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Post Info TOPIC: Sher Kar entry workaround


Sage

Status: Offline
Posts: 4047
Date: Apr 2, 2009
Sher Kar entry workaround


apparently this works..

1 person has injector, enters instance and /ejects
trades injector to next person, they do teh same, etc etc,
from that point on all these people can enter sher kar as you dont need the key other than the 1st time.

?
sounds believeable

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City Planner

Status: Offline
Posts: 299
Date: Apr 2, 2009

happy to test this out - zakx has a key, and I'm keen to get a bit of loot from Sher Kar.....
Also have the 'hard' bit towards making another key, so when next on Musty, will try to get a 2nd key made

~Z~

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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Apr 2, 2009

Give me a shout when you are doing this.
It's the only badge I'm missing from musty after finding a work around for the trials badges :)

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<Please insert something witty of your own choosing here>



Starky's cool name when he comes up with one

Status: Offline
Posts: 1269
Date: Apr 4, 2009

This does indeed work tested and confirmed

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Mando/Medic all round Imp Destroyer :worship:

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