So, actually decided to reapply my skills. Considering it has an incremental cost per use and as old-school RPG player I have a fundemental objection to respeccing I thought a lot on it, but I really had to learning a bit more post-2.0 about my skills. Also learned that you don't actually have to put 5 skill points in each row, when I put 8 in the lower and 2 in the nex I could suddenly access row 3. Didn't know that before (damn), but now that I did I could avoid some really sucky skills. Like the one giving whirlwind instant Force Breach. I don't think I ever had it on my quickbar after using it 5 times and declaring it sucky, and from what I heard, 2.0 has made it even worse.
Also a power 2.0 ruined was force lift. Pretty useful pre-2.0, I had removed it from my quickbar, so this allowed me to take away skill points away from that doing more damage with the powers I do use. Also was using project a lot before 2.0, but now realised, it's a waste of Force. No more 10% melee damage boost, no more stun-attack giving a powerfull 1-2 combo. It's more points than it's worth, so re-invested those skill points too. In a force-increasing skill, considering I did run out of force point before a lot. Helped mainly by afore-mentioned project, Force in Balance being more costly (not much to do there), and not having a stun-attack anymore and having to waste 40 points doing the same damage with 2 double strikes. Still missing it, being the only power not using Force aside from Wave.
And a lot of people don't like me using wave. But it's the only 'free' power. And I agree it sucks if I wave on the exact same moment a green reticle appears on the ground for a massive assault, but that's more exception than rule. And I always try to push enemies into said green markers with wave if possible. Atleast on bosses it's free damage with no push.
But yeah, now learning a bit of how 2.0 makes powers suck (3 more of my quickbar, it's starting to get empty :() I am not left with a lot. And invested points in them, hopefully getting a bit more powerful and useful.
Now you might wonder, where's the question. Well, during appointing my skill points I noticed "Mind Warp" Before it was just one of the 5 so I didn't mind it much, but learning it could be avoided, I definitely tried applying points to it, and then re-applying them again afterwards learning it did exactly what it said, not more. It states it makes Mind Crush last 1 second longer. The second skill point does 2.
So unmodified it does x-x damage instantly (don't recall) and at that moment did 2030 damage over 6 seconds. Applying one point it did the same x-x damage instantly and still 2030 damage. But now over 7 seconds. 2 points, still 2030 damage over time, this time 8 seconds. I mean... doesn't that make Mind Crush WORSE per invested skill point? Am I missing something here? Or is it seriously the worst skill ever, making a power less potent than more. Is it's function hidden or did BioWare really drop a ball here?
Other question, with dreadguard reachess the max non-xpackers can have. So thinking about augmenting. Think mk-6 slots are the best I can use. What's the best willpower augment pre-the expansion? And what mats or money do I have to throw at our guild's augmenter to make that for me? (I suppose I could look up the augment on GTN if I know the name. Still probably cheaper in-guild. Resolve 27? Or called something else?)
no idea about the skills thats better awnsered by someone with a Shadow, as for build i know alot of ppl use Noxxic.com to get a basic idea of the builds they want to use.
the augments how ever highest a 50 can get to my knowlage is a Advanced Resolve 22 (in your case) +12 Endurance + 18 willpower i can even craft them if u get the mats (advanced neural augmentor need 4 for 1 augment)
as for the augment kits yes u need mk-6 kits how ever the MK-7 kit is alot cheaper these days so might be better off getting those.
Apparently can use MK-7 too yeah, around 20K on the GTN when I checked, compared to 21 of MK-6. Not that big a difference. Purple resolve 22 was 22K last I checked.
So wondering who in our guild can craft either of these, and what mats/cost is there for them, or am I better off using the GTN?
Well, I do have several purple stuff in my locker, so maybe I already have the ingredients for the kits, depending on what kind of mats are needed for the MK-6/7 and Resolve Augment 22 (Purple)...