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Post Info TOPIC: Request A Quest


Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Feb 5, 2009
RE: Request A Quest


I have a feeling my bugs came back to haunt me last night.
Punishment for getting both Musty badges I fear.
I got no badge for the vette :(
I had no radial on the mines :(
Friend and foe were not showing on map in DA :(
I crashed out at cloning and was then unable to log back in again :(
Hoping all will be well again tonight or it's a trip down uninstall/reinstall road :(
If it's working then I'd be up for another go at the HK arc Monty :)

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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Feb 10, 2009

Do we have any plans for this Wednesday?
If not then may I suggest another corvette run for another badge.
I have the destroy ticket.
It didn't take too long last time so we could also run at HK's lil army again if it pleases the group :)

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Sage

Status: Offline
Posts: 4047
Date: Feb 10, 2009

I'll hopefully be about, so would like to try DF2 onwards (I need on briccys and Jibb, so whatever suits group best)

Otherwise I'm up for anything

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Veteran Post Master

Status: Offline
Posts: 480
Date: Feb 10, 2009

Not sure how much I'll be on this week, and am skiing in Sweden all next week, but I did pick up a Rebel Corvette 'assassinate' ticket, and still need Droid Army, so if I'm on tomorrow, I'll be up for whatever :)

Ish headbang.gif

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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Feb 11, 2009

Right then that's settled.
A quick Corvette run (good for morale) followed by a stab at DA (cause he put my daddy away!) and the DF. Here's hoping for a good group for that army. Oh and in case I bug again someone else will need to place the proximity mines, my radial wasn't working.
As a side note, when I was finally able to log back into SWG on Saturday my corvette badge was showing :)

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City Planner

Status: Offline
Posts: 299
Date: Feb 11, 2009

I went in Droid Army last night with a group of 'others'
Think it was 4 assorted Jedi, a commando, a medic and my spy.
Anyway, it was a breeze. Didn't even use the mines.

Put all the miners in the bottleneck before the main base (top of steep slope)
Don't let anyone go out looking for baddies - fight them all just in front of the miners.
Let them destroy the other base at the start, it's not important.
Always stick together in front of the miners.

A Jedi can run out to lead a group in faster by agro'ing them - may be preferable so you dont get several groups appearing at once.
Don't forget to loot the forward commander for the glowie.

I should be about tonight, so can come along. Need the Droid Factory 2 on Zach too, as that group couldn't do the first bit (killing 2 robots within 15 seconds of each other)

~Z~

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Sage

Status: Offline
Posts: 4047
Date: Feb 11, 2009

zach wrote:

 A Jedi can run out to lead a group in faster by agro'ing them -



Hoth stage 3 tactic :)

 



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Lightsaber Wielding Maniac

Status: Offline
Posts: 645
Date: Feb 11, 2009

The only tactics I've ever seen used for Hoth stage 3 are run up to the fight/die/clone/run to fight/die/clone/repeat in quick succession :P
LOL.
Looks good that for DA Zach. Think that's how we did it first time I went in there. Mines at the very top of the bottleneck are always a good plan tho just in case and there's a weapon collection right next to where they are. Flamethrower I think :)
Reckon I'll be on about half eight/nine anyway.

-- Edited by Dodgar at 20:08, 2009-02-11

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