Friday Feature - A review of Cybernetics found in Game Update 12 - 07/31/2009
Game Update 12 brings an exciting and long-awaited innovation to gameplay and character customization: cybernetics. Players can employ this advancement in science to further enhance their effectiveness in battle, as well modifying their appearance.
Cybernetics:
Defined as a category of biomechanical equipment used to replace body parts, cybernetics enhance the body part they replace by granting protections, skill mods, and special abilities. There are some tradeoffs. For instance, armor cannot be equipped on any part of a cybernetic limb. Further, equipped weapons will prevent special abilities in right arm cybernetics from functioning.
Cybernetic arms can be acquired as quest rewards on Kashyyyk as well as from Engineers, while Cybernetic legs are obtained only from Engineers. Cybernetic Specialists can install or remove any cybernetics for a fee to complete the procedure. Cybernetic Specialists are located on the second floor of major Medical Centers.
Cybernetic Specialists
Name
City
Planet
Waypoint
Aboo Aramflahad
Coronet
Corellia
/wp -116 -4440
Doctor Nssktkslis
Mos Entha
Tatooine
/wp 1296 3289
Mindt F'abul
Theed
Naboo
/wp -4997 4145
Are you one of the many fans of Cybernetics? Then Game Update 12 is for you!
As announced at Fan Faire, Engineering Traders will now be able to craft cybernetic arms, hands, torsos, and legs. A brand new cybernetic to be released in Update 12 is Anakin's cybernetic arm from Attack of the Clones.
Some of the changes and/or additions made so far:
Cybernetics can be used in the Socket Retrofit Tool.
Cybernetic Arms and Legs will receive 2 Sockets when being retrofitted.
Cybernetic Torso and Forearms will receive 1 Socket when being retrofitted.
Cybernetic Hands can not be used in the Socket Retrofit Tools since they do not receive sockets.
Cybernetic Leg Schematics will accept 2 Armor Cores (optional).
Engineers receive XP when crafting Cybernetic Hands.
Cybernetic Hand build times have been reduced.
There is a checkbox on the Cybernetics UI to switch between Appearance Cybernetics and normal Cybernetics.
Here is a list of some of the Cybernetics you will find in Game Update 12:
Anakin Skywalker Replica Cybernetic Forearm
Cybernetic Hand
Cybernetic Forearm Style 1
Cybernetic Arm Right Style 1
Cybernetic Torso Style 1
Cybernetic Torso Style 1
Cybernetic Legs Style 1
Cybernetic Hand Style 2
Cybernetic forearm Style 2
Cybernetic Arm Style 2
Cybernetic Torso Style 2
Cybernetic Legs Style 2
Cybernetic Forearm Style 3
Cybernetic Arm Style 3
Cybernetic Torso Style 3
Cybernetic Torso Style 3
Cybernetic Legs Style
Cybernetic Legs Style
Cybernetic Forearm Style 4
Cybernetic Doctors, in an effort to prevent cybernetic recipients from suffering from a condition known as Cybernetic Psychosis, have all agreed to a Code of Ethics. Within this code of ethics lie various standards Cybernetic Doctors must adhere to and will not install cybernetics if you are considered at risk for Cybernetic Psychosis. When advancing your character, you will periodically gain resistance to Cybernetic Psychosis. Resistances are distributed as follows:
Player receives 2 Cyber-Psychosis points upon character creation
Player receives 2 Cyber-Psychosis points for each Phase Mastery he/she obtains in the profession wheel
Within the Code of Ethics, the Cyber-Psychosis resistance used is based on the risk of installation.
Cybernetic Torsos: 6 points
Cybernetic Legs: 5 points
Full Cybernetic Arms: 3 points
Cybernetic Forearms: 2 points
Cybernetic Hands: 1 point
Currently, players are unable to exceed these point values, however, the Cybernetic Doctor hints that there were, at one time, what he considered "less than ethical" Doctors that would go above and beyond the code of ethics.
During crafting, Cybernetic Engineers will be able to install Armor Cores into the Cybernetics, giving them armor protection; something that most previous Cybernetics did not have. They will also be able to install, during crafting, various enhancement modules that improve various stats, such as Health and Action pools, but decreases the armor value of the Armor Cores installed.
Engineers will also be receiving Cybernetic Expertise that will include access to various cybernetic schematics, module schematics, assembly / experimentation increases and the ability to reduce the effects of armor reduction when using the modules in cybernetics.
If you would like to have a look at these Cybernetics early, you can log in to Test Center now and try them out. If you have already been to Test Center, we encourage you to join the discussion by clicking here and providing us with your feedback.