Game Update 16: Star Wars Galaxies: Stronghold of the Lok Revenants- 03/22/2010
On Tuesday, March 23rd, 2010 at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and Game Update.
When the Game Update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.
Game Update 16: Star Wars Galaxies: Stronghold of the Lok Revenants
On the planet of Lok located in the Outer Rim Territories, a well known Feeorin by the name of Nym leads a colorful band of pirates called the Lok Revenants. Their Stronghold is out of sight from the prying eyes of the Galactic Empire, but they aren't without problems. For the foolhardy, getting involved can mean a quick end on a barren, dusty planet. For those seeking a career opportunity as a pirate, the problems may just be opportunity. If you're the latter, contact Vana Sage in Nym's Stronghold.
Features:
Return to Lok and uncover secret riches found in Nym's fortress. Take on the challenge offered by Nym and the Lok Revenants in this expanded version of the original quest series and earn new rewards, including a new weapon, the Jinkins J-1 Rifle.
Battle through new side quests to earn great Collection Set rewards such as a mounted Slugthrower decoration and Nym's logo rug
Take your pirate ways to the depths of space. A new piracy system lets you and your friends pull wealthy trade convoys out of hyperspace and pillage them with your starfighters. Take out the well-armed escorts and blast the convoy ships to claim your bounty of new engines, shields and more
New space features include improved power for ship weapons and special tokens awarded for Destroy Duty Missions that can be traded in for ship parts
Nym's Theme Park
Reduced difficulty for the Negotiate Peace and Envoy quests.
Sulfur Lake Pirate Surveillance Device Collection now specifies where the devices should be placed.
Jinkins J-1 Rifle sounds finalized.
In the Weed Whacker quest, when a player pulls a weed they do not need, a system message will communicate this fact.
Pulling weeds the player doesn't need will pay a small credit reward with a sound cue.
Pulling weeds the player doesn't need will provide a time informative com window from Ran Machado.
When the player pulls a weed, the zip bar communicates what weed type is being pulled.
Water Filtration quests: be careful when repairing the Water Treatment Facility, who knows what may have moved in while the aboveground portions were broken.
Weed Whacker Quest timer now 25 minutes.
Random weed spawns increased substantially.
Rescue Sheeli Quest Removed
Jinkins J-1 requires a projectile rifle barrel, not a blaster barrel.
Changed Stronghold Duty Badge name to Stronghold Weed Whacker Badge under badges for Nym's Theme Park.
Sulfur Lake Pirate Prisoner should no longer engage enemies or get agro when at the extraction point.
Sulfur Lake Pirate Prisoner should not allow the player to exceed 15 meters without receiving a system message that they are too far away from the prisoner. If the player continues to leave the prisoner behind, they fail the quest.
Kusak Ding should now have a new path that doesn't get the creature stuck.
If the player finishes the new Nym's Theme Park content and for some reason hasn't received the badges or collection icons associated with the arena and the emissary content, speaking to Nym should clear up the issue.
Removed futon and sitting NPCs that were clipping with furniture in Nym's Stronghold.
The Jinkins J-1 Rifle, Mounted Nym's Slugthrower, Nym's Revenge Painting, Lok Revenant Rug, Nym's Arena Poster, and Lok Revenant Graffiti are now No Trade Shared.
Significantly increased the amount of weeds spawned at any given time as well as increased the quest timer to 22 minutes.
Nym Theme Park quest "Under Pressure" now has an encounter that spawns an enemy.
Silver and gold enemies in Nym's Theme Park should now drop loot appropriate for their level.
Corrected issue where mine controller boss could not be re-summoned.
Increased distance that boss mobs could travel or be kited without despawning.
If a boss mob (or arena mob) travels too far from their spawn point, a system message is sent to the player and any group members saying the mob traveled too far.
If after 9 minutes the boss has not been defeated, the player and group members get a one minute warning system message.
If the boss mob isn't in combat 60 seconds after being spawned, the boss mob should despawn allowing the next group to summon the boss.
Boss mobs should attack after a short pause once the boss mob is spawned.
Ran Machado should now give loot box when rewarding player with a random reward.
Weed collectibles you receive as rewards from Machado should no longer have a default 'use' option that does nothing.
Elite NPCs should now respawn as expected.
The Nym Emissary badge and the Emissary Icon awarded for the theme park content collection should only be received from Nym after the last quest in the theme park.
Boss Terminals should update everyone's quest if they are at the same point in the quest when the terminal is used to summon the boss.
The DNA Extractor will now destroy itself if the player doesn't have the proper quest and the object is used.
All Nym quests to the Enraged Miner mine should update upon entering the mine.
Failing to rescue the Lok Revenant Prisoner should no longer end in a bugged conversation with Stuvany and another Prisoner Quest.
If for whatever reason the player completes a collection but not a quest for that collection, returning to the NPC giving the quest should resolve the issue.
Weed Whacker Quest XP reward adjusted.
Nym Theme Park Quests Negotiate Peace and Rescue Sheeli have been changed to make the content better and more challenging.
Various Quest and Conversation Typos Fixed.
Removed a few inaccessible weeds from the Weed Whacker event spawning.
Corrected minimum level requirement for theme park.
Nym's Theme Park is now at the tail end of the existing Star Wars Galaxies content path.
Players can participate in the new Nym's Theme Park regardless of their participation in the old version of Nym's Theme Park.
Players can participate in the new Nyms Theme Park by receiving a quest after completing the Bossk quest line (in the content path) OR by being level 56 or higher.
Speak to Vana Sage in the Stronghold to kick off the theme park content.
Speak to other Lok Revenants in the Stronghold such as Rek Thelcar, Stuvany Inglen, Mako Ghast, Grenz Zittoun for side content as you progress through the main content story line.
Speak to Ran Machado for a fun event clearing the Stronghold grounds of weeds (Lok 463 23 4967).
Space
Duty Missions
Planetary space stations will now offer additional 'mercenary contract' Destroy Duty missions
Stations will offer duty missions of an appropriate tier based on the area. In addition they will offer Tier 5 factional duty missions to master pilots.
You can now spend tokens earned from Space Duty Missions with the Vendor in the Nova Orion cantina
Duty missions with extra high difficulty and reward can be gotten from Dantooine, Dathomir and Endor stations. Look for the missions that sends you to Kessel.
Piracy Event
Rumors of a new small sized interdiction device have been circulating. A certain shady parts dealer might know more.
The Piracy event will grant underworld faction and a few contraband items to smugglers.
Factional Commands
Players can now go Special Forces by using the Special Forces Command
Using the command to go Special Forces now takes a total of 45 seconds.
When the command is used, you ship will start blinking on the radar of other ships.
You will need to remain at a standstill for the first 30 seconds, after that you're free to move around for the remaining 15 seconds.
Rebels will receive the /spacepvprebel command, imperials will receive the /spacepvpimperial and neutrals will receive both commands.
The command will also be available in the command browser under the space tab.
To stop being flagged as Special Forces you will need to land the ship (or die and respawn).
Neutral pilots can now declare themselves as factional combatants for either the imperial or rebel navy.
If you're a factional member on the ground you cannot declare support for the opposing faction in space
You will remain registered with the faction until you land or die and respawn
Opposing factional ships will now attack you while allied ships will be unattackable.
Declaring yourself with a faction will allow you to take factional mercenary duty mission at the space stations
A new space command /spacefaction have been added
When used it will tell the player what squadron they are part of and what their factional status are.
The command can either be used as a command (/spacefaction) or through the icon found in the command browser under 'space'.
Space - Other
Crafted weapons now have a higher vs. Shields and vs. Armor rating
Crafted Shields will now have 3-600 lower RED when crafted (depending on experimentation).
Removed almost all collection related space spawns. The mobs will now be available through duty missions.
All factional mobs in Kessel should now count towards the completion of the 'kill 30' pre-master quests.
You can now repeat the Lord Cyssc quest by talking to Gursan Bryes.
The quest can be repeated once daily
Completing the mission will give the player a reward of one of four space weapons that are currently attainable from other non-repeatable quests (The Vengeance Ion Cannon, the Ionic Pulse Cannon, the Trandoshan Repeater and the new Heavy Ionic Pulse Cannon).
The Nym's Starmap quest series is now repeatable. In order to start the quest series a second time you must have completed all four quests in the series.
You can repeat the quest daily.
Destroying the Imperial Star Destroyer or the Rebel Freedom Station in deep space should no longer have any effect on the Kessel System. The faction spawns that were activated by the destruction will now always be active.
The program size of Engine overload, Weapon overload, Weapon Capacitor Overload and Reactor Overload level 3 and 4 have been reduced by one.
This change is not retroactive, you will need to remove and re-add the commands to your flight computer or droid to get the new size
GCW
Turrets were not firing out to 64 meters due to their detection region being rounded down below 64 meters and using locations instead of objects.
Mini-Turret added to faction recruiters for purchase. Mini-turrets are purchased in stacks of 10 for 250 tokens, last 1 minute when dropped, and do 250-500 damage. Mini-turrets target factional enemies and do not grant experience and do not grant GCW points.
Domestics Draft Schematic Added: Imperial Command Hat
Imperial Command Hat is a wearable for only humans.
Turrets should shoot up to 64 meters.
Doing destroy duty missions while Special Forces will give you additional 50% mercenary tokens.
Rumor has it that Watto will trade certain illicit items for mercenary tokens.
You can now purchase space ship components with the special tokens granted by destroy duty missions
Reduced the factional spawn rate slightly in areas where force sensitive mobs are spawning.
The war intel pad will now repeat the last action it performed when the Use action is selected. This means that when used from the toolbar, it will repeat the last action it performed.
The Naboo System, Naboo System Player vs. Enemy, and Naboo System Player vs. Player GCW region/category contribute to the planetary score for both Naboo and Rori.
The Corellian System, Corellian System Player vs. Enemy, and Corellian System Player vs. Player GCW region/category contribute to the planetary score for both Corellia and Talus.
The "weight" of the GCW score category for the 8 space zones (Corellian System, Dantooine System, Dathomir System, Endor System, Karthakk (Lok) System, Naboo System, Tatooine System, and Yavin System) has been adjusted to contribute 5x more to the planetary and galactic score than the other GCW score categories (which will each contribute 1x). In general, the 3 space GCW score categories for each of the 8 planets with an associated space zone (space zone 5x, space zone PvE 1x, and space zone PvP 1x) contribute approximately 30% to the planetary and galactic score.
Space Factional Presence
If you are aboard an overt factional ship (can be pilot or passenger), "actively" playing the game, not incapped/dead, of the same faction as the ship (can be on leave, combatant, or special forces), and in a space zone associated with a ground planet (Corellian System, Dantooine System, Dathomir System, Endor System, Karthakk (Lok) System, Naboo System, Tatooine System, and Yavin System), each minute, for risking life and limb to provide factional presence/patrolling the space zone, you will automatically provide a nominal amount of points to the GCW score for your faction for the space zone GCW category of the associated ground planet.
If you are in the pilot seat, operations chair, or turret, the amount of points contributed is proportionate to the pilot skill, plus a 10% bonus for each GCW rank.
If you are not in the pilot seat, operations chair, or turret, the amount of points contributed is proportionate to the character level, plus a 10% bonus for each GCW rank.
The same aligned city bonus (100% bonus, plus a 10% bonus per city rank, plus a 5% bonus per year of city age) is granted if the character's citizenship city is located on the corresponding ground planet and is same faction aligned as the character.
If the character's citizenship city is located on Rori or Talus, it will be associated with the Naboo System or the Corellian System, respectively, in determining the space factional presence same aligned city bonus.
Space factional presence and contribution are displayed in the "GCW Factional Presence" and "GCW Personal Contribution" window of the War Terminal and the War IntelPad.
GCW Region Defender
The Galactic Civil War is vast in scope, and players from every galaxy have flocked to the front lines. Leaders are needed from both sides to provide leadership, planning and coordination of war activities across the 148 theaters of operation, spanning 10 planets and 8 space zones.
Guild Factional Alignment
The guild leader can set the guild's factional alignment from the guild management terminal.
There is a 1 day wait to switch the guild's factional alignment. There is no wait to align with the same faction that the guild most recently aligned with.
The guild's factional alignment is displayed in the guild status window.
Region Defender
The mayor and guild leader of factionally aligned city and guild with at least 10 guild members can use the city/guild management terminal to select one of the 148 regions to defend.
There is a 1 day wait to switch region. There is no wait to defend the same region that the city/guild most recently defended.
The city/guild region defender information is displayed in the city/guild status window.
The "GCW Region Defender" radial menu on the war terminal/intel pad will display more detailed region defender information for all the 148 regions.
The time that a city/guild started defending a region is only reset when the city/guild starts defending a different region.
If the city/guild stops defending a region, and then later resumes defending it (even as a different faction), the time that the city/guild started defending a region is preserved.
Region Defender Bonus
Region defender bonus is only available once the city/guild has defended the region for at least 3 days.
Each region has a fixed 20% bonus.
The fixed 20% bonus is divided proportionately between the 2 factions based on the percentage of the GCW score for the region.
The proportionate amount that each faction gets is then divided evenly by the total number of cities and guilds currently defending the region for that faction to arrive at the final bonus value for that faction.
The final bonus value is applied to all the citizen's/guild member's personal GCW points earned, provided the citizen/guild member is the same faction as the city/guild and earns the GCW points while in the same region that the city/guild is defending.
The final bonus value is applied to all the citizen's/guild member's GCW score contribution to the region the city/guild is defending, provided the citizen/guild member is the same faction as the city/guild and makes the contribution while in the same region that the city/guild is defending.
If both the citizen's/guild member's city and guild are defending the same region, only one bonus will be granted.
The final bonus value is displayed in the city/guild status window and the "GCW Region Defender" information window from the war terminal/intel pad.
Region Defender Title
Region defender title is only available if the citizen/guild member is the same faction as the city/guild, the city/guild has defended the region for at least 3 days, and the faction has at least 70% control of the region.
Once the title is available, the "GCW Region Defender - City" and/or "GCW Region Defender - Guild" title(s) will be available in the title drop down list.
The title will display "Defender of (region name)" ingame.
War Room Chat Rooms
The RebelWarRoom and ImperialWarRoom chat rooms will be created by the system.
Only same faction aligned mayors and guild leaders of same faction aligned cities and guilds with at least 10 guild members can enter these rooms.
War Planner Title
The "Rebel War Planner" or "Imperial War Planner" title is available to same faction aligned mayors and guild leaders of same faction aligned cities and guilds with at least 10 guild members.
Beast Master
Beasts should no longer get stuck in combat after a battle.
Beast special attacks were doing less damage due to weapon normalization, which is intended for weapons only and not beasts.
Beast glancing blow base chance from incubation modifiers has been properly hooked up.
Added a Loyalty Level Progress percentage to a beast's examine window. This progress is the percentage completed towards the next level. It is not displayed, once level 5 (Best Friend) is reached.
Wing Buffet and Trample have had their AOE cone increased from a measly 10 degrees to 30 degrees.
Provoke should now properly add hate to a target based on the provoke command level.
Specialized Supplements now affects health and action regeneration properly.
Added Spit 5 to a creature to make it available for learning.
Nerf mount camera height fixed to be three meters instead of zero meters.
Bounty Hunter
Debuff stat "Armor Break" now displays in a character's statistic summary.
Armor Break debuff effect now shows the correct statistics on its icon hover information.
Ambush expertise "Advanced Armor Break" now shows the Ambush Critical Chance in the character sheet statistics summary. The statistic is properly used in combat, but was not displayed.
Armor Break's effect descriptions have been updated.
Domestic Trader
High-end foods and drinks have had their buff amounts increased. This change is retroactive for all foods already crafted.
Starshine Surprise changed to be an artisan skill level item.
Bio-engineer subcomponents, which are no longer craftable, have been removed from synthetic cloth and fiber panels as optional components.
Beast food experience increased.
Field kit was uncraftable due to an uncraftable subcomponent and has been fixed.
Display was showing small decimal point values, which should not be displayed (.000004 on some items) for stat bonuses on food. This decimal point value has been dropped to be an even integer.
Engineers
Adding only armor to a droid should now set that droid's level properly.
Entertainer
When a player uses the /stoplisten command to stop listening to a musician, the musician should no longer stop listening to him or her self.
Jedi
Cautious Nature description updated.
Stance expertise now gives a bonus to evasion based on how many points are spent on it (1 per point).
The /battlefield command may be used with meditation.
Saber Intercept ability added. This ability redirects damage from a target that is buffed with this ability to you.
Saber Intercept requires a target that is a valid helpable PvP target.
Saber Intercept is not usable on yourself.
Cautious Nature stance expertise has had its glance bonus changed to a parry bonus.
Medic
Rheumatic Calamity greatly reduces the chance to strikethrough, block, parry, or dodge its effects.
Rheumatic Calamity now shows its damage in the combat log. Traumatize will now drain action from a target, if the target has less than the amount of action to be drained.
Munitions
The Master Crafted EE3 Carbine can only by used by Bounty Hunters (same as on live).
The Tenebrous Edge weapons can only be used by Spies (same as on live).
Officers
Paint Target 1-3 (non-expertise) may now be used by all weapons, except heavy. Previously, only pistols and melee weapons could be used.
Smuggler
Lucky Break should now always get a critical hit on NPC's.
Lucky Break now always hits.
Underworld rank now properly applies a range bonus to the equipped weapon after warping.
Structure Trader
Diagnostic Screen loot schematic is now learnable by structure traders, since it can be crafted by structure traders. Previously, it was learnable by engineers, but craftable by structure traders.
Weapon Trader
Profession restrictions on finished products for draft schematics have been lifted.
Armor Break
Effect descriptions for armor break have been updated.
Battlefield
Added an IM audio sound to the battlefield invitation window.
On-leave players may not use terminals.
Buffs
Changed many buffs from attacks to non-damage attacks, which could cause unintended posture changes (meditation affected).
Damage Over Time Effects
DOT's will keep a player in combat with the opponent that applied the dot, even if they are out of line of sight of each other.
Mos Eisley
Shuttleport travel location lowered to fix a problem of players getting stuck when flying to it
Player City
CityChat chat channel is now available for citizens of the player city.
/city and /citysay will send to the CityChat chat channel.
If you have city text chat issue, you can use the command /cityTextChatRoomRejoin to leave and rejoin the city text chat room to attempt to resolve the issue.
SNOWBALLS!
You can no longer throw snowballs at targets that are sitting down (including Meditating or people logging out).
Stealth
Using attack ability on an unattackable target will reapply stealth on the attacker. The application will take into consideration cooldown time of the stealth that was removed.
User Interface
The Waypoint count (and ratio graphic) in the Datapad UI now displays the proper values.
Weapons
Bounty Hunter DC-15 is a collection weapon and should have a profession restriction of Bounty Hunter.
Smuggler DL-T has had its profession restriction reinstated.
Wearable
Command hat appearance updated to include female versions and forced black color removed.
Misc
Added additional palette colors to the long formal jacket. Wearables that use this palette should have a few more colors to choose from.
Matilda Carson (Painting Allocation Engineer)...rival to Navari Trik (Painting Distribution Specialist)...is in Mos Eisley with some new paintings for you.
Start/stop/change dances no longer display menus of options to players that do not issue the command.
Start/stop/change dances now display who made the change in a system message.
Bestine Election will now properly give out the rare painting again.
Vekis Kiyanu has had his location changed slightly. (-63, 2727 to -113, 2714)
If a player has a completed all the quests for all dungeon bosses but for one reason or another has not completed a collection for one or more bosses, speaking to the quest NPC Grenz should correct the issue.
Patrolling Kusaks should now respawn properly.
If you find yourself with a collection that is completed but a quest that isn't complete, return to the quest giver for correction.
Once players have completed the Surveillance, Miner DNA and Scientist interrogation collections as well as the quests, some players may notice they did not complete the Lok Revenants Peace Keeper Collection. Speak to Rek Thelcar in the Stronghold and he will attempt to correct the collection.
Once players have completed the Prisoner, Ore and Data collections as well as the quests, some players may notice they did not complete the Lok Revenants Pirate Collection. Speak to Stuvany Inglen in the Stronghold and she will attempt to correct the collection.
Completing a Boss fight should only reward the player that summoned the boss and any members of that player's group. Anyone else gets no quest or collection credit.
Nym's Revenge Painting should no longer have use option.
The prisoner NPC should only follow their intended player. Anyone attempting to converse with a prisoner while she is being rescued will get a default response from the NPC.
Corrected an issue where Nym was not giving out the Emissary Badge correctly. If a player has completed Nym's Theme Park content and does not have the Emissary Badge, returning to Nym and conversing should correct the issue.
Balance Tweaks to Negotiate Peace and Envoy Quests
GCW
Most invulnerable Factional Recruiters in cities will offer GCW supplies for Tokens but a few may not have the ability.
GCW mini-turrets have been reduced in size.
Barricades should now properly protect the player or NPC standing next to them.
Personal mini-turrets should no longer attack objects the master of the turret is not capable of attacking.
Space
Fixed a bug that prevented players from docking with the Crystal Runner in the Imperial Inquisition mission from Ja'ce Yiaso.
Fixed an issue that would cause the Lok station Tier 5 Imperial duty missions to break.
The Void Wing duty Missions will spawn more YT-1300's
Fixed the system message for the /spacepvpimperial to correctly tell you will be flagged Special Forces in 15 once you are allowed to accelerate.
Increase the vs. Shield and .vs Armor rating on the Nova and Orion space weapons to reflect the bonuses added to other crafted weapons.
Increase the vs. Shield and .vs Armor rating on the Elite Railgun and Elite Gauss Cannon to receive the same bonus that the Elite Null Bolt received.
Increase the minimum .vs Armor rating on the Red Experimental Blaster to be in line with the Green Experimental Blaster.
Using /spaceFaction while in Deep Space will now correctly tell you that you're Special Forces.
Pilots of POB ships and Gunships should now be able to use the new factional space commands. The commands have to be activated by the pilot as opposed to the operations officer or turret gunners.
The /spaceFaction command is an exception to this rule and can still be used by all members of a ships crew.
Black Sun Tier 3 duty missions from Yavin will now correctly spawn Black Sun Gunships during the boss rounds.
You will no longer be able to use the hyperspace to deep space and Kessel droid commands while in deep space or Kessel.
Neutral players going to deep space will now have their temporary factional flag correctly reset when they land.
Beastmaster
Specialized Supplements expertise has been fixed to read the stat from the master of the beast instead of the beast.
Entertainer
Aqua, Lime, and Orange prop ribbons have been added to the GCW recruiters for purchase with GCW tokens.
Jedi
A data type bug for the character summary display of Stance Evasion and Stance Parry has been fixed.
AI
Fix an issue that can cause an AI not to use its weapons/specials.
Tweaked the spawn ratios for different the Duty Missions. This should make it a bit easier to complete the space kill collections
The Cygnus "Fastspray 2000" Disruptor and the Incom H-17 Singularity will now have their names displayed properly.
The Tier 5 Void Wing Duty mission will no longer break after the second round.
The schematics for the Interdiction burst Generator and the Droid Interface Scanner can now also be purchase from Kash Nunes on the Nova Orion Station.
Nym's Theme Park
Nym Theme Park Boss, Elite NPCs should no longer attempt to attack players outside of the room they are spawned in.
Arena NPCs should no longer attempt to initiate combat with players inside Nym's Stronghold.
Elite's in dungeons should now give credit properly when defeated.
All grouped players should get collection credit and quest credit once a theme park boss is defeated.
On Tuesday, April 13th, 2010, at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a Hotfix.
When the Hotfix is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.
On Thursday, April 15th, 2010, (During Normal Restart times) PDT all U.S. and European galaxies will be taken down for server maintenance and a Hotfix.
When the Hotfix is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.
The Star Wars Galaxies team has been busy this spring with a number of great updates. Starting today, log in and discover the new loot that awaits you from heroic encounters, enjoy more storage for vehicles or mounts in your datapad and pick up some new rewards from faction recruiters with your GCW invasion tokens. As war rages throughout the galaxy, don't forget to stop and smell the flowers or check out all of the great spring updates!
Highlights:
Find 23 new heroic decorative loot drops when you fight through the Axkva Min, Exar Kun, IG-88, Tusken, and Star Destroyer instances
Now store 60 vehicles in your datapad!
Purchase a toy AT-ST or Toy AT-XT with GCW invasion tokens from faction recruiters
Enjoy a better shopping experience with Junk Dealers. Buy back your last 10 items sold, examine items before you sell them, and mark items as NO SALE
New Reverse Engineering Module helps you build better bits
The Hyperspace/System Map now displays the logo of the faction that is currently winning each of the space zones in the GCW
You can now toggle the acquisition of Chronicles Loot (Relics and Fragments) on or off (defaults to ON)
Full Update Notes:
GCW
City invasion generals have had their buff removed, due to problems with the buff calculations.
City invasion generals now are invulnerable until 15 minutes into the invasion.
Imperial Command Hat should now be wearable by both Humans and Zabraks.
The Zone Map window title now contains the GCW score for the space zone.
GCW token multiplier now affects smugglers slicing the supply terminals for token reward promotions.
You will earn 5x more ground GCW Factional Presence if you are on foot, than on a vehicle/mount.
Added a Toy AT-ST and a Toy AT-XT to faction recruiters for purchase with GCW invasion tokens.
The Hyperspace/System Map now displays the logo of the faction that is currently winning each of the space zone. Remember, the GCW score that is used in the Hyperspace/System Map is the GCW score for the individual space zone, NOT the GCW score for the entire planet.
Space
Titles on the Pilots' Profession Wheels are no longer the same as their descriptions.
Taking the Kessel Pirate Duty mission from Dathomir Station will send you to Kessel where you'll face off against new tier 6-8 ships.
Fix to Droid duty Missions to prevent them from breaking after the first waypoint
Tweaked the turret fields of fire on the imperial player gunship.
Both the Nebulon Frigate and the Imperial Lancer-class Frigate will now spawn in Kessel.
The Kessel Duty Mission Gunships should now count towards the kill collections.
Balance pass on the duty mission spawn lists. Ships should now be better balanced and spawning with more variety.
Convoy ships will no longer be attackable by other players, unless they are grouped with the mission owner.
Player Gunships will now take 1/4 of the damage from gunfire in PvP.
Space cheaters who try to cheat launch missiles out side of their intended non-cheat angle will find their cheating efforts fruitless, cheaters.
Gunships can now be redeeded.
Vendor/Bazaar Attribute Search
Ship Component "Front Shield Hitpoints (Ship Component)" and "Back Shield Hitpoints (Ship Component)" search attributes should now work correctly.
Ship Component "Shield Maximum Front Hitpoints" and "Shield Maximum Back Hitpoints" search attributes have been removed. The few items that have these attributes can be searched on by using the "Front Shield Hitpoints (Ship Component)" and "Back Shield Hitpoints (Ship Component)" search attributes, respectively.
Chat
The Mayor chat room will be created by the system at startup. Only mayors can enter this chat room.
The Guild Leader chat room will be created by the system at startup. Only guild leaders can enter this chat room.
Heroic
23 new heroic decorative loot drops added to Axkva Min, Exar Kun, IG-88, Tusken Invasion, and Star Destroyer instances.
IG-88 the third phase flame thrower droids no longer attempt to path towards the mouse droids and then path back to their home positions.
IG-88 multiple spawning issue resolved.
A problem with unregistering destroyed objects with the dungeon controller has been resolved.
Chronicles
You can now toggle the acquisition of Chronicles Loot (Relics and Fragments) on or off (defaults to ON). If you are in a group, Chronicles Loot from combat kills will continue to have a chance to drop unless everyone in the group has disabled it.
Jedi
Free respec!
Forsake Fear no longer has a range restriction on movement.
Hermetic Touch cooldown reduced from 60 seconds to 40 seconds.
Cloud Minds now drains 500 action in PvP
Lethargy expertise allows Cloud Minds to drain 250 action per point (highest amount possible is 1500 action AoE).
Saber Flurry is no longer tied to Saber Reflect and has its own expertise. It has a 10% proc to charge itself, so it can be used.
Saber Flurry changed from a proc chance to a command series. The command requires that the player use Saber Reflect and gain a Saber Flurry charge. The expertise "Improved Saber Reflect" is required for Flurry to gain charges.
Flurry Charge fly text should no longer appear if the player is not using melee attacks.
Smuggler
Camouflage Ally no longer works on a target, if you are dueling that target.
Bounty Hunter
Reduced response times for probe and Probot tracking. These amounts are random, so your results will vary. However, you should see a significant decrease in response times.
Unlinked defensive expertise from sprint and duelist expertise.
Killing another player now grants a flat bonus of 1000 credits to a bounty, unless that player has been recently killed by the same player.
Entertainer
New Prop Mystical Ribbons available for purchase through the GCW City Invasion token vendors
Duels
Beasts killing players in duels will no longer result in a bounty window.
Reverse Engineering
RE Enhanced Module description updated with details on how to use it.
Attempting to add an Enhanced Module that is worse or equal to the one already in the tool will now be refused.
Added an enhance module that will decrease the chance to get lower values from power-ups and power bits than what was placed in the tool.
Junk Dealer Revamp
The Rodian Junk Dealer on Kashyyyk no longer has a Wookiee Conversation or makes Wookiee sounds.
Junk Dealer Jawa traders on Tatooine have their own special Junk Dealer conversation.
All Junk Dealers, with the exception of the Jawa Junk Dealer and the player City Recycling Terminals, should have the same conversation.
City junk dealers and smuggler "Off the Books" junk dealers will allow the player to toggle junk items no sell and sellable.
City junk dealers and smuggler "Off the Books" junk dealers will allow the player to buy back junk they have sold previously.
City junk dealers, smuggler "Off the Books" junk dealers and smuggler fence communication windows will allow the player to examine items before they are sold.
Smuggler Special "Off the Books" Spawned Junk Dealer will allow the smuggler's group to buy back junk they have sold previously.
Selling items using any of the junk dealers types, including the player city City Recycling Terminals, will put the items in the player's buy back container.
The Fence special will not give the player the option to buy back junk loot sold. The player will need to find a junk dealer in town or use the "Off the Books" junk dealer to access their buy back container.
The buy back cost of the item will be the same amount that the item was sold for, regardless of what junk dealer type was used.
The amount of credits the player sold the junk loot for must be paid back before the player will receive the item back.
Selling 11 items and then attempting to buy back will allow the player to buy the last 10 items sold. The first item sold will not be available.
Players must not have a full inventory and must have credits to cover a buy back for it to occur.
If players have no items to buy back, the junk dealer will not give you a conversation option to buy back items.
The item purchase back from the junk dealer is the exact same item sold to the junk dealer.
Players should not be able to sell or buy back junk if they walk too far away from the junk dealer or City Recycling Terminals. Obviously the smuggler fence system should ignore distance since it is irrelevant.
Nym's Theme Park
Nym Theme Park Quest DNA extractors that are stuck in a player's inventory and cannot be destroyed, even though the player has completed the quest and collection, will now auto-destroy on your next login.
Nym Theme Park Quest DNA extractors will now properly destroy themselves when the player finishes the collection and quest.
Quest Fixes
Corrected Typos in Death Trooper Camp Delta Defense Quests
The Jedi's Guard Dog quest now gives the player the option to accept or decline the quest.
The Grave Robbers quest on Talus now lists a level and reward as well as offers a return waypoint once completed.
Ephant Mon no longer rewards player with Terrain Negotiation click buff object. The reward is now a Stamina buff. Any existing Terrain Negotiation buffs should auto change with this update.
Rebel Pilot Trainer Commander Da'la Socuna now gives better directions (and a waypoint) to Rebel Pilot Trainer Major Eker on Yavin IV.
Removed the timed task from the Darklighter Cache quest. Players are no longer at risk of this quest timer expiring and clearing the quest leaving the player without guidance.
If the player deletes their Darklighter Cache quest the Darklighter Cache Guard, Draci, will now hint that the player needs to find their faction agent.
Borvo the Hutt should no longer allow the player to bug themselves into never being able to complete his quests.
Darklighter Quest fixed for rebels.
Datapad Updates
Increased the number of vehicles/mounts you can have in your datapad to 60.
Misc
Structures can no longer be destroyed if the player has a callable droid or pet in the structure with them.
NPE Gamma Station /unstick should no longer place the player in space.
Hutt Expeditionary Force Surveyor NPCs no longer use a flame weapon.
Dioramas radial options should work in POB Ships
Fix to an issue that could cause House Admins to not be able to pick up items.
Removed two Dejarik tables and one Lugjack machine that were clipping with other objects inside the Lucky Despot in Mos Eisley
The Mercenary Bandolier is now called the Mercenary Pilot Bandolier.
Many NPCs in Mos Eisley will now turn to look at players when the player interacts with them.
Corrected the positioning of the custom hanging Imperial and Rebel signs on several structures.
Errik Darksider, an old legacy NPC that used to direct players to locations on Tatooine, will no longer charge players for his misleading waypoints.
One of the Computer Terminals in the Mauler Stronghold on Naboo has been turned to face into the room instead of facing the wall.
All Recruiters now turn to face the player during interactions.
Increased the sound and VO volume for Battle Droid, Tusken, Gungan, Jawa, Ewok, Toydarian, Serving Droid, and Bomarr Monk house greeters.
Fixed issue with presents incorrectly displaying over the heads of some NPCs.
Fixed the reward grant from the Bestine Election so that it should always grant you a reward if you voted in the current election.
Bad Spawner gravestone in Tyrena Starport removed
Imperial/Rebel guards at the Theed starport on Naboo, no longer spawn inside of the starport walls resulting in "Can't See Target" error when attacked.
Nitra Vendallan in the Anchorhead cantina now only wears only one set of clothes.
Star Wars Galaxies: Hotfix 16.5 -- On Tuesday, April 27th, 2010 (US) - 04/26/2010
Star Wars Galaxies: Hotfix 16.5
On Tuesday, April 27th, 2010, at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a Hotfix.
When the Hotfix is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.
The planet wide thermostat for Lok has been lowered to address the rising temperature that is causing a rise in water level on Lok.
Special load-bearing NPCs have been placed at strategic locations throughout Lok to address the issue of sinking ground on Lok. If you encounter these NPCs during your travels through Lok, please do not kill them or otherwise distract them from their duties, or Lok may become a huge sinkhole.
Junk Dealer
Fix issue where items cannot be sold at recycling station or through the Fence Items ability.
Items that cannot be sold and say "...is already in the process of being sold..." can now be sold again if you log out and wait about 15 minutes.
The Empire Strikes Back 30th Anniversary Celebration
Star Wars Galaxies is celebrating The Empire Strikes Back's 30th anniversary. Each week in May, starting on the 4th, eligible characters will receive a new publish gift. It will contain a collection item and an in-game gift to commemorate the event. Be sure and log in all your characters each week to get them or you will miss out. Once you complete the collection you will receive a fifth gift. Eligible characters are ones that are at least 10 days old (i.e. characters that normally get a publish gift when we offer a new one) and they must log in each week to receive the gift. In addition, there will be new rewards as loot drops in Hoth and for purchase using heroic tokens.
ESB 30 - Week 1
Log in to receive your collection item and gift. They will be available through May 10th.
Revisit Hoth to get a new tradable loot drop from Unkajo. It's more than your ordinary snow globe.
Jedi
Flurry - Removed the 'charge' system. Flurry can now be used as a regular attack. The cooldown is 12 seconds.
Flurry - The Exacting Strikes damage will now also affect Jedi Saber Flurry.
Flurry - Bonuses to Jedi Strike Damage and Crit Chance will now also affect Jedi Saber Flurry.
Flurry - The Dualist Heroic Jewelry Set will now give up to 4 seconds cooldown reduction to Saber Flurry (1 sec reduction for 3 pieces, 2 sec for 4 pieces and 4 seconds for 5 pieces).
Expertise - Strangulation now reduces the targets damage output by 10% per point invested.
Expertise - Exacting Strikes moved to tier 2 on the General Page.
Expertise - Heightened Speed moved to tier 2 on the General Page.
Expertise - Force Cloak no longer tied to Alacrity.
Expertise - Second Wind moved to tier 3.
Expertise - Incisiveness has been moved to tier 5 and is now tied to fidelity. Fidelity has been moved to tier 4.
Expertise - Grace in Motion (new box) requires 3pts in Incisiveness, grants 5/10/15% melee action cost reduction.
Expertise - Improved Shockwave now increase shockwave damage by 10/20/30%
Expertise - Incisiveness and fidelity have been switched around. Fidelity is now a tier 4 box with no prerequisites.
Expertise - Incisiveness is now a tier 5 box and requires 2 points in Fidelity.
Expertise - Fidelity now gives 4/8% Melee Damage Increase.
Expertise - Incisiveness now gives 2/5/8% Critical Chance.
Expertise - Forsake Fear has been moved to tier 2 and is no longer tied to the Jedi Stance branch
Expertise - Expansive Trickery has been reduced to a single box. The box will increase the range of cloud minds by 4m.
Re-arranged the Light-side Paths. The first two columns are now organized like this:
Column 3: Forsake Fear has been move out of the light side path.
Shockwave - Shockwave now cause twice the amount of hate.
Forsake Fear - Forsake Fear no longer requires the player to be in a stance to use the ability
Saber Reflect now causes double hate.
Increase the duration of the meditation buff to 30 minutes.
Space
Tweaks to the ship spawned during the Black Sun Tier 4 and 5 duty missions
The interface scanning tool now has twice the chance of recovering flight plans or droid commands.
Misc
Increased the chance to loot the Geonosian Sonic Pistol schematic and the DXR6 Rifle Schematic.
Fashion Police report: Gendra of Mos Eisley, Tatooine, and Dagorel near Moenia, Naboo, cited for wearing two backpacks. One backpack confiscated from each.
The countdown timer zip bar (like the one displayed for Forsake Fear) should no longer autoswitch to mouse pointer mode.
Various city signs throughout many of the cities on Corellia, Naboo, Rori, Talus, and Tatooine now indicate the name of the city or region in which they stand.
The fashion police have re-educated another offender. Pfibee Jhorn near Bestine will only wear a single set of clothes from now on.