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Post Info TOPIC: About the Whole BE thing..


Senior Member

Status: Offline
Posts: 124
Date: Aug 26, 2005
About the Whole BE thing..


Right am i right in saying that if i had some clothes that had ranged defence : 15 and then i put a CA eg 1 handed saber speed : 12 would the saber one work? or does the highest number dominate???

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Veteran Post Master

Status: Offline
Posts: 310
Date: Aug 27, 2005

CA's don't effect BE enhancements on items.


So, you can add any CA to a BE shirt, pants, jacket or bandolier and all stats will stick.


However, CA (and AA's) will cancel eachother out if they are of the same type.


Example CA +5 2handed ls accuracy & CA +3 2handed ls accuracy would not stack in the same clothing (or armor) piece, the +5 would as it would be the higher if the mods added. If the +5 was added to a shirt and the +3 to the pants then they would stack (creating a +8 total bonus).


Also, any other bonus CA (or AA) would be appliable (given available sockets).


Example : CA +5 2handed ls accuracy & CA +8 2handed ls speed CAN be applied to the same item (shirt, pants, etc) and BOTH bonuses could be used *provided you have 2 or more sockets available*



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Senior Member

Status: Offline
Posts: 124
Date: Aug 27, 2005

ah cheers :)

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AuDiE, OOOO what does this button do? Jedi padawan


Post master

Status: Offline
Posts: 154
Date: Aug 30, 2005

I have a CA question as well.

Do all the stats on the CA stick?

Say you have one which is +5 ranged defence and +3 weapon experimentation, would you get the benfit of both, or just the higher?

I only ask as I'm thinking of getting some shipwright mods together

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Starky's cool name when he comes up with one

Status: Offline
Posts: 1269
Date: Aug 31, 2005

Yeah they will both stick if u have enough socket's


so if u got a 4 socket clothing and used that ca you would end up with 2 sockets left and both mod's sticking



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Guild support

Status: Offline
Posts: 1315
Date: Aug 31, 2005

*points out the CA AA section of general guides :)

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