Park:

* Characters who previously completed the ARC-170 quest for Queen Kylantha can now continue to advance in the Imperial Theme Park.
* Fixed an issue with Lord Hethrir's commlink window displaying the player instead of Lord Hethrir.

Miscellaneous:

* The character selection screen displays [UNLOCKED SLOT] in red after the character name for a character that was created in the unlock slot.
* Fixed an issue that could cause vendors to break when being packed up and moved to a nearby location.
* Removed Nym's Quartermaster on Naboo.
* Removed the loot tables of Jedi sentinels and lowered the level of Jedi sentinels.
* Characters must now wait 2 hours after a successful character transfer before logging in on the player's new server.

-- Edited by Jibblett at 14:27, 2007-09-27

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Senior Member

Status: Offline
Posts: 107
Date: Sep 27, 2007

hmm... does this mean I should bin my Forsake fear? ;(

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"One does not establish a dictatorship in order to safeguard a revolution; one makes a revolution in order to establish a dictatorship." - George Orwell


Sage

Status: Offline
Posts: 4047
Date: Oct 16, 2007

Chapter 6.14

Crafting:

* A tooltip has been added to the quality bar in the Assembly crafting window to display the numerical % value reflected in the quality bar.

Mission Terminals:

* Added an experience reward for combat classes; this reward may be earned 10 times per day. The day resets at 12pm PDT.
* Credit rewards for missions may be earned for full payout 15 times per day. The day resets at 12pm PDT.
* Upon completion of 15 missions, credit rewards are paid out based on a diminishing returns scale.
* Experience rewards for missions scale payouts based on player level compared to mission level.
* Credit rewards for missions scale payouts based on player level compared to mission level.

Missions:

* Increased mission lair health.
* Fixed an error with explore missions rewarding Compnor bonus experience rewards.

Chapter 6.15

Mission Terminals:

* Fixed an issue with the daily mission counter not incrementing correctly.

-- Edited by Jibblett at 16:20, 2007-10-16

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