As promised I have some information to share with you that outlines our plans for future publishes. Listed below you will find a publish by publish breakdown highlighting the high level features we are planning to add to the game.
You may notice that the information below gets less detailed in the later publishes. Our primary efforts are currently concentrated on refining the details for the next two publishes. As we get closer to each publish, the designs will become more detailed. Once they do I will be posting those details on the forums so they can be shared with the community.
The things listed here are not the only things we are working on though. In addition to these features, we will also be including publish gifts with each publish, additional content quests, additional bug fixes, and some other surprises as well.
It is important to remember that this just outlines our plans for the future, but plans can and do change. As we get into the detailed design and implementation phases, we may find it necessary to shift things around a bit between publishes. However, this should give you a good idea of the things we want to accomplish in the upcoming months.
And as always, please be sure to share your thoughts with us. Your feedback is important to us and we want to hear it.
I hope you all have a great weekend. May the Force be with you!
Grant Rogue_5 McDaniel SOE Producer, Star Wars Galaxies
Publish 28
Armor Enhancements
We are removing armor certifications for all armor wearing classes. This means that any class that is able to wear armor will be able to use Battle , Assault, and Recon armor type, with the following exceptions:
- Mandalorian Armor will still be restricted to Master Bounty Hunters and Master Commandos.
- Jedi will continue to be restricted from wearing armor.
All armor hindrances will be removed. There will no longer be a penalty for wearing armor.
Armor Loot Drops
We will be adding more armor loot drops to the game. The power of the armor that can be looted will be proportional to the Combat Level of the MOB.
These new armor loot drops will use a wide variety of stats and protections.
We will be adding a much larger variety of clothing armor for all players through loot drops throughout the game, including Jedi exclusive clothing.
PvP Enhancements
A command will be added that can be used from the tool bar that will allow players to declare from Combatant to Special Forces in the field. This will take 30 seconds to execute.
If you are killed in PvP combat by another player, they will be rewarded one of your items chosen at random. This could be either an equipped item or an item in your inventory. No-drop, bio linked, and no-trade items will be exempt from this. (NOTE: We want to hear your feedback on this. Please take a minute to vote on our PvP Death Penalty poll.)
After you are killed you will have the option of placing a bounty on your attacker. This will deduct the specified amount from your bank account or from your cash on-hand and add the bounty to your killer. Bounties placed on a player will be cumulative, so if multiple bounties are placed on a player, their overall bounty will increase. The bounty can then be claimed by a Bounty Hunter as described below.
Bounty Hunter System
If the /bountyCheck command fails it will now clear its cool down timer properly so that it can be used again immediately.
Bounty Hunters will now be able to use the /bountyCheck command on other players. If the other player has a bounty on them, the Bounty Hunter will be notified of the bounty amount and will then have the option of attempting to claim the bounty. Claiming a bounty will flag both the Bounty Hunter and the target as PvP positive using the existing duel system. (Insuring one-on-one combat.) If the Bounty Hunter kills the target then they receive the bounty and it is cleared from the target. They will also receive the PvP item as described above.
Item Changes
We will be removing the no-drop, no-trade, and bio-link items off a wide variety of items. These will be primarily quest reward items.
Entertainer Additions
To allow entertainers the option of engaging in more of the content in the game, we have added combat abilities as part of the progression path. Entertainers will be able to advance through either combat or their normal activities. None of the existing entertainer abilities are being removed, though AI will no longer ignore entertainers.
Publish 29
Bounty Hunter Profession Enhancements
Bounty Hunters will receive all new combinative commands. These will be commands that can either be executed alone as per normal commands, or can be layered together to strengthen and enhance the power of the attacks.
We will be adding Limpet Droids. These tiny specialized Bounty Hunter droids can be attached to your target to apply all manner of detrimental effects.
All current existing abilities will be examined and polished as well.
Space PvP
The existing PVP declaration space stations will be flagged as attackable by opposing PVP+ enemy faction members. These can be destroyed, and will respawn some period of time later. This will give players a chance to truly fight over and control a space zone.
Player bounties will be enabled in space. Bounty Hunters will be able to hunt down and kill their targets in space as well as the ground.
PvP Decay (NOTE: Under investigation. Please give us some feedback.)
Some items will decay on death in PvP. Eventually this decay will cause the item to be non-functional.
Traders will be able to make repair kits. They will also be able to offer replacements for sale.
Certain hard to get or unique items will be exempted from this system.
Non-Combat Targeting
We will be doing a pass on non-combat targeting to allow easier movement of items in your house and other areas.
Publish 30
Officer Profession Enhancements
All new extensive Officer-specific abilities
Fire Base Create a small forward fire base with a respawn point to direct your attacks
Muster the Troops Direct the attacks of AI troopers under your control.
Reinforcement/Retreat Call allies to you from across the world, or pull your team back to safety
All existing abilities will be examined and polished as well.
Improve Supply Drop
Improve group buffs
Enhance combat variety and proficiency
New and Improved GCW Bases
All new player-placed PvP Galactic Civil War bases
Brand new heavy weapon emplacements that all players can use to defend the bases
E-Web Heavy Repeating Blaster
Mortar Emplacements
Various manned turrets
And more!
Exciting new interior puzzles and obstacles to overcome
All new base destruction dynamic with Officer-specific activity sets
More Heavy Weapons
Players will be able to place and man new fixed heavy weapon emplacements, such as the E-Web.
Enhance grenades and other items to use the heavy weapon targeting system.
Publish 31
Smuggler Profession Enhancements
All new Smuggler-specific abilities
Deceive Ability to appear non-PvP while being PvP enabled (see below)
Rig Retrofit and overpower your starship while in flight
Stash - Ability to open your bank from anywhere in the galaxy
All existing abilities will be examined and polished as well.
Smuggler System
Smugglers will be able to smuggle items and information between factional bases on the ground and in space
Smugglers earn XP, faction (both sides), and credit for smuggling
Smugglers will be hunted by other players while smuggling
Smugglers will be able to sell the faction they earn to other players
Publish 32
Commando Profession Enhancements
All new extensive Commando-specific abilities
New combat abilities that can be used with heavy weapons
Enhance demolition abilities including destruction of factional bases
New Commando exclusive heavy weapons
All existing abilities will be examined and polished as well.
Item Differentiation System
Customize your profession abilities based on specific item attributes (Example: Power-up your force lightning by using a Force-focus amulet)
Mix and match these items to specialize your character and make it different from other members of your profession
Trader Profession Enhancements
All new ground reverse engineering system. This will have direct tie-ins to the item differentiation system described above. ( NOTE : We will be posting the design for the community well in advance.)
(More details will follow on these later publishes, as we get closer to their release.)
Publish 33
Medic Profession Enhancements
All new extensive Medic-specific abilities
All current existing abilities will be examined and polished as well.
Power-Up Ability System
New power-up ability system for all professions. Power-ups are basically a way that players will gain points through everyday activities. You'll be able to spend the points towards activating brand new types of special abilities.
Publish 34
Spy Profession Enhancements
All new extensive Spy-specific abilities
All current existing abilities will be examined and polished as well.
erm.. is it me, or are they just putting a load of stuff back that they took out in the 1st place?
Roll on all these publishes, I'm quite looking forward to getting the KS base busting team back together and actually get cracking on kicking some Imp bottom.
So looks like every proffession gets reviewed even smuggler finally and commado even for a second time.
But what i don't see if any entertainer changes,must no be starwarsy or ionic enough for mr Torres and his team....(listen to the community then say.. all i hear is entertainers screaming must be not the same community they listen though then :P
Ps if u next post is gonne be that entertainers get combat and thats a change i'm gonne scream.:P
well its all good on paper and considering they learned from there mistake about hiding things when it came to NGE now there r trying to get back on track and looks like its full steam ahead nice info on future pubs :)