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Post Info TOPIC: Take a look at this :)


Veteran Member

Status: Offline
Posts: 27
Date: Feb 4, 2005
Take a look at this :)


From offical forums, Thunderwhatever post


As part of the ongoing changes to Star Wars Galaxies, we are removing the TEF system so we can implement a new type of Galactic Civil War base. To bring Star Wars and the Galactic Civil war to all players, regardless if they prefer PvE or PvP, we are removing the TEF system. This lets players who prefer PvE to play in the GCW and players who prefer to PvP continue to play in the GCW. Because of the changes to the TEF system, we can now add a second type of factional base - - a PvE GCW base. We will use the two types of bases to create the first of many steps in a GCW planetary meta game.

GCW Tracking
We now have a global tracking mechanism for planetary GCW conquest. This tracking system works for each individual planet. This score will be modified by placement of factional bases, both PVP and PVE. Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. Planetary control status can be read by civilians using a "news net" terminal that will be placed in some starports. Factioned players can find out what's going on in the war by "talking" to a faction recruiter, who will give them updates.

Here are the two types of bases and the details about how they will work:


GCW: PvP Bases
Base Placement
# PvP bases can be placed by any factioned player.

Base Defense
# PvP Bases can only be enterable by PvP Enabled players.
# The inside of these bases will be populated and protected by powerful NPCs.

Base Vulnerability
# PVP bases will have a 3 hour vulnerability window but this window will only occur every 2 days. These bases will also register on the planetary map.

Base Destruction
# PvP bases can be destroyed by those who can get inside (PvP enabled).
# The method of base destruction will remain the same is it is currently.

Base Purpose
# Existence of a PvP base counts significantly higher towards planetary control than a PvE base.

Base Cost
# When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.
# Factional bases will no longer cost lots. You will be limited to a maximum of 3 bases per player.
# To soften the transition, for each existing base you own you will be rewarded replacement faction points
# New PvP Bases will cost the same number of Faction Points.


GCW: PvE Bases
Base Placement
# Any factioned player can place a PvE Base.

Base Defense
# PvE Bases are defended by NPC's


Base Vulnerability
# All existing bases will be treated as PvE bases.
# To soften the transition, for each existing base you own you will be rewarded X faction points
# PvE bases are always vulnerable. When they are defeated, they will explode.

Base Destruction
# PvE bases can be placed by any factioned player. All players may attack these bases and destroy them.

Base Purpose
# So all players can play in the GCW and participate in Star Warsy goodness. They will count as part of the planetary control game, but not as much as PvP bases.

Base Cost
# PvE bases may be purchased from Faction Recruiters
# When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.
# PvE bases are distributed to PvP enabled players as part of a PvP base purchase. They will be given freely among friends and guilds/PAs, traded or purchased on the open market.


Always in motion the future is...

This is a big change that is suddenly happening to the game. We will add things in the future, but this will be part of a larger process to bring the feel of Star Wars to everyone, more action and a lot of fun. We hope you enjoy it and we will work to gather your feedback on these changes both before and after the changes go to live galaxies.


nice news, finally some cool content :)

Can'0t wait for this to get live

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