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Post Info TOPIC: From the official forums: Your Saga Continues: Story in Game Update 1.2


KS loudmouth

Status: Offline
Posts: 771
Date: Mar 19, 2012
From the official forums: Your Saga Continues: Story in Game Update 1.2


Your Saga Continues: Story in Game Update 1.2

Star Wars has always been a continuing saga from the moment that the phrase Episode IV scrolled upwards onto movie screens. With those words an ongoing, epic story was born, and Star Wars: The Old Republic continues the tradition.

Im Charles Boyd, a writer here at BioWare Austin for Star Wars: The Old Republic and I wanted to share a sneak peek at the story behind Game Update 1.2. The development team has designed each of our game updates to shed a bit more light on the state of the galaxy and the ongoing war between the Galactic Republic and the Sith Empire, with new story details and hints about the future spread across every piece of content. Game Update 1.2 will be our biggest update yet, but your adventure in a galaxy far, far away is just getting started!

Note: The next section contains information about Game Update 1.2s story and may spoil the game for some. Read on at your own risk!

The Treaty of Coruscant is nothing but a shattered memory. War burns across countless worlds, and champions of both the Galactic Republic and the Sith Empire have already won incredible victories and inflicted terrible losses on each others militaries and governments. The Republics leaders promise to redouble their militarys efforts, initiating more aggressive campaigns than any seen in decades, while the Empires Dark Council seeks to recoup recent losses and drive back their enemies in increasingly deadly ways. Both sides struggle to control critical resources necessary to continue fighting.

All of this turmoil presents opportunities for previously-unseen threats to rise up and take advantage of the anarchy, erupting onto the galactic stage and threatening star systems everywhere with total annihilation. Both the Republic and the Empire will have to count on their bravest, wisest, and canniest heroes to overcome these renegade elements before they can tip the scales of war against either side.

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First, you will be called upon to return to the embattled world of Corellia, joining their factions forces to carry out missions in an all-new district known as the Black Hole. Refineries in the Black Hole process a rare and unstable starship fuel called hypermatter thats necessary for all starship travel, and a critical component of fleet operations for the Republic and the Empire. Hoping to play both sides for maximum profits, a corrupt Corellian councilor has seized control of the entire district, hiring the toughest mercenaries and deadliest criminal scum available to lock down his holdings, effectively enslaving the refinery workers, and brutalizing anyone who tries to stand against him. Whether the councilors new regime stands will be up to you.

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Next, the Lost Island Flashpoint will challenge teams to hunt down the madman responsible for the recent rakghoul plague outbreak on the planet Kaon. This brilliant and vengeful scientist has created advanced strains of the horrifying disease that could endanger the lives of every sentient being alive, and his labs are full of the bloodthirsty results of his research. Worst of all, the man has no compunction against spreading his refined plague to planets near and far; its possible that such rampant destruction may even be his ultimate goal. Of course, even if players manage to stop the worst of the scientists plans, a few rakghouls may still manage to escape and spread terror across the stars.

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Finally, Operation: Explosive Assault will take groups of elite players to the planet Denova, where a renowned crew of mercenary defenders has joined forces with a veteran Imperial assault force and captured this vital world from both the Republic and the Empire. Denovas extensive deposits of baradium ore used to manufacture the most powerful military-grade explosives ever designed could give this new army the power to challenge any force in the galaxy, but their ultimate goals are as mysterious as their motives. But some other, unknown force may be manipulating events from behind the scenes a force with plans that are darker and more dreadful than anyone has yet imagined.

This is all just the very beginning of what we have in store for you in the coming months. Weve got more Flashpoints, more Operations, more Warzones, and a lot of other new surprises on the way after all, its a big galaxy, full of undiscovered wonders, unforeseen dangers, and aliens beyond our comprehension, and we want you to experience it all!

Charles Boyd
Writer



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KS loudmouth

Status: Offline
Posts: 771
Date: Mar 19, 2012

Community Q&A: March 16th 2012

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Last week we asked for your questions and this week we have some answers. Please note in some cases weve combined multiple questions into one, and we have edited some questions for clarity.

We have now opened an official threadfor next weeks Q&A, which will stay open until 2pm CDT on March 20th (7pm GMT/8pm CET). We welcome your questions in that thread and hope you enjoy the answers below.

If you want to discuss any of the answers given, please use this Forum thread!

 

Ziko: Already having 8 characters on my server...will I be forced to delete characters in order to take advantage of the Legacy system or will I be able to change race & new Legacy customization features on pre-existing characters and will there be more character slots added?

Georg Zoeller (Principal Lead Combat Designer): We have heard at the Guild Summit that there's interest in being able to acquire additional character slots on the servers. We are in the process of determining the requirements for such a step and will update the community when such a feature has moved past the planning state.

 

aivedoir: Any chance we'll get a pop up blocker for crews returning from missions?

Damion Schubert (Principal Lead Systems Designer): This should be fixed in Game Update 1.2. We also are adding an option to disable Crew Skill reward pop ups entirely in Warzones (since the definition of when you are in combat is fuzzier there).

 

SpaniardInfinity: At the Guild Summit, the question was asked whether or not Commando/Mercenary would receive an in-combat revive (at least in the near-future); to which the answer was no. I am curious, however: what is the rationale behind this design choice? As it stands, Commandos/Mercenaries can overcome their weaknesses (AoE and mobility) with practice, effort, and smart skill/ammo use; none of that will help us work around being the only healer unable to raise an ally, however.

Georg: The answer at the Guild Summit pertained to Game Update v1.2 for the most part. While different classes have different utility in the game (by design), we feel, based on feedback from our top end guild testers, that with the increased usefulness of in-combat revives coming in Game Update 1.2 (we increased the amount of health players come back with), it is necessary to re-evaluate this topic. Were not categorically opposed to adding an in-combat revive to the class in the long term, most likely around the same time we add another Quickslot Bar to the game.

 

DinesenDK: Will it be possible to exchange lower level planet commendations for higher level commendations in the future?

Georg: Its something we had in testing but took out as it lead to a majority of players not spending any commendations and just uptrading them, which defeats the purpose of the commendation system. I can see us re-opening this topic a while down the road, maybe in context of discussing something like the much requested Legacy Bank.

 

Loreki: Will the new crafting items coming in Game Update 1.2 have their own grade of materials and if so; how will you fit the nodes into the existing end-game areas?

Georg: The majority of Game Update 1.2 crafting content will seamlessly integrate with the existing system, meaning they will make use of existing endgame materials. The newly craftable augments will use new materials supplied by Slicing missions, while the newly created PvP crystals will use new materials bought by PvP commendations. We did add additional nodes for high-end materials to the daily areas and changed some of the operations materials to be Bind on Equip.

 

Khoreal: Will you add extra Quickbars? 4 is a bit short when you want to use your character to its full extent.

Damion: We plan to do this, but no ETA. This will not be in Game Update 1.2, I'm afraid.

 

Urtog: Say I get a Chiss to level 50, now that species is unlocked for all other classes. So if I make a Chiss on the republic side then delete the level 50 Chiss what would happen to my republic version? Or if I delete it before making another character of that species, does it become permanently unlocked even if the level 50 species is deleted?

Damion: You keep your Chiss, and you also keep the ability to create new Chiss. This ability is now permanently unlocked on that server.

 

ClayManiac: Will there be an overhaul to the achievement system? Currently there is no way to track progress towards them and most of them seem to just happen. Maybe even add more objectives? Survey a planet's map, etc. Reasons to do stuff other than sit in the fleet all day.

Damion: We are just starting an initial design document for this system now. I don't want to talk about it yet, but I can say that we have some twists planned that should make it no ordinary achievement system...

 

captainfrankie: Do you have any plans to upgrade the Razer Green/Black Color crystal (SE Black Green Color Crystal) as you did the pre-order Yellow/Black?

Georg: Yes. It will involve uptrading your existing crystal for a new one (along with paying a modest credit fee to the vendor), so dont throw out the old one just yet

 

YuvalZiv - Are there any plans to add a barber shop anytime soon, or a feature that will allow existing characters to enjoy additional customization options, unlocked through the Legacy system?

Damion: "Are there plans?" - the answer is yes. "Anytime soon" -- the answer is no. It's not that we don't want to do it, it's just a little further down in the priority queue, and so I don't want everyone to have any expectations that are unrealistic in terms of when it will get into your hands.

Because this sort of answer happens what I am sure is too often in these weekly Q&As, I thought I'd pause and give an idea of how we sort and prioritize issues like this. Right now, my primary role on the project is to design and help guide prioritization for most of the new features that are in consideration for the next year. Designing them is easy and fun - my dream job, really. Prioritizing them is a lot trickier, and a lot of factors go into those decisions. Quick features (such as the ability to toggle off receiving mission rewards in Warzones, mentioned earlier) are cheap wins - easy to program, easy to QA, and useful or important to a large segment of the audience. The barber shop is harder -- not hard, mind you, but it requires multiple development groups, really needs new art to do very well, and has implications for existing characters in the world. For the cost of a well-done barber shop, we can do six or eight things the size of the Warzone toggle, or last week's Smart Camera Toggle (and sometimes more)!

This doesn't mean that we won't do larger features -- indeed, in the next patch we have multiple very large features, including Guild Banks and Legacy, that were big money features, and that we think are going to have huge impacts overall on the quality of the game. But we tend to pair a relatively smaller number of those big features with a lot of these smaller feature additions, because that sort of approach seems to offer us the largest bang for the buck. And to be honest, having looked at our most recent version of patch notes for Game Update 1.2 today --- well, let's just say that this patch is astonishing in the amount of new stuff, big and small, that is coming your way.

 

Thanks for all of your questions, and thanks to the team for answering them. If youd like to put forward a question for next weeks Q&A, please visit this Forum thread!



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