Fixed a bug where the input/output selection for Voice Chat would reset to "Default System Device" everytime you opened the options window. (Note: This doesn't fix the issue of those options being reset after log-out, that fix is still in testing).
Droid Engineer
Slowed the 8D8's movement speed, so its run is smoother.
Crafted droids no longer attempt to evade an enemy in combat (run around) and instead follow their target.
Flame Jet should now play in the correct direction on all droids.
Added action costs for all special abilities for droids.
Guardian Mark II droid blaster attack switched to bite attack audio.
Cybernetics
Cybernetics can now be used in the Socket Retrofit Tool
Cybernetic Arms and Legs will receive 2 Sockets when being retrofitted.
Cybernetic Torso and Forearms will receive 1 Socket when being retrofitted.
Cybernetic Hands can not be used in the Socket Retrofit Tools since they do not receive sockets.
Various crafting issues have been fixed when crafting Cybernetics.
Cybernetic Leg Schematics will now accept 2 Armor Cores (optional)
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Through decades of research and hard work, Master Engineers have mastered the Art of recreating Basilisk War Droids. These Droids were once used by the fierce Mandalorians, now anyone who has the credits and friendship of a Master Engineering Trader can get their hands on a very close replica of one.
Droid Engineer
The old special attack display for droids does not display any special attacks and has been removed.
* No really, the Basilisk is now immune to lava. * Basilisk War Droid Vehicle now has particle effects for engine thrusters.
AdeptStrain's Never Ending Torment
* Entertainer buff values altering after PvP decay have been fixed. Again. PLEASE HELP US TEST THIS BY REPORTING YOUR FINDINGS IN THIS THREAD. Thank you.
Content
* Anakin Skywalker Replica Cybernetic Arm now correctly has armor stats, when awarded
*Engineering Trader* * Level 42 Engineering Traders can now craft the Mustafarian Panning Droid Vehicle
*Vehicles* * Basilisk War Droid now Glides better over rocky terrain
*Misc* * Fixed issue with Buffs disappearing on PVP death rather than decaying
Cybernetics
* Cybernetic Doctors have all agreed to a Code of Ethics when considering the installation of any Cybernetic Limb. o In an effort to prevent Cybernetic Psychosis, players are restricted to 10 installation points at Level 90 - speak with your local Cybernetic Doctor for more details. * Crafted Cybernetic Schematics have been updated to include an optional 'enhancement core' - Most of these are still under construction. o Engineers have access to two Cybernetic Enhancement Cores; one increasing Health and the other increasing Action. * Crafted Cybernetic Hands will not receive the Enhancement Core slots. * Players are now able to visit a Cybernetic Doctor to have Cybernetics installed in the Appearance Tab. * Cybernetic Style 3 Hands are now available to Engineers.
Buffs
* Buffs flagged as not remove on death should now actually not remove on death. (TC/TCP only)
Jedi
* Jedi can now wear armor starting at level 22.
Engineering Trader
* Your Expertise will be reset upon logging in. * All new Expertise added in GU 12 have been removed from the Expertise Page. o They have all been migrated to the profession wheel. o New expertise will be added in a later update.(TC/TCP only)
-- Edited by Jibblett on Thursday 30th of July 2009 07:25:40 AM
About time too IMO I think the final cloaks we get like the cloak of hate and the other one for good Jedi are actually better than armour because of the stats that they offer so wearing armour is really more of a handicap, but nice to be given the choice back. Never did understand why the wearing of armour was taken away from Jedi. All powerful in the force, but unable to dress themselves!!!!! LOL.
-- Edited by Dodgar on Thursday 30th of July 2009 10:54:25 AM
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About time too IMO I think the final cloaks we get like the cloak of hate and the other one for good Jedi are actually better than armour because of the stats that they offer so wearing armour is really more of a handicap, but nice to be given the choice back. Never did understand why the wearing of armour was taken away from Jedi. All powerful in the force, but unable to dress themselves!!!!! LOL.
-- Edited by Dodgar on Thursday 30th of July 2009 10:54:25 AM
to my knowlage jedi could never wear armor in SWG cause it wasn't deemed iconic when launched they stuck pretty close to the time zone, but guess there trowing it all out the window now,
jedi armor being on the last to go, i personally could care less aslong as they keep it balanced
Sorry Alas I have been given duff information. I was told that Jedi were able to wear armour prior to a certain game change that is not to be mentioned on pain of death. He must have got it wrong. LOL. I love all the kick offs this is causing. Think I'll still stick to my robes tho for the buffs they give, maybe the odd bit for appearance, it's getting a bit smelly in my blacksun helmet so a new one might be called for.
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jedi used to be able to wear armour when they 1st were introduced, then it was changed so they culd, but it hampered thier force bar. Hence defender jedi with innate armour then they were allowed to but it screwed thier sabre dps, then they werent allowed to at all
jedi used to be able to wear armour when they 1st were introduced, then it was changed so they culd, but it hampered thier force bar. Hence defender jedi with innate armour then they were allowed to but it screwed thier sabre dps, then they werent allowed to at all
My Jedi in KOTOR wears full mando armour and that was 4000 years ago. He also uses and is pretty decent with a blaster and grenades.
To me it would make more sense to change the profession of "Jedi" (which implies that you are a member of the Jedi Order) into "Force-Sensative". That would solve a lot of issues IMO.
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Speaking as an Elder Jedi, Jedi should never have been in game at all imho. But, make all weapons useable by everyone, and alter the specials / action cost. The coding exists for flamers vs commandos and non commandos.
If a smuggler wants to use a sabre, let them, just at extortionate action cost and half dps.
From what I can gather the addition of armour to the Jedi class seems to stem from a problem regarding cybernetics and robes not working together as the robes take up the same slots on the arms or something and rather than fix that they have just allowed armour to be worn instead.
Ackino wrote:My Jedi in KOTOR wears full mando armour and that was 4000 years ago.
The forums are ablaze with this update :) I love it See if you can spot any deliberate wind ups in my next comment
Doesn't a certain Darth Vader (a lesser know character in the Star Wars timeline) wear a full bodied armour suit of some description?
Tehe. I have a ladel and I aint afraid to stir with it. Anyone gonna bite?
That aside it's looking more likely to be a lazy SOE team that can't be bothered fixing a bug than a concious choice to allow Jedi to wear armour. At least now I may be able to survive heroics with some degree of protection as without the major cloak and belt I have no staying on my feet power. LOL
-- Edited by Dodgar on Friday 31st of July 2009 01:02:25 PM
-- Edited by Dodgar on Friday 31st of July 2009 03:18:16 PM
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Trim can now be colored on Battle Droids, via the customization tool
Mark 4 sentry droid can now be colored via the customization tool
Union Sentry droid can now be colored via the customization tool
Battle Droids can now be colored during crafting
Super Battle Droids can now have their trim color changed (you will need to use the decal tool to choose what trim you want)
Added schematic for Droid Decal kit at level 18
This kit allows the droid master to change the textures on the droid. Not all droids have textures though.
Fixed new droid chassis taking components that aren't granted yet (meaning there were items that were required that the trader hadn't learned by the same level as the chassis is granted).
NOTE: Union Sentry Droid was missed. Will be fixed next update.
Vehicles
Reduced collision sphere of Panning Droid (will fit through arches now)
Panning Droid's sounds are now audible from 5m
Cybernetics
Cybernetic Components no longer show up in the Cybernetic installation window.