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Post Info TOPIC: This is on Test Server now


KS loudmouth

Status: Offline
Posts: 771
Date: Oct 11, 2011
This is on Test Server now


Atmospheric Flight Air <-> Ground PvE

  • The invasion turrets can now be attacked by ship guns from opposing factional (and factional helper) PvE and PvP ships within 500m.
  • The invasion turrets will now shoot missiles at opposing factional (and factional helper) PvE and PvP ships within 500m.
  • The ship gun's "Vs. Armor" rating will affect the amount of damage done to the turret. The ship gun's "Vs. Shields" rating has no effect to the amount of damage done to the turret.
  • The turret will randomly select from the 14 possible player created missile types, and choose random missile stats within the limitation of the chosen missile type.
  • The turret prefers to use the more damaging missiles.
  • The turret prefers to target large, slow moving, nearby ships. This means that if you are flying a small ship at high speed at some distance away, there is a higher chance that the turret will skip you when it's time to decide whether or not to fire a missile at you. Below a certain speed threshold or within a certain range threshold, the turret will always fire a missile at you. So don't get too close and always keep moving.
  • Attackable turret will be included in the Target Closest Enemy (default TAB key), Target Next Enemy Starship or Space Station (default T key), and Target Previous Enemy Starship or Space Station (default SHIFT+T key) targeting commands.
  • The Chassis line in the space UI target information window will display the turret's % remaining hit points.
  • Neutrals can use the /spacerebelhelper and /spaceimperialhelper commands to become PvE factional helpers.

Atmospheric Flight

  • Fix another issue that can cause the ship to get moved to some random location on the planet immediately after launching.


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8_staraib.style1.europe-farstar.montsalvat_lohengrin.png



Senior Member

Status: Offline
Posts: 101
Date: Oct 11, 2011

Tis looking good :)

Yet again, stuff that should've been in a LONG time ago

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KS loudmouth

Status: Offline
Posts: 771
Date: Oct 16, 2011

Star Wars Galaxies Hotfix 21.3 -- Thursday, October 13, 2011 - 10/12/2011

 

Star Wars Galaxies: Hotfix 21.3

On Thursday, October 13, 2011, at 4:00 a.m. PDT all U.S. and European galaxies will be brought down for an update. The servers are estimated to be down for 4 hours. If this timeframe changes, we'll post an update on the official forums.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

 

 

Raids

  • With the escalation in the galactic war, both factions have begun launching raids against cities and settlements. The increased unrest has also stirred up local groups and creatures.

Atmospheric Flight Air <-> Ground PvE

  • The invasion turrets can now be attacked by ship guns (only ship guns, not ship missiles) from opposing factional (and factional helper) PvE and PvP ships within 500m.
  • The invasion turrets will now shoot missiles (which can be chaffed) at opposing factional (and factional helper) PvE and PvP ships within 500m.
  • The ship gun's "Vs. Armor" rating will affect the amount of damage done to the turret. The ship gun's "Vs. Shields" rating has no effect to the amount of damage done to the turret.
  • The turret will randomly select from 12 of the 14 possible player created missile types (Space Bomb 1 and 2 missiles are excluded), and choose random missile stats within the min/max limits of the chosen missile type.
  • The turret prefers to use the more damaging missiles.
  • The turret prefers to target large, slow moving, nearby ships. This means that if you are flying a small ship at high speed at some distance away, there is a higher chance that the turret will skip you when it's time to decide whether or not to fire a missile at you. Below a certain speed threshold or within a certain range threshold, the turret will always fire a missile at you. So don't get too close and always keep moving.
  • Attackable turret will be included in the Target Closest Enemy (default TAB key), Target Next Enemy Starship or Space Station (default T key), and Target Previous Enemy Starship or Space Station (default SHIFT+T key) targeting commands.
  • The Chassis line in the space UI target information window will display the turret's % remaining hit points.
  • Neutrals can use the /spacerebelhelper and /spaceimperialhelper commands to become PvE factional helpers.

Atmospheric Flight

  • Fixed another issue that could cause the ship to get moved to some random location on the planet immediately after launching.

GCW

  • The weight value of regions and categories for the planetary control system has been tweaked. See the feature posted with the details of the changes and a more detailed description of how the system works.
  • The GCW window now displays the weight that each GCW region/category contributes to the planet and galaxy score.

Space

  • Fixed an issue with players receiving an "inventory full" message with space loot.
  • Increased the chance for GCW2 components to drop from tier3+ ships.


__________________

8_staraib.style1.europe-farstar.montsalvat_lohengrin.png



Senior Member

Status: Offline
Posts: 101
Date: Oct 17, 2011

"Fixed an issue with players receiving an "inventory full" message with space loot."

Can't they fix this issue with ground loot as well :P

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