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Post Info TOPIC: Spy expertise from TC


Sage

Status: Offline
Posts: 4047
Date: Nov 14, 2006
Spy expertise from TC


Spy

(DOT Attack Improvements)
1 - Improved Spy Fang 0/1 (Grants full line to these attacks)

2 - Improved Arachne's Web 0/1 (grants full line to these attacks) requires 4 pts Spy, 1 pt Spy Fang

3 - Precision 0/4 (+15 pre per point) requires 8 pts Spy, 1 pt Arachne Web

4 - Deadly Pistols 0/3 (increase ALL ranged damage 2% per point) requires 12 pts Spy, 4 pts Precision

3 - Opportunity 0/4 (increases chance of CRIT 1%) requires 8 pts Spy, 1 pt Spy Fang

5 - Cheap Shots 0/4 (5% reductionin action for PISTOLS) requires 16 pts Spy, 4 pts Opportunity


(MELEE Attack Improvement)
1 - Hidden Daggers 0/1 (Grants Razor Slash melee line of attacks)

3 - Strength 0/4 (+15 str per point) requires 8 pts Spy, 1 pt Hidden Daggers

4 - Close Quarters 0/3 (increase ALL melee damage 2% per point) requires 12 pts Spy, 4 pts Strength

5 - Cheap Strikes 0/4 (5% reductionin action for melee attacks) requires 16 pts Spy, 4 pts Strength



(HEALING Improvements)
1 - Improved First Aid 0/2 (Increases spy healing 10% per point)

2 - Run Its Course 0/1 (Purges all Poison DOT but does 20% remaining damage instantly) requires 4 pts Spy, 2 pts Improved First Aid

1 - Cloaked Recovery 0/1 (Grants Cloaked Recovery line of STEALTH HEALS) requires 2 pts Improved First Aid



(Venomous Ploy Improvements)

2 - Noxious Traps 0/2 (+15% poison damage to Venomous Ploy per point) requires 4 pts Spy

4 - Deadly Toxins 0/2 (+10% crit chance on Venomous Ploy per point) requires 12 pts Spy, 2 pts Noxious Traps

5 - Crippling Traps 0/2 (+50% change to snare w/Venomous Ploy per point) requires 16 pts Spy, 2 pts Deadly Toxins


(ARMOR / STEALTH / DEFENSE Improvements)
1 - Protective Armor 0/4 (+200 Kinetic per point)

2 - Cloaking Armor 0/3 (+25 camo per point) requires 4 pts Spy, 4 pts Protective Armor

3 - Glancing Armor 0/2 (+2% glancing blows vs all per point) requires 8 pts Spy, 4 pts Protective Armor

4 - Agility 0/4 (+15 agility per point) requires 12 pts Spy

5 - Avoid Damage 0/1(+50% glancing blow vs all buff, lasts 15 sec) requires 16 pts Spy, 4 pts Agility


Covert Operative

(Camo Improvements)
1- Quite Steps 0/2 (+15 camo per point)

(Stealth / Smoke Improvements)
1 - Rapid Concealment 0/4 (reduce cooldown for smoke / without a trace by 30 sec per point)

2 - Smoke Screen 0/4 (reduce snare penalty of smoke bombs 10% per point) requires 4 pts Covert Operative, 4 pts Rapid Concealment

3 - Burst of Shadows 0/1 (buff to override snare movement penalty, lasts 15 sec) requires 8 pts Covert Operative, 4 pts Smoke Screen

4 - Shadow's Embrace 0/4 (Burst of Shadows duration +2 sec per point, cooldown -30 sec per point) requires 12 pts Covert Operative, 1 pt Burst of Shadows

5 - Covert Mastery 0/4 (reduce action cost of smoke 10% per point) requires 16 pts Covert Operative, 4 pts Shadow's Embrace
5 - Without a Trace 0/1 (makes a spy undetectable by anything other than damage for 30 sec) requires 16 pts Covert Operative, 1 pt Burst of Shadows

4 - Undercover 0/3 (Smoke bomb snare -5% per point, Sneak snare -10% per point) requires 12 pts Covert Operative



(Detect Hidden Improvements)
1 - Careful Observation 0/2 (+25 detect hidden per point)

2 - Reveal Shadows 0/1 (Grants "reveal shadows" skill, shows hidden targets within 20m) requires 4 pts Covert Operative, 2 pts Careful Observation

3 - Expose Shadows 0/4 (reveal shadows radius +5m per point, cooldown -10sec per point, detect chance +3% per point) requires 8 pts Covert Operative, 1 pt Reveal Shadows

(Glancing Blow Abilities)

2 - Decoy 0/1 (8 sec debuff, target +10% chance of glancing blows) requires 4 pts Covert Operative

5 - Diversion 0/2 (increases Decoy duration +2 sec per point) requires 16 pts Covert Operative, 1 pt Decoy


(Stealth Attacks!)
1 - Cloaked Attacks 0/1 (Grants AMBUSH = melee & SNIPE = ranged high damage attacks FROM STEALTH!)

2 - Cloak and Dagger 0/4 (Increase Ambush/Snipe damage +20% per point) requires 4 points Covert Operative, 1 pt Cloaked Attacks

3 - Setup 0/4 (Reduce Action cost for Ambush/Snipe -5% per point) requires 8 pts Covert Operative, 1 pt Cloaked Attacks
3 - Puncturing Strikes 0/4 (Increase damage for Melee attacks Ambush & Razor Slash +10% per point) requires 8 pts Covert Operative

4 - Initiative 0/4 (Ambush & Snipe +15% chance to crit per point) requires 12 pts Covert Operative, 4 pts Cloak and Dagger

5 - Preparation 0/1 (buff to increase all weapon damage 30%, lasts 5 sec) requires 16 pts Covert Operative, 4 pts Initiative

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Starky's cool name when he comes up with one

Status: Offline
Posts: 1269
Date: Nov 14, 2006

It all look's rather sound good that they have some proper stealth attack's i.e bonus dmg from attacking in stealth, bit of an improved heal and extra camo

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Mando/Medic all round Imp Destroyer :worship:



Sage

Status: Offline
Posts: 4047
Date: Nov 14, 2006

official linkage

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