In light of healing classes being effective in their role, we have removed all healing skills and replaced these with one single skill. This skill is a single target heal with a base heal of 50 and with a cooldown of 6 minutes. Please see below for details under the respective class headings.
In light of healing classes providing limited DPS, we have removed all damage abilities from the healing trees. Healers will now have to rely on their default skill only. Please see below for details under the respective class headings.
Additionally, to counteract claims that healers have 'Godmode' (having taken extra care and just to be on the safe side), we have given all healing classes a permanent -4000 armour debuff. Healers may remove this debuff by purchasing a 'Healer Debuff Adrenal' from the Cartel Market. These cost 5000cc and last for 15 seconds. These do not persist through death - if you survive that long anyway.
- Some PVP fixes, but we aren't really arsed about that, unless it concerns class nerfs.
- Fixed some bugs that have been in the game for over 3 years. Moreover, we have added a few new ones and resurrected some dear old favourites!! Check in-game to see if you can spot them all!!
Cartel Market:
- Shameless money-grabbing, re-textures, old tat (as in junk, not the planet!), 14 year old boys trapped in grown men's bodies, half-naked female companions, almost-naked (but not nearly enough, dammit!) female companions, ridiculous flashing lights, an 'I-MUST-have-that-beast' rare speeder, some more re-textures and old tat, feeling ripped-off, guilt, wishing you'd given the money to charity instead, beans on toast for the rest of the month, having your parents file for bankruptcy or getting that second mortgage (or possibly even both), wishing it was your parents' money you'd wasted, shameless money-grabbing.
Classes and Combat:
- Please remove all glass and other breakable materials from the immediate environment. Likewise, any sharp metal objects. Also we recommend having a qualified medical professional, functioning defibrilator and tranquiliser darts on standby before reading this section. If you have already read the highlights section and survived, you might be alright, but we are not liable anyway.
Imperial Agent (Medicine Operative): Fixed an issue whereby Medicine Operatives could heal themselves and their group mates effectively during PVE and PVP group content... Insert 'QQ of biblical proportions'-inducing-nerfs here...... etc etc
- See above for the rest of the Advanced Classes affected....
PVP:
- Ooh almost forgot. PVP stuff that we needed to add to placate a few people.