Getting started : For this instance you will need Kinetic protection . A good group would be 2 jedi , 1 officier , 1 BH , 1 commando , 1 spy and 2 medics . You will need both DPS and good tankers . One of the medic need to have statis field , and at least 1 of the jedi must be tanker specialized . This instance need a well prepared group , like any other instance in fact . You need to know who you are playing with and to make sure everyone understand what he have to do .
- Phase 1 : Now that you entered you are facing the first boss and his minions , for this phase you will have to kill the boss fastly , otherwise he'll summon his cultist and sacrifice them to regain health . But you also need someone to tank him , someone will have to attack him and pull him first , one of your medic will have to statis field him as he will take as many damages as the boss take . ( But in player proportion , Just like when you get ganked in PvP ) .
- Phase 2 : A little corridor is opening on your right , kill the skreeg and bats . Once you killed them 3 NPCs will spawns , 2 pets (Mother luresh and Vin 'rith) and 1 human (The minder of weak wills ) . Focus on one of the 2 pets , the other will summon beasts like him , thought they don't do alot of dmg so don't mind them . Kill the 2 beast first then kill the NPCs . The part isn't very hard .
Statistic on the beast : Both beast done about 2100 DPS and have about 8500 armor if I'm right , they have an unique special I never seen before . And both are summoning skreeg (for mother) or gackle bats (for the flier) . Once you killed the minder , you'll get a collection . You have to kill him 10 times to get Creature Knowledge gloves . I'm currently at 3 , there's some screenshot of this phase on 2nd page .
- Phase 3 : This is a tough part , you will need to be ready with good DPS and tank and know what to do . So once your group enter the room and is ready to fight , someone fire on the main NPC , it'll start the phase . Once you fired on him 3 npcs (3 bosses) should spawn fastly , make sure to focus on one so you kill them first and make sure 2 other of you tank the 2 other NPC (usually using the jedis for that) . Once you killed the NPC , or while you're killing them if you aren't fast enough , you'll get a message (I dont remenber what it says ) it mean the Executer will move . You'll have to gank him fastly or he'll kill a prisoner and you'll fail the instance . Once you killed the prisoner , 3 other NPCs (same as 3 first) will spawns , use the same tactic to kill them fastly , after that you'll be able to attack a caretaker (the 1rst on the left when you enter the room) , attack him and kill him . Repeat everything until you killed the 4 caretakers . Now that you killed the 4 caretakers , you will be able to damage the main boss ( the one in the middle of the room of course) , DO NOT MELEE HIM , or you'll die make sure everyone is ranged . Nothing special for him try to avoid his attacks , and make sure medics are well healing .
- Phase 4 : A corridor is opening on the left side of the room , get in and kill 6 npcs . Nothing special until you arrive to the boss . This boss isn't very special , just make sure you avoid the napalm flames just like in ISD (krix using it at beginning) . You can attack him melee but it is at your own risk . We usually use a beast to tank it as it seems not to be affected by the fire .
- Phase 5 : You're now at the last phase , we did not managed to do this one first . But we now know how to work for it , in this phase you can't use ranged attacks , AoE and DoT are modified by .1 . An attack is currently bugged sometime doing 40000 instead of 4000 . Another bug if you fail the first time , if you clone back and try to attack them again twice more NPC will respawn , do not attack them to much once it's bugged or you'll get stuck in the instance till it close . Now good luck on this phase we didn't managed to do it yet , it seems very hard even if you pull only 1 NPC .
I will add some screenshot I took tomorrow . Have alot of fun doing this instance .