When Blix and the gang returned from the celebration summit a month or so ago, as usual he had his Big List O' Stuff comprised of the attendees comments, top issues and suggestions about the game.
One of the things on that list pointed out the lack of species differentiation. It just so happened that this was something I had personally been thinking about, and I wasn't happy with the state of it either. So I proposed a plan, he concurred with it and he carved out some time for me to revisit species traits.
So what follows is a comprehensive look at what's coming very soon:
Species Traits
In order to further differentiate species a number of new special abilities, skill bonuses and base statistic modifiers have been added.
-All species have received a combat oriented special ability. The reuse time these abilities are currently ten minutes. -All species have received a trader specialization, if they lacked one previously. -All species have received a non-trader bonus or specialization, if they lacked one previously.
-All species have received an additional 200 points worth of stat mods. This is in addition to class specific base stat mods, which have also changed from the standard across the board +90's at level 90. These are discussed below the upcoming section.
--Human Species Traits
Human Authority: You take charge of the situation granting your group mates and you a damage bonus.
+10 Group Buff Duration +15 Artisan Experimentation
Stat Bonuses at Level 90 +50 Precision +50 Strength +50 Stamina +50 Agility
--Wookiee Species Traits
Wookiee Roar: You let loose with a ferocious roar that is absolutely terrifying. The attack bypasses all opponent defenses, inflicts harm, partially paralyzes and reduces the combat effectiveness of all enemies around you.
+ 3 Creature Knowledge +10 Chef Assembly +5 Chef Experimentation
Stat Bonuses at Level 90 +10 Precision +85 Strength +85 Constitution +40 Stamina
--Rodian Species Traits
Hunter's Tenacity: You focus your determination reducing all action costs for a period of time.
Stat Bonuses at Level 90 +80 Precision +20 Stamina +80 Agility +20 Luck
--Bothan Species Traits
Blend-In: You blend in with your immediate surroundings, becoming almost undetectable. Though you can creep about slowly any posture changes, such as sitting or kneeling, will reveal your presence.
Stat Bonuses at Level 90 +65 Precision +25 Constitution +50 Agility +60 Luck
--Mon Calamari Species Traits
It's a Trap!: Through analysis of your opponent's strengths and weakness you determine a counter-strategy to increase your odds of defeating them. You unleash a cunning area attack that bypasses all opponent defenses, increasing their chance to be critically hit and decreasing the effectiveness of their attack.
+10 Pilot Special Tactics +10 Weapon Assembly +10 Structure Assembly +5 Structure Experimentation
Stat Bonuses at Level 90 +60 Precision +40 Constitution +60 Stamina +40 Luck
--Trandoshan Species Traits
Regeneration: You activate your astonishing powers of regeneration to heal 20 Health per level every second for several seconds.
Stat Bonuses at Level 90 +40 Precision +60 Stamina +60 Agility +40 Luck
--Zabrak Species Traits
Equilibrium: You perform an astonishing feat of sheer will, drawing upon your inner reserves to push yourself to the limits of endurance and restore balance to your body in the face of exhaustion. When used you will heal 40 points of health and action per level.
Stat Bonuses at Level 90 +50 Precision +50 Strength +50 Constitution +50 Agility
--Ithorian Species Traits
Balance: You focus your efforts and take up an extremely stable combat stance greatly increasing your ability to block attacks. The amount of damage you prevent while blocking is also increased by 11 to 12 points per level.
+3% Ship Weapon Damage +10 Chassis, Power Systems, Shields and Advanced Ship Assembly +5 Chassis, Power Systems, Shields and Advanced Ship Experimentation
Stat Bonuses at Level 90 +40 Precision +60 Strength +70 Stamina +30 Luck
--Sullustan Species Traits
Tech Knowledge: You focus your keen powers of observation to determine the optimum spot to attack an opponent, greatly increasing your chance for a critical hit.
Stat Bonuses at Level 90 +40 Strength +60 Constitution +60 Agility +40 Luck
Class Base Statistics
In order to offer further class differentiation we've made several improvements to the rate of gain and the final values of a character's base statistics (Strength, Precision, Agility, Stamina, Constitution and Luck). This replaces the across the board final +90 to Strength, Precision, Agility and Luck that all players currently receive. In addition when your character levels up, you will receive a detailed update on your total stat gains.
The following are the base statistics for each class. Note these values are added to the character's species statistic bonuses which are covered above. Also note that the total number of base stat points has not changed and all classes continue to get 360 points spread between the stats.