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Post Info TOPIC: Test centre Update Notes


Sage

Status: Offline
Posts: 4047
Date: Sep 15, 2006
Test centre Update Notes


Test Center Update Notes
September 14th

Test Center Improvements

Starting today, the Star Wars Galaxies Launchpad has been reconfigured so that it no longer needs a complete and separate installation of the game.

To join Test Center and play the latest game updates, all you have to do is start your retail Star Wars Galaxies launchpad, log in and press the button on the bottom of the Launchpad that says, "Test Center".

Chapter 3 is bringing many exciting features to Star Wars Galaxies and now it's easier than ever to log on and see what's coming!



If you have the old version of Test Center

If you have a full installation of Test Center on your computer:

* The current Test Center launchpad will no longer update previous versions of Test Center.
* The current Test Center launchpad will not automatically delete the old Test Center directory.

Anyone who has an old version of Test Center installed, please feel free to delete your old Test Center directory, but make sure to save your character profiles first!

Before you delete your old version of Test Center:

* Your profile directory has information about your Test Center characters.
* If you want to keep your character profiles, you should copy the profile directory in the old Test Center folder to the retail version of the game.

Move your profiles folder from: "C:\Program Files\StarWarsGalaxiesTestCenter\profiles"

To: "C:\Program Files\StarWarsGalaxies\ testcenter\ profiles"

(This directory will be created when you log into the new version of Test Center)

By copying your profile folder, you will save any of your custom key maps and settings. After that, you can delete the old Test Center directory since it will no longer be used.


Major Features

Smuggling System: Smugglers can now smuggle! There is a Broker named Barak in Bestine on Tatooine who can hook smugglers up with work ( -1049 10 -3538).

Smuggler Expertise: Smuggler Expertise has been added to the game!

Officer Expertise: Officer Expertise has been added to the game.

Galactic Civil War Ranks and Rewards: Military ranks and rewards have been added to the game.

User Interface Upgrades: Star Wars Galaxies now has a radar display that is re-sizable, a combat log, options for a second toolbar, a DPS meter, an improved windowed mode, a moveable quest helper window and more.


Update Notes

Chat

* Note: A combat log has been added to the game. To prevent any possible issues, all existing chat window settings will be reset to their default settings.

Loot

* Camouflage clothing (stealth bonus) will drop as loot again.

* Elite insects will drop loot.

Quests

* Trials of Obi-Wan: Doombringer in the Operational Droid Factory will activate more consistently after his hands have died.

Profession: Jedi

* The three Heightened Speed Expertise abilities that were available in the original Jedi Expertise template will be automatically allocated.

Profession: Officer

* Officer Expertise has been added to the game.

Profession: Smuggler

* Smuggler Expertise has been added to the game.

* "Camouflage Ally" can no longer be used on yourself, only your ally.

Profession: Traders

* Wookiee Vendors should now wear Wookiee Armor.

User Interface

* Character Select Screen: Scrolling happens more smoothly when scrolling up and down the list of available galaxies.

* Character Sheet: Added a Galactic Civil War page to the character sheet.

* Character Sheet: Experience Point bars are thicker.

* Inventory: An option has been added that will allow you to drag-and-drop items into containers. You can choose to have the option to drag-and-drop items into containers or to use the new sortable inventory mode.

* Radar: Radar is now smaller, cleaner, and resizable.

* Radar: The symbol for North on your radar display is more clearly visible.

* Radar: The display for location coordinates has been detached from the radar display. It now has its own window that is moveable.

* Radar: Added an option to turn the location coordinates display on and off.

* Radar: Radar is no longer transparent when standing in a multiplayer space ship.

* Radar: Radar screens no longer have white backgrounds in a variety of adventure zones while the "show terrain on radar" option is turned on.

* Toolbar: An option to turn on a second toolbar has been added to the game.

* The main menu button is now moveable.

* Star Wars Galaxies can now be moved to any monitor when running in windowed mode on multi-monitor systems.

* Star Wars Galaxies can now be minimized when running in windowed mode.

* Added 4 new sliders to control the sizes of various types of combat fly-text.

* You can use the mouse wheel to zoom in and out on your radar screen, even if you don't hold down the control key.

* Added a menu option to control the opacity of the Command Button.

* The Quest Helper window is now moveable.

* Clicking the right scroll bar on your datapad will no longer cause datapad tabs to disappear.

* The help window correctly stretches all the way to the bottom of the window.

* The font for fly-text now uses the Star Wars font.

* Pressing the escape key to skip an in-game move will no longer log you out of the game. The "back" button on loading screens is now labeled "Exit". You can press the "Exit" button to skip in-game movies. This was done to help prevent players from accidentally loging out of the game.

* A DPS meter has been added to the game. This meter will add a small informative window that will display your character's current DPS along with a running total.

World

* Milk is harvested by milking creatures.

* You can examine a creature to find out what type of milk it has. If it has none, the description will say "None".

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Sage

Status: Offline
Posts: 4047
Date: Sep 15, 2006

Chat

* Note: A combat log has been added to the game. To prevent any possible issues, all existing chat window settings will be reset to their default settings.



AAAAAAAAAAAAAGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHH



Radar: Radar is now smaller, cleaner, and resizable.

Yaaaaaaaaaaaaaaaaay

Toolbar: An option to turn on a second toolbar has been added to the game.

* The main menu button is now moveable.

* The Quest Helper window is now moveable.

wooooooooooohhhooooooooooooooooo

Although its a bit sad I am more excited about this than the expertise stuff

-- Edited by Jibblett at 08:15, 2006-09-15

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Bad Web Mistress

Status: Offline
Posts: 757
Date: Sep 15, 2006

Jibblett wrote:

Chat

* Note: A combat log has been added to the game. To prevent any possible issues, all existing chat window settings will be reset to their default settings.



AAAAAAAAAAAAAGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHH



Radar: Radar is now smaller, cleaner, and resizable.

Yaaaaaaaaaaaaaaaaay

Toolbar: An option to turn on a second toolbar has been added to the game.

* The main menu button is now moveable.

* The Quest Helper window is now moveable.

wooooooooooohhhooooooooooooooooo

Although its a bit sad I am more excited about this than the expertise stuff

-- Edited by Jibblett at 08:15, 2006-09-15





Yeah u become "nixy" too :P
yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah :P

I like the "The Quest Helper window is now moveable." thing :)

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Nixy Kamerling - Medic| Skasi Norell - Smuggler| Luxia Arcuro- Bounty Hunter


Sage

Status: Offline
Posts: 4047
Date: Sep 15, 2006

Rumour has it that Player Bases are tunred back on as well.

Time to start working on the base busting team again?

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Sage

Status: Offline
Posts: 4047
Date: Sep 15, 2006

Base-busting looks to have the same puzzles as before too - now requires medic, BH, commando and officer. Medic doing the old BE puzzle.

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Sage

Status: Offline
Posts: 4047
Date: Sep 15, 2006

PvP Rewards with the new ranking system..

For the first 6 ranks, you will mostly get the old items (we didn't want to remove them for you guys) with a few minor goodies thrown in. From rank 7 to 12 there is all new items. This includes a new armor set per faction (not completely new but with new textures and color options), new weapons, a new color for lightsabers, a new vehicle and some other sweet stuff.

You will also receive a new combat ability per rank (from 7 to 12) but you have to maintain that rank to keep the ability. For example, if you have the rank 7 and 8 abilities but drop to rank 7, you will lose the rank 8 ability.

Niklas "Swede" Johansson
Star Wars Galaxies Game Designer

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Onion

Status: Offline
Posts: 545
Date: Sep 16, 2006

**** it, I can fix that. I let you all kill my imp over and over till you get ur rewards.

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Forum Troller

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Posts: 1122
Date: Sep 16, 2006

Romizzi wrote:


**** it, I can fix that. I let you all kill my imp over and over till you get ur rewards.



zu'l is up for that too :D


 



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Starky's cool name when he comes up with one

Status: Offline
Posts: 1269
Date: Sep 16, 2006

Hehe id like the pleasure of killing zu'l repeatedly :)


 



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Mando/Medic all round Imp Destroyer :worship:



Veteran Post Master

Status: Offline
Posts: 310
Date: Sep 16, 2006

Pervert...

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Wielder of the sunglasses

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Posts: 1691
Date: Sep 16, 2006

id rather earn it :P

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Beer is not the answer, Beer is the question, "Yes" is the answer.



Starky's cool name when he comes up with one

Status: Offline
Posts: 1269
Date: Sep 16, 2006

Mmmm 2 earn it will mean u have to be online for more than 30 second peroids :P


MMM i can live with being called a pervert



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Mando/Medic all round Imp Destroyer :worship:



Sage

Status: Offline
Posts: 4047
Date: Sep 20, 2006
RE: Test centre Update Notes - Updated :P


Test Center Update Notes Sept 15-19

These publish items are being prepared to be published on Live Galaxies in the future.

Armor

* Most Imperial armor can now be worn by races that previously couldn't wear the armor. The armor won't be visible, but the armor bonuses will be applied. For example a Mon Calamari can now wear a Scout Trooper helmet and receive the armor bonuses but he won't appear to be wearing a helmet.

Cybernetics

* Fixed an issue that sometimes caused a crash-to-desktop while using cybernetic limbs.

Profession: Trader

* Fixed an issue that caused Survey Tools to have a black circle in the background.

User Interface

* The modal chat option is available in your Options menu.

* Expertise window: Expertise windows will no longer draw arrows to skills that are not immediately dependant on each other.

* Added the "Change View" button to the inventory screen and the datapad.

* Fixed an issue that sometimes caused POI and Draft Schematics tabs in the Datapad to be empty.

* "Weapon Category" is now displayed on weapons when they are examined.

Vehicles

* Vehicles will now be more difficult to disable while mounted by a player.

Test Center Community - Update Notes

These publish items are known issues or community reported issues that you may have noticed on Test Center that are being addressed before being published to live galaxies.

Art

* Visual effects won't restart every time you mount and dismount a vehicle as long as the effect has finished.

Combat

* Delayed attacks such as the "Trauger Gas Canister" will no longer continue to attack targets after the player who initiated the attack has died.

* If a group buff fails to take effect on a player in your group due to factional restrictions, you will receive a system message telling you so.

* As you spend or revoke Expertise skills and abilities, equipped weapons will have the correct modified weapon ranges.

Galactic Civil War

* You will be rewarded GCW points when destroying player bases.

* Factional HQ turrets can be purchased from faction recruiters.

* Factional HQ turrets have been upgraded to work more reliably.

* Turrets can no longer be manually placed and can only be donated to factional HQs.

* Minefield donations to factional HQs have been temporarily disabled.

* GCW point rewards for multiple attackers will be properly awarded.

* You can no longer gain GCW points from duels.

* The cool-down timer on the PvP ability Adrenaline Rush has been changed to five minutes.

* Fixed an issue that was preventing GCW missions from being completed.

* GCW ranks that do not have any more reward items available for purchase will be "grayed out" in the rewards purchase menu.

* Faction cost modifiers based on species or profession have been reduced or removed.

* Adjusted the cost of some GCW rewards.

* Fixed an issue with faction armor that required faction points to bio-link the armor.

* Faction points can no longer be purchased from recruiters since faction points are now earned by GCW combat.

* Increased the level of GCW base defenders.

* Increased the level range at which a player can gain GCW points by killing NPC enemies.

* Fixed an issue that was preventing GCW point gains while in a group.

Profession: Officer

* Core bombs Mark 1 and 3 now have an explosion sound.

* Updated the visual effects for Core bombs Mark 1 and 3.

Profession: Smugglers

* Updated the contraband drop rates in space.

* Added planet names to broker quests.

* Hyperspace escapes will be blocked by enemy ships during smuggler missions.

* If you die and choose to be cloned during a smuggling mission, the mission will fail.

* Moved the locations of fence NPCs on Corellia and Naboo.

* Players on smuggler missions can no longer travel even if the travel window is open before getting the quest.

* Smuggler missions from fence NPCs on Endor can be completed.

* Smuggler missions from fence NPCs on Lok can be completed.

* The Expertise abilities Hidden Padding and Lined Pocket now include all general protection and special protection bonus modifiers.

* The Expertise ability Break the Deal will only be available while using pistols.

* Tier 4 and 5 smuggler missions should be properly cleared when you die.

* The Junk Dealer summoned by the smuggler Expertise ability will now buy items from players in the same group.

* The Expertise ability Narrow Escape now grants the correct buff.

* Smuggler Expertise abilities that are not attacks can now be used with all types of weapons except for Heavy Weapons.

* PvP smuggling missions should be completing properly.

User Interface

* The Combat Log now includes damage types for weapons, even if you use a special ability that doesn't have a specific damage type associated with it.

* The cybernetics tab on your character sheet has been re-sized so that it does not cover up the GCW tab.

* The dotted line displayed behind text in the chat window has been removed.

* Updated the system message that is displayed when trying to milk vehicles or droids.

* Added a "Time to Next Rank Update" timer to the GCW page on your character sheet.

* Made the progress bar wider.

* Moving your main menu to the top of the screen no longer causes the logout option to disappear.




Kurt "Thunderheart" Stangl
Community Relations Manager

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Sage

Status: Offline
Posts: 4047
Date: Sep 21, 2006
RE: Test centre Update Notes


Test Center Update Notes, Sept 20

These publish items are known issues or community reported issues that you may have noticed on Test Center that are being addressed before being published to live galaxies.

Combat

* Damage from Area-of-Effect (AoE) attacks should no longer affect buildings.

* The armor requirements for Expertise abilities with an activation have been removed. Specifically the abilities: Bounty Hunter's Duelist Stance and Power Assisted Sprint and an Officer's Synaptic Stimulator and Environmental Purge no longer have "worn armor" requirements.

Galactic Civil War

* The correct information will be displayed on the Bounty Hunter puzzle in player bases.

* Weapons that can be purchased from a Faction Recruiter that cannot be used by a player due to level or profession restrictions will no longer be incorrectly displayed as available for purchase.

* Added a stealth restriction to the self-destruct terminals in player-bases.

* System messages for disabling the power regulator in player bases will now be properly displayed.

* Player base terminals will now reboot their systems from an aborted shutdown in 30 seconds.

* The /pvp command cannot be used by Special Forces in player bases.

* The description on the Medic puzzle in player bases has been updated so that it is easier to understand the challenge.

* GCW points will now be correctly awarded when you are both in and out of a group.

Profession: Smuggler

* Cool-downs will now reset properly for the Expertise ability Card Up Your Sleeve.

* Borvo's thugs, Jabba's thugs and other underworld favorites have been added as possible enemies to smuggler missions.

* Smugglers can check corpses for contraband by using the radial menu option, "Find Illicit Goods".

* The Expertise Ability Brawler Swipe 5 and 6 should work properly.

* The description for the Expertise Ability modifier Under the Counter correctly displays the character attribute Precision.

Player Cities

* Mayors no longer need a militia member to give them zoning rights when trying to transfer a structure.

Quests

* Trials of Obi-Wan: The "Malevolent Heavy Sword" quest reward in Mustafar is now a two-handed weapon as it was intended.

User Interface

* Smuggler buffs under your status bar that are cooling down after an attack can now be quickly spotted by the red arrow pointing down to the buff icon.

* Smuggler skill modifiers are now displayed on the Character Sheet.

* Combat Log: Instances of double spam have been removed.

* The DPS meter now tracks damage by Damage-over-Time (DoT) attacks.

* Commands on the space toolbar will work even if toolbar isn't visible.


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Bad Web Mistress

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Date: Sep 21, 2006

*is to lazy to read this* can someone wrtite this in a shorter text for me ^^

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Nixy Kamerling - Medic| Skasi Norell - Smuggler| Luxia Arcuro- Bounty Hunter


Sage

Status: Offline
Posts: 4047
Date: Sep 21, 2006

lol, that is the short version ya lazy bum

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Bad Web Mistress

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Posts: 757
Date: Sep 21, 2006

-.-



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Nixy Kamerling - Medic| Skasi Norell - Smuggler| Luxia Arcuro- Bounty Hunter


Sage

Status: Offline
Posts: 4047
Date: Sep 22, 2006

Test Center Update Notes, Sept 21st

These publish items are known issues or community reported issues that you may have noticed on Test Center that are being addressed before being published to live galaxies.

Galactic Civil War

* Killing Rebel and Imperial NPC guards around the Restuss communication arrays should now award the correct faction points.

* The radial menus for GCW bases will display available options more conveniently for base attackers and base defenders. For example, base attackers will have the default option "overload" displayed as the first option. Base defenders will have the default option "Manage Structure" displayed as the first option.

Profession: Bounty Hunter

* Bounty terminals should always display at least one smuggler on a PvP mission if one is available.

Profession: Smuggler

* The visual effect for the Expertise ability Spot a Sucker works correctly.

* Smugglers on PvP smuggling missions should show up on bounty terminals.

* The Expertise abilities Pin Down and Dizzy de-buffs should properly snare enemy targets and display the correct icon.

* The description for the Expertise ability Narrow Escape correctly states that it only affects snares and not roots.

* Added sound effects to the Expertise abilities Inside Information , Off the Books , and Call a Favor.

* The visual effect for the Expertise ability Pin Down is now an area effect instead of a cone.

Space

* The repair conduits on multiplayer ships will no longer prevent you from repairing multiple conduit breaks during space combat.

User Interface

* The Quest Helper is now movable while in space.

* The DPS meter correctly tracks damage for poison, disease and fire Damage-over-Time (DoT) attacks.

* Made some minor visual improvements to the personal and target status bars.

* While targeting another player, a radial menu option has been added that will display the targeted player's character sheet. This will display a limited version of the player's character sheet which includes the player's Status, Personal, and GCW information.

* The "activate" and "deactivate" cursors will display correctly. For example, sitting in a chair will now display the correct activate and deactivate icons.

* The radar display will now be properly positioned on the screen for new characters.


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Onion

Status: Offline
Posts: 545
Date: Sep 23, 2006

Any idea when all this goes live mate?

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Sage

Status: Offline
Posts: 4047
Date: Sep 23, 2006

erm, well I would guess this week.
All the GCW stuff is pretty bug free and officer seems to be going along fine.
Smuggler expertise seems to be ok as well, its just the smuggling system that seems to be more bug ridden than a week old deer carcass.
Maybe they will go live with the expertise and delay the smuggling?
if they wait for the smuggling to be fixed could be another week or so.

just My humble opinion of course

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