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Post Info TOPIC: Species Traits returning


Sage

Status: Offline
Posts: 4047
Date: Jun 20, 2007
Species Traits returning


When Blix and the gang returned from the
celebration summit a month or so ago, as usual he had his Big List O'
Stuff comprised of the attendees comments, top issues and suggestions
about the game.

 

One of the things on that list pointed out the
lack of species differentiation. It just so happened that this was
something I had personally been thinking about, and I wasn't happy with
the state of it either. So I proposed a plan, he concurred with it and
he carved out some time for me to revisit species traits.

So what follows is a comprehensive look at what's coming very soon:

Species Traits

In
order to further differentiate species a number of new special
abilities, skill bonuses and base statistic modifiers have been added.

-All species have received a combat oriented special ability. The reuse time these abilities are currently ten minutes.
-All species have received a trader specialization, if they lacked one previously.
-All species have received a non-trader bonus or specialization, if they lacked one previously.

-All species have received an additional 200 points worth of stat mods.
This is in addition to class specific base stat mods, which have also
changed from the standard across the board +90's at level 90. These are discussed below the upcoming section.

--Human Species Traits

Human Authority: You take charge of the situation granting your group mates and you a damage bonus.

+10 Group Buff Duration
+15 Artisan Experimentation

Stat Bonuses at Level 90
+50 Precision
+50 Strength
+50 Stamina
+50 Agility

--Wookiee Species Traits

Wookiee
Roar: You let loose with a ferocious roar that is absolutely
terrifying. The attack bypasses all opponent defenses, inflicts harm,
partially paralyzes and reduces the combat effectiveness of all enemies
around you.

+ 3 Creature Knowledge
+10 Chef Assembly
+5 Chef Experimentation

Stat Bonuses at Level 90
+10 Precision
+85 Strength
+85 Constitution
+40 Stamina

--Rodian Species Traits

Hunter's Tenacity: You focus your determination reducing all action costs for a period of time.

+3 Droid Tracks (Bounty Hunter)
+10 Weapon Assembly
+5 Weapons Experimentation

Stat Bonuses at Level 90
+80 Precision
+20 Stamina
+80 Agility
+20 Luck

--Bothan Species Traits

Blend-In:
You blend in with your immediate surroundings, becoming almost
undetectable. Though you can creep about slowly any posture changes,
such as sitting or kneeling, will reveal your presence.

+15 Camouflage
+10 Clothing Assembly
+5 Clothing Experimentation

Stat Bonuses at Level 90
+65 Precision
+25 Constitution
+50 Agility
+60 Luck

--Mon Calamari Species Traits

It's
a Trap!: Through analysis of your opponent's strengths and weakness you
determine a counter-strategy to increase your odds of defeating them.
You unleash a cunning area attack that bypasses all opponent defenses,
increasing their chance to be critically hit and decreasing the
effectiveness of their attack.

+10 Pilot Special Tactics
+10 Weapon Assembly
+10 Structure Assembly
+5 Structure Experimentation

Stat Bonuses at Level 90
+60 Precision
+40 Constitution
+60 Stamina
+40 Luck

--Trandoshan Species Traits

Regeneration: You activate your astonishing powers of regeneration to heal 20 Health per level every second for several seconds.

+3% Unarmed (Knuckler type) Weapon Damage
+10 (+35 total) Creature Harvesting
+10 Armor Assembly
+5 Armor Experimentation

Stat Bonuses at Level 90
+50 Strength
+65 Constitution
+65 Stamina
+20 Agility

--Twilek Species Traits

Footwork:
By focusing your efforts and recalling memories of past combats, you
greatly increase your ability to anticipate and dodge enemy attacks

+3 Minutes per Tick Inspiration Duration Increase
+500 Vendor Item Limit

Stat Bonuses at Level 90
+40 Precision
+60 Stamina
+60 Agility
+40 Luck

--Zabrak Species Traits

Equilibrium:
You perform an astonishing feat of sheer will, drawing upon your inner
reserves to push yourself to the limits of endurance and restore
balance to your body in the face of exhaustion. When used you will heal
40 points of health and action per level.

Reduced incapacitation and weakness timers.
+10 Droid Assembly
+5 Droid Experimentation

Stat Bonuses at Level 90
+50 Precision
+50 Strength
+50 Constitution
+50 Agility

--Ithorian Species Traits

Balance:
You focus your efforts and take up an extremely stable combat stance
greatly increasing your ability to block attacks. The amount of damage
you prevent while blocking is also increased by 11 to 12 points per
level.

+3% Ship Weapon Damage
+10 Chassis, Power Systems, Shields and Advanced Ship Assembly
+5 Chassis, Power Systems, Shields and Advanced Ship Experimentation

Stat Bonuses at Level 90
+40 Precision
+60 Strength
+70 Stamina
+30 Luck

--Sullustan Species Traits

Tech
Knowledge: You focus your keen powers of observation to determine the
optimum spot to attack an opponent, greatly increasing your chance for
a critical hit.

Reduced Hyperspace Navigation times.
+10 Engine, Booster, Ship Weapons Assembly
+5 Engine, Booster, Ship Weapons Experimentation

Stat Bonuses at Level 90
+40 Strength
+60 Constitution
+60 Agility
+40 Luck

 

Class Base Statistics

In
order to offer further class differentiation we've made several
improvements to the rate of gain and the final values of a character's
base statistics (Strength, Precision, Agility, Stamina, Constitution
and Luck). This replaces the across the board final +90 to Strength,
Precision, Agility and Luck that all players currently receive. In
addition when your character levels up, you will receive a detailed
update on your total stat gains.

The following are the base statistics for each class. Note these values are added
to the character's species statistic bonuses which are covered above.
Also note that the total number of base stat points has not changed and
all classes continue to get 360 points spread between the stats.

 

Smuggler Base Statistics
+120 Luck
+20 Precision
+20 Strength
+70 Constitution
+30 Stamina
+100 Agility

Officer Base Statistics
+20 Luck
+70 Precision
+50 Strength
+80 Constitution
+80 Stamina
+60 Agility

Commando Base Statistics
+60 Luck
+120 Precision
+120 Strength
+60 Constitution
+0 Stamina
+0 Agility

Jedi Base Statistics
+30 Luck
+30 Precision
+100 Strength
+40 Constitution
+40 Stamina
+120 Agility

Spy Base Statistics
+40 Luck
+50 Precision
+50 Strength
+80 Constitution
+40 Stamina
+100 Agility

Medic Base Statistics
+80 Luck
+50 Precision
+50 Strength
+60 Constitution
+120 Stamina
+0 Agility

Entertainer Base Statistics
+80 Luck
+0 Precision
+0 Strength
+40 Constitution
+120 Stamina
+120 Agility

Bounty Hunter Base Statistics
+20 Luck
+60 Precision
+40 Strength
+80 Constitution
+80 Stamina
+80 Agility

Trader Base Statistics
+90 Luck
+90 Precision
+90 Strength
+90 Agility
+0 Constitution
+0 Stamina



-- Edited by Jibblett at 11:30, 2007-06-20

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Forum Troller

Status: Offline
Posts: 1122
Date: Jun 20, 2007

finally more differentations


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Onion

Status: Offline
Posts: 545
Date: Jun 20, 2007

I wonder if they will allow a species change then, I doubt it

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Forum Troller

Status: Offline
Posts: 1122
Date: Jun 20, 2007

Romizzi wrote:

I wonder if they will allow a species change then, I doubt it




I was wondering the same.   Maybe we get a species respec kit :P



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Sage

Status: Offline
Posts: 4047
Date: Jun 21, 2007

I'm guessing.. no way :)

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