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Post Info TOPIC: Chapter 11: The battle of Echo Base


Sage

Status: Offline
Posts: 4047
Date: Nov 20, 2008
Chapter 11: The battle of Echo Base


On Thursday, November 20, at 4:00 AM PST all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PST (Los Angeles) / 6:00 AM CST (Austin) / 7:00 AM EST (New York)
12:00 PM GMT / 1:00 PM CET (Berlin) / 9:00 PM (Tokyo) / 11:00 PM AEDT (Sydney)
Click here for a Time Zone Calculator.

Chapter 11: The Battle of Echo Base
Publish Notes, November 20, 2008

Highlights:

  • A new heroic encounter on the famous planet of Hoth, holo-beasts, minor profession changes, and improvements to the Character Transfer Service.

The Battle of Echo Base:

  • The Battle of Echo Base is the newest heroic encounter in Star Wars Galaxies. Those sympathetic to the Rebel Alliance or Galactic Empire begin their journey to Hoth at the Adventurers' Guildhall in Aurilia.
  • Only those who have chosen a side in the Galactic Civil War can take part in the battle, and all group members must be the same faction in order to enter the encounter together. A recruiter is available within the Guildhall.
  • Each stage of the battle has its own objectives and goals, so keep an eye on both your comm window and the Quest Journal for important updates!

  • The Rebel and Imperial troopers in the Adventurers' Guildhall of Aurilia offer a number of goods in exchange for these valuable tokens, including special armor and DNA that can't be found anywhere else in the galaxy. You must be the same faction as the vendor to purchase his wares.
  • A minimum of four players in the group are required to begin the Battle of Echo Base.
  • You must have at least four players in Echo Base or the instance will close after 15 minutes.
  • An Accomplishment window at the end of the encounter displays to show you how well your group did for each goal during the instance.
  • A total of nine tokens can be earned during the Battle of Echo Base. Players who earn nine tokens are rewarded with the Hero of Echo Base badge. If all phases of the Battle of Echo Base are failed, then no tokens will be awarded.
  • New collections within the Battle of Echo Base heroic encounter have been added.

Holo-Beasts:

  • A beast master with one point spent in Incubation sees a new option in the radial menu on an unhatched egg. Select Convert Egg to Holo-Pet to change the egg from a beast to a holo-beast.
  • The holo-pet cannot be changed back into a beast, so take care when converting a beast into a holographic companion.

  • Holo-beast data cubes can be traded and can be used in the Chapter 4 publish gift emitter as well as the new Chapter 11 emitter earned by completing a collection.

Game Play:

  • New collections have been added.
  • Trading Card Game loot reward vehicles Sith Speeder, Mechno Chair, and XJ-2 Airspeeder now have a maximum health of 15,000.
  • Housing items that use ground based particle effects (such as the Trick or Treat Projector III) now work properly below ground.
  • Bandoliers can be hidden from display with /showBackpack.
  • Fixed an issue that would sometimes cause a command to fail to execute but still trigger the cooldown.
  • The Elite Tusken Rifle now correctly sounds like a Tusken rifle.
  • Xeno furniture obtained by the House Pack Up event is no longer No Trade.
  • The sounds of doors opening and closing in player houses have been reduced in volume by 35%.
  • The winning paintings from the Create a Painting contest are no longer available.
  • Grenades in the world will now disappear after they have exploded.
  • A new character age title, <#> Years of Experience, is now available to display the age of your character in years. This title is available once your character reaches one year old. You can determine your character's age from the Birthdate field in the Character Community tab. The character's age is preserved when the character is transferred. Note that this title is based on the character age, not the account age.
  • An "N Year Veteran" account age title is now available to display the age of your account in years. This title is available once your account reaches 1 year old. /getVeteranRewardTime will display your account age.

Beast Master:

  • Fixed Enfeeble line of abilities that were buffing the target instead of de-buffing them.

Bounty Hunter:

  • Shields now absorb 99% damage when activated. On hit the damage reduction is lowered by 1% and applies the energy reservoir effect which increases damage dealt by 1%. Changed from increases armor by 10,000 and glancing blow by 80%.

Medic:

  • If a medic buff is used on a group member, it applies to all group members within 72m.
  • Medic group buffs also buff beasts.
  • Reduced action cost of medic buffs by 90%.
  • Fixed buffs with shorter duration overwriting longer duration ones.

Munitions Trader:

  • The Nova Edge Sword can now be deconstructed.
  • All weapons that are flagged as deconstructable can now be deconstructed whether they have been biolinked or not.

Officer:

  • /sysgroup no longer attempts to parse targets unless an other type code actually appears in the string. This means that "/sysgroup Luke go stand by the door" now results in "Luke go stand by the door" but "/sysgroup Luke %TO is a %RO" still converts to "Luke is a Human".

Spy:

  • Advanced Strikes now increases all damage taken by the target by 2% in addition to increasing damage done by Blaster Burst and Razor Slash by 20%. This effect stacks up to 5 times. (Changed from increases damage done by Blaster Burst and Razor Slash by 10% stacking 10 times.)
  • Avoid Damage and most GCW commands can be activated while stealthed.

Role-Playing:

  • Typing /ooc now sets your player status as "OOC" (out of character).

User Interface:

  • The comm window can now be moved and locked/unlocked.

  • The lower limit for the Nebula Density slider has been reduced.
  • Fixed an issue in the space toolbar that caused icons to be positioned incorrectly.
  • Clicking the Keymap button in the Controls Options window should now properly take you to the Keymap page.
  • The OK and Cancel buttons in the Trade and Chat Tab Management windows should behave properly when the window is resized.
  • Overhead map labels should no longer move as you approach them.
  • Added a small faction icon to the status window, similar to the icon on the target window.
  • Meatlump Doll Collector title has been corrected.

Graphics:

  • Added support to recognize higher resolution graphics settings. These higher resolutions are available when using the Matrox TripleHead2GO product.

Character Transfer Service:

  • Resource crates now transfer. An "imported" resource crate will be uniquely identified on the foreign galaxy by having the originating galaxy name in front of the resource name, like (Europe-Chimaera)Arou. "Imported" resources are not available from the 30K resource deed veteran reward. Recycled resources (like homogenized milk, processed meat, processed seafood, ground bones, smelted copper, etc.), because they are the same on all the galaxies, will be converted to the corresponding native recycled resource of the destination galaxy.
  • Factory crates now transfer.
  • Manufacturing schematics now transfer.
  • Please note that vendors (and vendor contents) are not transferred. If you have a TCG loot vendor, destroy the vendor before transferring to regain the ability to create the TCG loot vendor. The ability to create the TCG loot vendor will transfer so that on the destination galaxy you can create the TCG loot vendor again.
  • Packed factories should properly transfer, including the maintenance pool, power reserves, installed manufacturing schematic, contents of ingredient hopper, and contents of output hopper.
  • The maintenance pool of a packed house should transfer.
  • The contents of crafting station should properly transfer.
  • Titles are now available to indicate the galaxy/galaxies you have transferred from. A title is not granted for a same galaxy transfer. It will be granted retroactively. For each galaxy that the character has transferred from, you can choose from 3 different titles to indicate a particular galaxy that you have transferred from. The available titles are Fugitive from <galaxy>, Traveler from <galaxy>, and from <galaxy>.
  • You can now search for characters who transferred from a common galaxy as your character, but only if that character wants to be searched for by "transferred from" galaxy. This functionality is retroactive.
  • Enable your character to be searched for by "transferred from" galaxy by other characters who also transferred from a common galaxy by checking the "Allow my character to be searched by "transferred from" galaxy" checkbox in the Character Community tab.
  • In the Search Community tab, under the "Character Data" search node, select the "Common Transfer Galaxy" search item to search for characters who transferred from a common galaxy as your character and are marked as searchable by "transferred from" galaxy.
  • When the search contains the "Common Transfer Galaxy" search item, the common "transferred from" galaxy(ies) of each matching character will be displayed in the matching character popup tooltip in the Search Results window.
  • A /showCtsHistory command has been added to display the CTS history of the character. This command is retroactive.
  • Fixed an issue with some mounts and deconstructed weapons displaying the wrong name after a transfer.
  • Fixed an issue with not transferring with Death Watch Bunker entrance identifiers.
  • Enzymes and DNA should transfer correctly now.
  • Fixed an issue that can sometimes cause the Sorosuub Luxury Yacht to be transferred with its components in the character's inventory, causing it to be unusable.
  • Missions, except for bounty missions, should now transfer correctly. Bounty missions are not transferred.
  • An incubator with power should transfer with the power.
  • Fixed an issue where an incubator with power won't allow you to remove the power after the transfer.
  • Fixed an issue where the transfer failed if there is an item in the reverse engineering tool. The contents of the reverse engineering tool should now transfer.
  • Fixed an issue that can sometimes cause a ship in the datapad not to transfer.
  • An account that has the maximum 8 characters will be allowed to do a same account transfer without having to delete a character to temporarily "make room" for the new character.
  • Most transferred characters should be available for login within 15 minutes after the transfer request. If you try to login the just transferred character before the transfer has completed, no harm will be done to the just transferred character, but you will receive a message saying that you cannot login the just transferred character yet, and to try again later.
  • Your character must be logged out on one of the 10 original ground planets (Tatooine, Naboo, Corellia, Rori, Talus, Yavin 4, Endor, Lok, Dantooine, Dathomir) in order to be able to transfer the character.
  • Previously transferred characters that had their birth date incorrectly reset to the transfer date are automatically fixed to the character's correct birth date (i.e. the birth date of the original character) at the next login. In game mail with the subject "Birth Date Fixup" will be sent if/when the character's birth date is fixed.

Chapter Gift - Hoth Snow Machine:

  • The chapter gift for Chapter 11: The Battle of Echo Base is a Hoth Snow Machine! Bring a little bit of Hoth home with you.

  • You can use the snow machine in two different ways:
    • Inventory: If you have the snow machine in your inventory, you can activate the machine to receive a stack of snowballs. These snowballs can then be thrown at other players.
    • In a Structure: If you place the snow machine in your house, you can activate the snow machine to give the illusion of it snowing inside. The snow machine even has different settings so you can control how much snow falls inside.
  • Characters must be at least 10 days old to receive the snow machine.

In Memoriam:

  • The Aurilia guildhall has a new memorial to a fallen hero, named "The Freeman."


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Senior Member

Status: Offline
Posts: 107
Date: Nov 20, 2008

/ready :D

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Starky's cool name when he comes up with one

Status: Offline
Posts: 1269
Date: Nov 21, 2008

Hehe :D

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Mando/Medic all round Imp Destroyer :worship:



Sage

Status: Offline
Posts: 4047
Date: Nov 25, 2008

Chapter 11.2: The Battle of Echo Base
Publish Notes, November 25, 2008

Game Play:

  • Addressed an issue causing long travel and connection times.


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Sage

Status: Offline
Posts: 4047
Date: Dec 2, 2008

Chapter 11.3: The Battle of Echo Base - 12/01/2008

On Tuesday, December 2, at 4:00 AM PST all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PST (Los Angeles) / 6:00 AM CST (Austin) / 7:00 AM EST (New York)
12:00 PM GMT / 1:00 PM CET (Berlin) / 9:00 PM (Tokyo) / 11:00 PM AEDT (Sydney)
Click here for a Time Zone Calculator.

Chapter 11.3: The Battle of Echo Base
Publish Notes, December 2, 2008

Battle of Echo Base:

  • A cloning location has been added to Wampa Valley.
  • Turrets in Phase 3 should no longer cause groups of mobs to aggro.
  • You must have at least four players in your group for the NPCs in Aurilia to send you to Hoth. Droids and other non-players will no longer count toward the requirement of four in your group.
  • It is no longer possible to harvest creatures on Hoth.
  • Updates to the AT-ST pathing on the battlefield have been made.
  • Various adjustments have been made to Phase 3, including boss turrets on the Imperial side and a center squad for both sides.
  • Imperial: Imperials can now see the health for the AT-ATs they are protecting on Hoth.
  • Rebel: The Front Door has been removed from Echo Base.
  • Rebel: Room names on the overhead map now change colors from red (start of Phase 2) to white (as Rebels start the evacuation). The evacuation elevator name is yellow.

Gameplay:

  • Snowballs can no longer be thrown at entertainers playing instruments.
  • You can now destroy packed vendors from the vendor control device in your datapad. This operation will destroy the vendor and all items on the vendor.
  • Optimized player health and action pool recalculations.
  • Fixed a pathing error in the Tusken Army heroic encounter.

Medic:

  • Reckless Stimulation no longer fires when the medic has a full action pool.

Beast Master:

  • Beast enzyme collection icons are now fixed.
  • A Beast Egg that has been made into a Mount Egg now retains the option to be made into a holo-pet.

UI:

  • Fixed a bug that caused the player status window to become permanently locked.
  • If the mouse is over the button portion of the toolbar it will not set the look at target to objects behind the toolbar.
  • Hiding the HUD in space should now properly hide the 'Leave Ship Station', 'Eject' and 'Holodisc Trainer' buttons.

Star Wars Galaxies Trading Card Game:

  • The B'omarr Greeter loot card now correctly rewards the Greeter instead of the Vendor.


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Sage

Status: Offline
Posts: 4047
Date: Dec 16, 2008

Chapter 11.4: The Battle of Echo Base - 12/15/2008

On Tuesday, December 16, at 4:00 AM PST all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PST (Los Angeles) / 6:00 AM CST (Austin) / 7:00 AM EST (New York)
12:00 PM GMT / 1:00 PM CET (Berlin) / 9:00 PM (Tokyo) / 11:00 PM AEDT (Sydney)
Click here for a Time Zone Calculator.

Chapter 11.4: The Battle of Echo Base
Publish Notes, December 16, 2008

Life Day:

  • The towns of Dearic, Wayfar, and Doaba Guerfel have been decorated for the upcoming celebration of Wookiee Life Day.
  • Visit the Life Day organizers to sign up for new festivities this year! Imperial organizers, called Trandoshan Traders, can be found near the shuttleports; Rebel organizers, Wookiee Freedom Fighters, are near cantinas.
  • Those who align themselves with the Rebellion can decorate trees around the cities with holiday cheer; members of the Empire are encouraged to travel to these locations and stomp and destroy any presents. Those not aligned with either side have the option to deck the trees or stomp presents. Speak to the organizers to take part and receive special tokens.
  • If there's a specific gift you're looking for this year, use the Life Day tokens earned by decorating and stomping to purchase gifts from the Life Day organizers. Rewards include a new bandolier, a new schematic for Domestics Traders, various house decorations, and more.
  • Players who are Special Forces receive three times the amount of Life Day tokens awarded for decorating or stomping.
  • Citizens also have the option of whether or not they want to decorate and destroy competitively or casually.
  • Visit the large Life Day trees in Dearic, Wayfar, and Doaba Guerfel to listen to the holiday tunes of Figrin D'an and the Modal Nodes, as well as visit Saun Dann to purchase fireworks, Wookiee-ookiees, and Hoth Chocolate.
  • Speak to Saun Dann to begin a quest to find missing Life Day candy. The quest reward, the STAP vehicle, can be deconstructed by Engineering Traders.
  • Use the radial menu on the Life Day tree to receive presents and a new Celebrant of Life badge. One present is for yourself, and the other must be traded with a friend. Characters must be at least ten days old to receive presents from the tree.
  • Unopened 2007 Life Day boxes now award 2008 Life Day gifts. 

66 Month Veteran Reward:

  • Two models of the Jedi temple are now available as the 66 month veteran reward. Veterans can choose "Life," a model of the Jedi Temple before it was destroyed, or "Death," a burning model of the Jedi Temple after Order 66 was carried out. This veteran reward can be traded.

Game Play:

  • Fixed an issue that would occasionally cause incorrect combat hit results.
  • Players now have 20 vehicle storage points in their datapad instead of 15.
  • Increased the cap in the datapad for stored beasts and pets from 12 to 20.
  • Fixed an issue where some weather particle effects (like rain) were getting stuck in mid-air.
  • Fixed a rare crash caused by using or observing grenades exploding.
  • You can no longer purchase items from NPC vendors such as the Life Day faction vendors when your inventory is full.
  • Updated Imperial and Rebel Sharpshooter collection names. The Server First site will now recognize both.

User Interface:

  • Fixed a bug where the experiment window wasn't properly resizing after crafting a weapon that used the core level slider bar.

Structures Trader:

  • Added new schematics for creating furniture for the Diner.

Star Wars Galaxies: Squadrons Over Corellia

  • Squadrons Over Corellia is here! Visit the official web site for more information about the first expansion to the Star Wars Galaxies Trading Card Game.


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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Dec 16, 2008

Hmm no mention of the recapture reward going live.
Will check tonight and report back :)

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Wielder of the sunglasses

Status: Offline
Posts: 1691
Date: Dec 16, 2008

Jibblett wrote:

Fixed an issue where some weather particle effects (like rain) were getting stuck in mid-air




This is a old one :D

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Beer is not the answer, Beer is the question, "Yes" is the answer.



Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Dec 17, 2008

Recapture hologram is massive and most impressive.
Life Day gifts from the organiser are very very inexpensive. I managed 1350 tokens in my half hour and the most expensive item for sale was 75 tokens. It's fun, and a little annoying, going special forces and trying to outrun the imps that camp out for kills.
No fre pack for Squadrons Over Corellia :(

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Sage

Status: Offline
Posts: 4047
Date: Dec 17, 2008

I think....

when you get your free packs (26th) you can choose new or old boosters

I think....

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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Dec 17, 2008

I've been informed by people who have bought packs that the new ones contain cards from both CoTF and SOC so I would imagine the new packs are a replacement of the old CoTF ones and the free packs will be the same.
Will have to wait and see tho.
BTW everyone should get a Monkey Lizard pet for their house :)

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Sage

Status: Offline
Posts: 4047
Date: Dec 17, 2008

I have one, its called a woolamander :P

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Sage

Status: Offline
Posts: 4047
Date: Dec 18, 2008

Chapter 11.5: The Battle of Echo Base - 12/18/2008

On Thursday, December 18, at 4:00 AM PST all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PST (Los Angeles) / 6:00 AM CST (Austin) / 7:00 AM EST (New York)
12:00 PM GMT / 1:00 PM CET (Berlin) / 9:00 PM (Tokyo) / 11:00 PM AEDT (Sydney)
Click here for a Time Zone Calculator.

Chapter 11.5: The Battle of Echo Base
Publish Notes, December 18, 2008

Game Play:

  • Fixed an issue that prevented placing harvesters and factories on Dathomir, Endor, and Yavin 4.



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Sage

Status: Offline
Posts: 4047
Date: Dec 23, 2008

Chapter 11.6: The Battle of Echo Base
Publish Notes, December 23, 2008

Game Play:

  • Retroactively fixed an issue with harvester deeds broken during Life Day that prevented the harvester from being placed on Dathomir, Endor, and Yavin IV. All harvester deeds should now be usable on those planets. Harvesters that were placed between Chapter 11.4 and 11.5 can be re-deeded and placed on the correct planets.
  • Examine information on the affected harvester deed may not show Dathomir, Yavin IV, and Endor as planets to place, but it can be placed on those planets.
  • The fix to harvesters and factories not being placeable on certain planets will not affect factories that are packed up rather than re-deeded. In order to fix the factory, you must re-deed it.


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