Well... I posted this before this document but i will post it here again, since it disappeared to the third page all of a sudden:
Original message:
What do you ppl think of the upcoming combat upgrade at the moment? And how does it affect the template you are currently using?
I think the new system of the specials, the heatup-perform-cooldown, the ability to see what specials enemies are using, the new armor-types etc are all great changes that may indeed make the game more challaging. Also the balancing in the proffessions will be nice (and the abilty to freely respec your affected prefession when the CU comes).The new weapons types, the new weapon system, the abilty to kill NS (). All great
The pvp part looks like it is becomming better as well, since they are trying to remove the first-strike wins part (dizzy-knockdown, poison, etc) and change professions such that they can't be invinceble no more (the ever lasting fights without a winner, or see a master profession trying to kill another player, while doing no damage at all)
Also i think the buff part and the ability for player to heal themselves will turn out to be a good change (no more need to spend 15sp to novice doc to use B-stims (however i will need 15sp MORE for my current template )). Though i think they should indeed revamp the buffs, i think the ability to heal yourself would lower the need for buffs as well by a big part.
But now what I probably absolutely will NOT like is the part that they move the Doctors to medic and Bio-Engineer
I was planning to open a big medical shop, as you might have seen in my crafting workshop/pub. I have been gathering resources for an ethernety, collecting the best resources, spend millions on harvesters, factories, crafting stations and expensive creature resources (avian/herb). Put loads of effort in to get my 12pt suit (not there yet, but getting closer 11pt now). Even used my vet-reward to be able to craft buffpacks. And i cant do both the crafting part of BE and the doctor profession, keeping my rifles.
To make it a even worse : the same story will be for my ingame wife Arora, combat medic crafting seems to go to BE-as well.
So waste of money, crafting suit, resources etc, PLUS loosing the ability to craft when not in the mood to fight. So to sum-up, if this is true, i see millions and millions going down the drain, and most long term e
ffort in this game will be gone
So i think the CU will be a great upgrade , but please someone tell me that the crafting part is not true "
End old message
Will post more as soon as i read the whole document, but it seems like i am correct in most parts :/
Just finished reading it all and looks like you were right...
On the upside, it looks like you'll need less Sp to get Doctor or CM so maybe you can use them to get the BE crafting line?
I'm still undecided about what to do and think I'll have to wait and see what the skills are for each prof.
I'm keeping Master Smuggler and would like to keep Master Pistoleer, but not sure what the damage output will be on it. I'd like to get some Commando (flamer ) and I'll probably keep some basic TK for melee defence.
From the description in the CU docs, I'm liking the sound of carbineer, but I just love pistols sooo much.
Decisions, decisions...
__________________
It's not if I can do it, it's whether the DEVs have fixed the bugs to let me...
As the sitiuation is now Melee defense stacks in one pool, so if u got tkm and the defense tree's of swords,fencer,and pike i got a pretty high melee defence (PVE Tank).
In Cu its gonne change i got this little bit from the galaxies forum.
Defensive Acuity Has No Counterpart and Therefore Does Not Stack.
Ranged and Melee Defense Stacks up to +125.
Defense Versus States Does Stack.
Well guess we will know for sure when it comes live.