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Post Info TOPIC: new update


Guild support

Status: Offline
Posts: 1315
Date: Aug 15, 2005
new update


Combat



  • Changed the Combat Haste value on Luilris Mushroom Pie to be more in line with other Combat Haste buffs.

Experience Points



  • Updated group experience point bonuses and group XP bonus rewards can now be easily identified in the XP feedback.

Misc.



  • The word "sturdy" and "glass" are no longer reserved words.

Profession: Bounty Hunter



  • Master Bounty Hunters should see more Elite level marks.
  • Bounty Hunters should no longer be prevented from attacking their NPC bounty targets.

Profession: Creature Handler



  • Pet Critical Damage (both the ability and Bio Engineered stat) will work correctly.
  • All triggered Pet Abilities will now have Action & Mind costs for the pet.
  • Ranged pet actions will now have the same Action / Mind costs as melee pet actions.
  • Pet Ability experience points will now carry over to next maturity level when completing a maturity level.
  • Creatures of the same species as a pet will no longer ignore the pet and only attack the master.
  • Creature Handlers will no longer occasionally receive double experience points when their pet is not in group with them.
  • Added the Train Pet command to the command browser (CTRL-A).
  • Pet Abilities now have unique buff / de-buff icons.
  • The pet command training window will automatically re-open once the pet learns the command.

Profession: Droid Engineer



  • All droid modules will work properly.

Profession: Jedi



  • Force Intimidation will no longer copy the previous target's posture to the current target (which sometimes resulted in a cone of death).

Profession: Musician



  • Players can no longer move other player's musical instruments.

Profession: Scout / Ranger



  • The restriction on placing a camp too close to a lair has been removed.

Profession: Smuggler



  • Slicing components will now auto-stack.
  • Slicing Critical Damage will work correctly.

Profession: Weaponsmiths



  • Weapon crafting using loot drop stocks and scopes will now create valid weapons.  This change only effects newly looted component stocks and scopes.
  • Nightsister vibro motors can now be crafted with valid damage types.  This change only effects newly looted Nightsister vibro motors.

Space



  • Players are now able to access components in ships in their datapad that are not the same space faction as their current space faction.

Species



  • Species abilities can again only be used by the specific species that have special abilities.

Vehicles



  • There is no longer a 15-45 second delay on calling vehicles.
  • Disabled AV21's and Jetpacks can now be repaired at garages.

Wearables



  • Some helmets (such as AT-AT Helmet, Black Sun Ace Fighter Helmet, Imperial Ace Fighter Helmet, Privateer Ace Fighter Helmet, Rebel Ace Fighter Helmet, Tie Pilot Helmet, and Tusken Raider Helmet) have been reclassified as clothing so can be worn without incurring armor penalty or being prevented from wearing the item.
  • In cases where the game would occasionally think a character is wearing armor, and they are not wearing any armor, but an armor penalty is applied will no longer happen.

 


 


 


so i hope noone destoryed there av when it was disabled ----> points at martyn



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Forum Troller

Status: Offline
Posts: 1122
Date: Aug 15, 2005

Slams his head into his table several times.


Guess what he did



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Starky's cool name when he comes up with one

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Posts: 1269
Date: Aug 16, 2005

Dont worry martyn your not the only one who's done that like one silly guildmember who ruined a less than hour old AV21 at corsair canyon's poi after b-man had slaved away on vettes all day for a powerplant


But i'll slam your head into the table a few time's as well if it make's ya feel better



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Veteran Post Master

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Posts: 480
Date: Aug 16, 2005

I sense a new guildhunt challenge here... we clearly own that corvette, and can get anyone to master pilot any time we like (I'll need to do it at least twice more btw for freelance pilot and reb pilot again ), so maybe we should have a look at the INSIDE of the ship

I reckon, just like the space-side version, if we all pool our resources, go and die a few times, swear, shout, cry etc... we should be able to run up there, grab a powerplant or 12, and Robert's your father's brother, a whole fleet of AVs

*hunts around desperately for AV21 schematic...*

Mike (KS in exile)

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Senior Member

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Posts: 124
Date: Aug 16, 2005

Well iv managed to keep BOTH my Av21's alive for a very long time (perhaps its becoz i never used them due the to fear of them blowing up!) so yay i can drive them again :)

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Veteran Post Master

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Posts: 480
Date: Aug 16, 2005

Ooo, I should also point out that (possibly due to a bug) BARC speeders can be repaired from disabled at any garage, for free! So don't buy any extortionately priced repair kits just at the moment !!

Mike (KS in exile)

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Starky's cool name when he comes up with one

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Posts: 1269
Date: Aug 17, 2005

Yes i can confirm the BARC bug as some bloody imps (Glares at ish) blow up mine earlier


But got completly repaired for free so no real loss



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Veteran Post Master

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Date: Aug 17, 2005

*Isharra whistles innocently as she removes her stormtrooper outfit, packs away her guns, and leaves Stark to walk home*



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Senior Member

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Date: Aug 23, 2005

T E S T C E N T R E notes not live yet so dont go packing up ur house lol
Version 0.130329

AI

* When a creature or NPC is attacked by multiple players and then exits combat after deathblowing one of the players, the new behavior allows the AI to continue combat with all attacking players, even after deathblowing one of the players.

Avatar

* Player light (CTRL-L) now extends further into building interiors

Combat

* Elemental damage will now be applied to a target for weapons that have bonus elemental damage.
* Moves requiring cool-down (ex. overcharge shot) should work properly if you have recently been moving. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving.

Crafting

* Crafters will no longer erroneously receive use-XP.

Force Village

* Players who have completed Captain Sarguillo's quest to unlock Range Speed or Melee Defense but were not granted the quest rewards should be granted their rewards when logging in.
* Phase 2, Melee Speed: The Durable Lathe quest reward item is once again usable as a melee weapon power-up.
* Phase 3: Melee Accuracy Quest: The Sith Shadow commander will now run and can negotiate steep terrain more effectively.
* You should now be able to convert entertainer experience to Force sensitive experience.
* Corrected typo in Force-sensitive experience conversion text.

Galactic Civil War (GCW)

* Force Cloaked Jedi will take damage from turret attacks.

House Pack-up

* New Feature: The owner of a player house may choose to "pack-up" the structure and all its contents into a house control device. This control device is stored in the player's data pad (CTRL-D). The option to pack up the house is available on the structure's control terminal. You can access the structure's control terminal by using the radial menu.

Once the house is packed up, a player can interact with the house in a limited fashion via the house control device in the data pad. The player has 3 options available:

1. Check Status: This is identical to the check status available inside of the placed house. It allows a player to see the number of items stored in the house as well as the current maintenance situation on the house.
2. Pay Maintenance: This is identical to the functionality of the same name on a placed house. It allows the player to make maintenance payments for the structure.
3. Unpack house: This feature will cause the house to go into the placement mode. This works the same way as placing a house from a deed. All placement rules are followed.

** Note: Houses with vendors inside can not be packed. The vendors must first be removed before a house can be packed.

** Note: Only player houses may be packed up.

When a house is packed up:

* The waypoint to the packed up house is removed.
* If a player's city residency was declared with the packed up house, the residency is reset.
* If a player was a citizen of a city with the packed up house, that citizenship is revoked.

Inventory

* Auto-stacking items will no longer stack to items in a different container than the one they are being moved into.

Loot

* Resources will more often be found as loot in dungeons.
* Resources found as loot in dungeons will no longer always be in a quantity of 1.
* Resources found as loot (or harvested) will no longer be divided into multiple containers if the quantity exceeds 100.

Misc.

* Players should be able to execute certain commands right after moving. For example: dancing, singing, placing harvesters, placing houses, etc. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving.

Player Associations

* If your guild is currently in a guild war with another guild and after you clone, you will incur a 5 minute guild war "cool down" period during which you cannot engage in guild war combat (attack or be attacked). This rule affects guild war PvP only. All other PvP rules are still in effect.

Profession: Bounty Hunter

* Only Master Bounty Hunters will be able to draw Boss level Marks.
* Increased the amount of bounty droids in crates.
* Increased the amount of charges on bounty droids.
* The Track option on Seeker droids will now consume a droid charge.
* Moved Player Bounty Hunting to the Master Bounty Hunter skill Box

Profession: Creature Handler

* Pets now properly use their speed enhancing abilities.
* On Test Center , Triggered L1 Pet Abilities should now work properly.
* Removed the ability to have Elite or Boss class pets. Pets will automatically return to their standard statistics for their given level.
* Changed all Elite tamable creatures to non-Elite.

Profession: Dancer, Entertainer, Musician

* Entertainer professions will now be able to apply non-combat profession specific inspiration buffs.
* Inspiration buffs should now give the proper bonus to crafting experience.
* Typing /flo will once again expand to the /flourish command.
* Fire Jets 2 and Bunduki 2 icons should display correctly now.
* Twi'leks should no longer have unused innate skill modifiers.
* The Dance Floor command has been renamed to Floor Lights (/floorLights) to avoid conflicts with the /dance emote.
* Entertainer experience should now use the proper XP point limits.
* Inspiration Buffs should now properly use an entertainer's Music or Dance Enhancement skill modifiers.
* Music Wound Healing and Dance Wound Healing skill mod tapes should convert to Music and Dance Enhancement respectively.
* Test Center - Profession: Dancer, Entertainer, Musician - Adding entertainer enhancement bonus when performing in an entertainer specialized city.
* Test Center - Dance props will now be unequipped if you revoke a skill and are no longer certified to use them.

Profession: Jedi

* Changed the way the Padawan Robe functions are displayed. It is now displayed as a buff effect.

Profession: Ranger/Scout

* Phecnacine Darts will no longer cause creatures AI to turn off

Profession: Smuggler

* Auto-stacking looted items such as Smuggler slicing components can now be split and restacked with the 'Split' and 'Stack' radial menu options.
* Old smuggler slicing components which previously did not stack will become stackable will re-stacked with new smuggler slicing components

Quests

* Some quests may now be abandoned using the Quest Journal. In the future, additional quests may be abandoned using this feature.
* Secrets of the Syren quest givers should now give the chapter 3 quests.
* Secrets of the Syren quest, chapter 4 should be able to be completed.
* Lady Valarian's Quest Series: Kavas Urdano has temporarily stopped giving out her first quest if you have never spoken to her before.

Space

* Female pilots which should have received their ace medals will be granted a medal for each master pilot badge they have acquired when they login.
* Non-Ithorian female pilots will now properly be awarded their ace pilot medals.
* Pilots will no longer be awarded multiple ace pilot medals.
* Players are now able to access components in ships in their datapad that are not the same space faction as their current space faction.

User Interface

* You can now detach, attach, rename, delete, and reset chat window tabs. The chat window settings are saved properly.
* Flytext should always be visible inside buildings now.
* You should no longer get a 'listen' or 'watch' option on an entertainer's radial menu if you are already listening to or watching them.
* The glare that results from looking directly at the sun has been substantially reduced, and there is now an option to turn it off under Options->Graphics->Enable Glare.
* The command browser (CTRL-A) should no longer contain a code string.
* Added a de-buff which is applied when you have been Dazed to prevent the instant re-application of Daze.

Vehicles

All vehicles, jetpacks and restoration:

* Restoring a disabled vehicle will now require a vehicle restoration kit (formerly "the BARC speeder repair tool").
* The BARC speeder repair tool is now a general-purpose vehicle restoration kit which can be used to restore any disabled vehicle.
* Vehicles can no longer be restored at parking garages without a vehicle restoration kit.
* The Flash speeder may still be restored for 20,000 credits (no change).
* The vehicle restoration kit is now a stackable item.

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Veteran Post Master

Status: Offline
Posts: 480
Date: Aug 23, 2005

Some of that actually seems a bit useful...the Devs must be having a particularly good day

And look Torv, you'll be able to stack and split components properly - how much more favouritism towards smugglers can you want???

*wonders how much the average vehicle repair kit will go for now...*

Mike (KS in Exile)

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Post master

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Posts: 154
Date: Aug 24, 2005

Well at least it's something...

Shame it's a bug fix to a new slicing system that's nothing like they said it was going to be, and not what any of the Smugglers said they wanted when the devs asked what we'd like.

Nice to be cared for.

Anyhoo, better get mining those asteroids for the repair kit resources and flog it all

Well, maybe by the time I actually get finished with space and pay attention to the ground game again, it might be fixed. Then again...

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Starky's cool name when he comes up with one

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Posts: 1269
Date: Aug 25, 2005

Well best be getting in all them free fix's while ya can like this morning after I had to repair my barc as Ish sent a stormy squadron to pay me a visit :P

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Veteran Post Master

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Posts: 480
Date: Aug 25, 2005

That was cos you said I had a huge bum

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Member

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Posts: 20
Date: Aug 25, 2005

still waiting for smuggler missions WHERES MY SMUGGLER MISSIONS????

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Veteran Post Master

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Posts: 480
Date: Aug 26, 2005

Maybe you and Torv need to set up a petition on the forums like the one to get the Y-8 mission unbugged.

Of course, that thread's been running for months with no hope in sight, but it'll still be funny to read

Mike ( KS in exile)

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